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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

DarthKhaos's Avatar


DarthKhaos
02.29.2012 , 04:27 AM | #301
Quote: Originally Posted by Dayfax View Post
Your point doesn't stand at all. The achievements tab in WoW operates as a list of suggestions of things to do at max level.

Want crazy grinds? There's The Insane. PvP? Battlemaster. Crafting? Chef and Salty. Want to explore every single inch of the world map? The Explorer. There's even achievements for collecting recipes and non-combat pets.

Already ran every heroic and raid until you're blue in the face? Go for the Hero and Glory achievements with your group, which require very specific changes to play style during boss fights to make them more difficult.

All of these come with specific perks, from titles to mounts, tabards and exclusive in game items.

None of them are easy to get, because they require serious time commitments from the player, the full participation of a group, or both.

The point is, Blizzard's system adds incentives to doing things in game you've already done, adds new wrinkles and complexity to old content, and encourages you to do things you might not have done on your own.

So aside from being an in game guide at max level, the achievement system adds an enormous amount of replay value during endgame.

There is nothing at all similar in SWTOR. For reasons that should be absurdly obvious, Codex entries and Datacrons don't even come close.
But that's not separate content. It's the same content with or without the achievements.


Quote: Originally Posted by Fezzhan View Post
Actually some ppl is playin just to accumulate achievement. You can call'em dumb or silly but in some cases is really funny tryin to get somethin.
Sometimes achievements are more fun than guesting: f.e. the turkey achievement or School of hard knocks or others.
Actually i unsub Wow cuz im bored of it, and im continuin to play TOR instead, but for me is fun cuz is a new game SW branded... But isnt innovative at all... using mortar and granade with groups and blast against silver enemies 1000 times is a little repetetive...
Just a last note: there's no ironic content in this game (i think for precise statement of the SW brand).. But hell! Is a game... i love makin a smile or a laugh sometimes.. While was performin the singing flowers quest in Wow or when was dress'd with a murloc costume i had a good laugh.
I never called it dumb. I just don't count achievements as end game content because it's the same content just with a "Hey try this." Codex may not be as extensive but it is similar.

My point still stands. Not a whole lot more end game content in WoW.
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Aepervius's Avatar


Aepervius
02.29.2012 , 04:31 AM | #302
Quote: Originally Posted by MustrumRidcully View Post
Several years ago, I got a test account for WoW. And I had a very similar experience to the OP. The first quests had no real story and I missed any voice overs.
It turned me off and I decided to not bother anymore.
I've heard that the latest addons revamped the starting regions, but apparantly not fundamentally so, as the OP seems to describe what I saw then.

Endgame is nice and all, but if you don't even subscribe long enough to get there, it's useless and irrelevant.

I believe other MMO developers agree with this view - that's why most new MMOs lack in endgame. People first have to be convinced to get to the endgame. If you can't manage that, you can have the best endgame ever developed in MMO gaming, your customers won't see it, as they jump off before the get there.

Obviously, what turns you off from a game before endgame can differ a lot between players. WoW obviously works for a lot of people, but that to me suggests not just that the endgame is great, but also that these people enjoy the levelling experience. Whatever they did right, it didn't work for me.
For all the talk about endgame, only a minority is actually raiding in every MMO.

IIRC the WOW stats, is that less than half of the subber had raided a tier before the next tier came in.

And then there are the people (like me) which positively and utterly hate raiding grind.

SWTOR with its very nice question 1-50 is the best MMO i played. Still there are some progress it needs to be doing before I re-sub. I'll be back in 6 month to 1 year.

But SWTOR IMHO is way ahead of WOW and WOW clones, for those not considering raid.
Tempus Fugit : Omnes Vulnerant, Ultima Necat Ergo Memento Mori .

Gradivus's Avatar


Gradivus
02.29.2012 , 04:36 AM | #303
Quote: Originally Posted by Dayfax View Post
Your choices result in slightly different dialogue responses from the NPCs, and some quests will have different conclusions, but these differences are extremely minor.

This is similar to the DA:O model, which also gave you the illusion of choice: No matter what you do, you still end up fighting a gigantic dragon at the end.

In SWTOR, choices don't have any real impact beyond the next 5 minutes. The actions you take on Corcuscant, for example, have zero bearing as to what happens on Tatooine.
I played an agent and persons who I crossed but didn't kill (had the option to) found me 20 levels later and tried to kill me. I'd call that "real impact".

