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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

Aegeryen's Avatar


Aegeryen
02.29.2012 , 02:17 PM | #371
Played wow since Beta , and yes it has a lot of bells and wistles , a lot of those haven't been around since launch , and the end game now is sort of blah .... but it is more accessable to to the casual player than ever before .

However at launch , WoW really didnt have an end game , it didnt have any kind of organised PvP like battle grounds . MC was great when they released it , but not that many people could access it because the difficulty in forming 40 man raid groups , it honestly wasnt easy to get a guild built up to that point .

SWTOR is similar in those respects to WoW at lauch . WoW was a hugh upgrade in the lvling experience over everquest ( accually having the questgivers marked , believe it or not , was hugh ) , but there was no end game to speak of , some pretty easy 10 man instances , that was about it , oh and world pvp that was just worthless .

The difference is WOW didnt have a truely thriving competitor at its launch , you can say EQ , DAOC , or any list of other games that had already begun to die out , and to be honest you can still see threads on blizzards forums of old EQ people whining about the content being to easy , or whatever .

The games are at different stages , and yes Bioware has a lot of work to do to this game to make what WoW is now . If youre playing this game to have a space version of wow , you are going to be disappointed , its just not where wow is , and its not the same .

I imagine for a first time gamer , SWTOR is a much more engrossing game than WoW is at this point in time . And I imagine that if Bioware realises whats its up against they will put more effort into endgame and fixing organised pvp at lvl 50 ...... if not then , well I hear SOE is working on another MMO in the everquest line , and maybe they learned from the debacle that was eq2 .....Because honestly blizzard fans , nobody stays on top forever .

keatonb's Avatar


keatonb
02.29.2012 , 02:40 PM | #372
Quote: Originally Posted by Bobzitto View Post
It feels like the ones defending this game are the 'new kids in the block' that never really played MMOs, or the ones that haven't reached max lvl yet.
I am max level in SWTOR and I raid every friday and I will defend it. I am also a seasoned WoW vet and by seasoned I mean closed beta. World of Warcraft was the most amazing fancy smancy thing any RPG or MMO fan could get their grubby hands on. I absolutely loved the game. I have done all the content in the game from grinding the old pvp ranks to the new deathwing encounters. World of Warcraft has gone down hill since BC. I main tanked in vanilla in 40 man raids and there was nothing like it. Everything just seemed to keep dwindling to appeal to the masses, which is fine, that makes money. But you people who keep bashing SWTOR need to use your brains. I've said it plenty of times and I'll say it again. World of Warcraft has had 7 years to implement and add new gizmos and gadgets to make things more fun/easy/accessible.

SWTOR may not have the most end game, but it has the most to offer right now in the market for MMO's. Every Star Wars fan (even if just a little) knows that there is an infinite amount of expansions that could be done for this game to make it grow and grow, and in my opinion it will, and it will have so much content and lore that it will make World of Warcraft look dwarfed.

Furthermore, SWTOR has quite a lot of content considering how young it is. 2 raids, Hard mode dungeons, pvp ranks, pvp gear. All of which World of Warcraft had none at launch. At launch WoW had a whole lot of nothing, and the launch was horrid.

Anyways, if you are so bored with this game, play another or go back to any other MMO that you were playing before this one until SWTOR releases content that suits you. Good day.

DarthKhaos's Avatar


DarthKhaos
02.29.2012 , 02:55 PM | #373
Quote: Originally Posted by Icebaron View Post
First person I have talked to that actually spoke to a GM in game. I stand corrected. Guess my problem wasn't good enough =/
Well for me I don't look for, expect or want a response to a bug report. It's basically to let them know what happened, where and how it happened so that they have more data to work on. I tend to add to the end "There is no need to contact me unless you require extra information." The rest I either say "Contact me if you need any additional information." or "Please contact me so we can resolve this issue." The latter in cases where I cannot play which hasn't happened yet. I also send an e-mail to support@swtor.com with screenshot, technical information like PC specs, driver information, direct X information etc etc etc and a more detailed account of the problem because the in-game ticket has a limited amount of characters.

I was very impressed one time that within 2hrs of reporting an afk farmer in warzones a GM contacted me so they can confirm the account because apparently the player deleted the character or the name had a special character I wasn't noticing. Because of the screenshot I e-mailed them they were able to track the account down through his legacy name. The GM stated they cannot discuss what actions will be taken which is fine with me. The fact that they are looking into it means they are going to do something about it.

This is just one account of an interaction I had. I tried to keep my conversation with them short because I am not the only player that they need to deal with.
=================================
F2P? NO THANKS
CANCELLED
=================================

DarthKhaos's Avatar


DarthKhaos
02.29.2012 , 02:57 PM | #374
Quote: Originally Posted by Icebaron View Post
Let me correct you right there. You have more that you WANT to do in SWTOR then you have in WoW. No way in hades you could mean there are more activities you can actually do in SWOTR.
But isn't this what it comes down to in the end? What players want to do? You cannot say there is nothing to do end game here. It's just you do not want to do it.
=================================
F2P? NO THANKS
CANCELLED
=================================

Ghaiana's Avatar


Ghaiana
02.29.2012 , 02:59 PM | #375
Quote: Originally Posted by Icebaron View Post
First person I have talked to that actually spoke to a GM in game. I stand corrected. Guess my problem wasn't good enough =/
I have spoken twice with a gm, the second time over 2 hours with some impossible stuck problem, that they eventually solved. They are quite fast with reactions nowadays and they do take their time for you. Very much appreciated.

Dronp's Avatar


Dronp
02.29.2012 , 03:01 PM | #376
For me its the other way around. I went back recently to start a new char having never done the cata content from 1-60. And Im having tons of fun. Blizz did a pretty amazing job retooling the content and I feel bad having missed out on it for so long. Tons of diversity in questing and u can get a group for ANY instance in less than 10 min. Its a lot of fun going trough the old classic dungeons now that there's no longer 1000s of trash mobs. Needless to say its far superior to the linear "go to this planet and do 100 fetch quests" of swtor.

roxio's Avatar


roxio
02.29.2012 , 03:07 PM | #377
Quote: Originally Posted by ellrochell View Post
So SWTOR brought me to mmo's it was my first. After a month and a half I had two level 50's and was stumped with what to do next. I was frustrated at lack of content at the end of the game and lack of pvp at times. So I decided to try World of Warcraft as everyone bangs on about how good it is or was or whatever. I logged on for the first time and made a hunter warewolf and began my questing, and could not believe how dull it was up to level 10. There's no voice overs and its an absolute guess where to go for questing. I'm not ************ at it because it is a 7 year old game but the fact that people are comparing these two games is really surprising me, if people just overlook there addiction they had to the game and actually compared the two, SWTOR wins hands down. So Bioware you will be seeing a lot more of me on your game
Oh this is very sad that players will judge a game based on voice acting and the "in-game quest helper". WoW was my first proper MMO that wasnt browser based or asian F2P, and it durning the TBC times. It had NO quest helper built in-game but instead an addon which I refused to install (because of the big yellow arrow) which meant I had to read the quest log to get an accurate idea on where I am heading too. Still no idea? Alt-tab out, onto thottbot for the quest information. Fun times. Really fun times :-)
When in doubt, use brute force and ignorance.

Snoodmaster's Avatar


Snoodmaster
02.29.2012 , 03:40 PM | #378
Quote: Originally Posted by Mrcookjr View Post
Why becasue you like wandering aimlessly, skipping reading quests and chunky graphics?
No, because that stuff doesn't matter to me, while engaging, interesting content and gameplay does.

Here's a good example. Take the first instance in WoW. Deadmines was amazing, it was fun, the boss fights were unique, and most importantly, it tied into the rest of the game world in a unique fashion that really made it seem as if you were inhabiting a *real* place. For the people who never playing WoW, the human starting zone was called Stormwind. There was a chain of quests there about a group called the "Defias Brotherhood." From the very beginning, around level 6, you started getting quests to defeat them that led to other quests and others, and so forth. Eventually, you got a quest that told you to go the Deadmines instance to kill the leader of the Defias Brotherhood at level 18 or so. The whole thing kinda tied together your entire early levelling process and gave a larger sense of purpose and direction.

Now compare it to Black Talon. While BT is ok, it's kinda pointless. There's no real reason given for you to be there other than "oh yeah, some dude wants you to kidnap a guy." No quest chain to get in there. Zero hooks to Dromund Kaas; the planet that you get the instance from. In fact, other than the class quests, very few quests actually connect together or make sense.

That's what interests me, personally. Voice acting just doesn't matter to me. I read much, much faster than the voice actor talks so it's really more of an irritant than anything else to hear some guy in a studio somewhere wasting my time by telling me stuff I already read. It's one thing to watch a really cool cutscene, or an important class quest. But some random scrub who needs me to kill 5 womp rats? I don't need his life story, thanks.

Icebaron's Avatar


Icebaron
02.29.2012 , 03:43 PM | #379
Quote: Originally Posted by Snoodmaster View Post
No, because that stuff doesn't matter to me, while engaging, interesting content and gameplay does.

Here's a good example. Take the first instance in WoW. Deadmines was amazing, it was fun, the boss fights were unique, and most importantly, it tied into the rest of the game world in a unique fashion that really made it seem as if you were inhabiting a *real* place. For the people who never playing WoW, the human starting zone was called Stormwind. There was a chain of quests there about a group called the "Defias Brotherhood." From the very beginning, around level 6, you started getting quests to defeat them that led to other quests and others, and so forth. Eventually, you got a quest that told you to go the Deadmines instance to kill the leader of the Defias Brotherhood at level 18 or so. The whole thing kinda tied together your entire early levelling process and gave a larger sense of purpose and direction.

Now compare it to Black Talon. While BT is ok, it's kinda pointless. There's no real reason given for you to be there other than "oh yeah, some dude wants you to kidnap a guy." No quest chain to get in there. Zero hooks to Dromund Kaas; the planet that you get the instance from. In fact, other than the class quests, very few quests actually connect together or make sense.

That's what interests me, personally. Voice acting just doesn't matter to me. I read much, much faster than the voice actor talks so it's really more of an irritant than anything else to hear some guy in a studio somewhere wasting my time by telling me stuff I already read. It's one thing to watch a really cool cutscene, or an important class quest. But some random scrub who needs me to kill 5 womp rats? I don't need his life story, thanks.
That is a good point I had not though of earlier. The dungeons in WoW were tied to the land and story while leveling. Almost every one as a matter of fact. None of the flashpoints have anything to do with the leveling planets, but the heroics do.

It did make deadmines and wailing carverns more interesting.

AJediKnight's Avatar


AJediKnight
02.29.2012 , 03:46 PM | #380
Quote: Originally Posted by Snoodmaster View Post
No, because that stuff doesn't matter to me, while engaging, interesting content and gameplay does.

Here's a good example. Take the first instance in WoW. Deadmines was amazing, it was fun, the boss fights were unique, and most importantly, it tied into the rest of the game world in a unique fashion that really made it seem as if you were inhabiting a *real* place. For the people who never playing WoW, the human starting zone was called Stormwind. There was a chain of quests there about a group called the "Defias Brotherhood." From the very beginning, around level 6, you started getting quests to defeat them that led to other quests and others, and so forth. Eventually, you got a quest that told you to go the Deadmines instance to kill the leader of the Defias Brotherhood at level 18 or so. The whole thing kinda tied together your entire early levelling process and gave a larger sense of purpose and direction.

Now compare it to Black Talon. While BT is ok, it's kinda pointless. There's no real reason given for you to be there other than "oh yeah, some dude wants you to kidnap a guy." No quest chain to get in there. Zero hooks to Dromund Kaas; the planet that you get the instance from. In fact, other than the class quests, very few quests actually connect together or make sense.

That's what interests me, personally. Voice acting just doesn't matter to me. I read much, much faster than the voice actor talks so it's really more of an irritant than anything else to hear some guy in a studio somewhere wasting my time by telling me stuff I already read. It's one thing to watch a really cool cutscene, or an important class quest. But some random scrub who needs me to kill 5 womp rats? I don't need his life story, thanks.
This.

The game sucks, folks. The arguments against it are both profound and coherent. Those in support of it as a rule fall into one of two categories: A) it is new, give it time! or B) IT'SSTARWARSSOIT'SSOGOODOMGAWDZ.

TOR feels like it is held together with spit and bailing wire. The engine is bad, the game world is dead, and the few remaining denizens cluster together in the fleet like it's some concrete bunker holding back the armageddon beyond.

I hate to say this, but I'm going back to WoW. I didn't think I'd ever do that, but the simple fact of that matter is that, even after 7 years, that's a better game than this is.
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