DarthKhaos's Avatar


DarthKhaos
02.29.2012 , 04:38 AM | #304
Quote: Originally Posted by Kiralai View Post
That's very true, though it's still more of a difference than you get in other MMOs, where your character's personal development (from an RP/personality standpoint) is entirely imagined, whereas you can actually somewhat act upon it in-game in SWTOR, even though it doesn't cause any groundbreaking changes. It would be exceptional if it did, but it's just not within reason from a game development standpoint.

The changes are all very minor, but I appreciate that they exist, and they make the world feel ever so slightly more "real." It's certainly small, but I do enjoy how NPCs respond to me differently based upon race or sex. For example, my Sith pureblood is generally respected by any Imperial NPC I speak to, but a number of them will refer to my Chiss as a "filthy alien" or something of the sort. Or a situation where an NPC told my character "You're everything a woman should be. I wish I'd met you when I was still a man." (Sounds really strange out of context, I know, but he was referring to his dignity, not his actual physical gender.) That's something that clearly wouldn't have been said if I were playing a male character. It is a very minor and inconsequential detail, but it does help me feel more immersed in the world via my character.

I like that I'm supposedly an important individual in a sense of the SWTOR story. The plot covers the "important" half of that and those minor changes in dialogue based on class/sex/race really go a long way to cover the "individual" part of it. In some other MMOs that I've played, it seems like the storyline is more akin to: "Amazing event occurred. Oh yeah, and Character was there too. (S)he's important, by the way." The SWTOR storylines actually make you feel like a central player, and less of a generic stand-in. Ultimately you're a stand-in either way, because there are hundreds of other Jedi Knights/Sith Warriors/whatever who went through the same exact thing, but perception is a powerful thing. The storyline at least gives you reason enough to perceive your character as truly being "the main character."


Equally fair. I can see where you're coming from. That's how I've played every other MMO I've ever gotten into. And in WoW, at least there were one or two leveling area alternatives for a particular range (or PVP/dungeons if that's what you preferred). I wish there were an easy way to do that in SWTOR and still maintain the same cohesive storyline, because it does end up being incredibly linear as it stands. The idea of character progression (in terms of gear/"raiding" content) is part of what makes an MMO addictive, and I can see why you'd find SWTOR lacking in that department compared to other alternatives.
A lot of people keep looking for the big things yet it's the little things like this that gives it a better feel. I'm a person that loves the small details and SW:TOR got it when it comes to my character conversations.

I love the fact that I'm the hero and not a peon. I matter, my team matter, everyone who took part in this warzone matter. Granted we've taken this schematic for the voidstar 100 times and they're yet to build one themselves I feel like my actions in securing it matter. I would take that over the generic any day.

People go through games and mmos in general with the same mentality. They really don't realize that each game is different and should be played differently. I think that's what is happening with them here.
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Dayfax's Avatar


Dayfax
02.29.2012 , 04:56 AM | #305
Quote: Originally Posted by Kiralai View Post
That's very true, though it's still more of a difference than you get in other MMOs, where your character's personal development (from an RP/personality standpoint) is entirely imagined, whereas you can actually somewhat act upon it in-game in SWTOR, even though it doesn't cause any groundbreaking changes. It would be exceptional if it did, but it's just not within reason from a game development standpoint.

The changes are all very minor, but I appreciate that they exist, and they make the world feel ever so slightly more "real." It's certainly small, but I do enjoy how NPCs respond to me differently based upon race or sex. For example, my Sith pureblood is generally respected by any Imperial NPC I speak to, but a number of them will refer to my Chiss as a "filthy alien" or something of the sort. Or a situation where an NPC told my character "You're everything a woman should be. I wish I'd met you when I was still a man." (Sounds really strange out of context, I know, but he was referring to his dignity, not his actual physical gender.) That's something that clearly wouldn't have been said if I were playing a male character. It is a very minor and inconsequential detail, but it does help me feel more immersed in the world via my character.
I agree. It's far and away more involved than most MMOs, but then let's face it -- that's an extremely low bar.

That kind of race/gender acknowledgement is a carry over from their single player RPGs. If you rolled an elf or dwarf in DA:O, every NPC would seem to take pains to not only point it out, but throw in a racist comment for good measure.

On one hand, yeah it's cool that it's in there. On the other, part of me feels like its an entirely cheap and superficial way to get to a passable level of "interactivity."
"Sounds like you could use a soldier."

Dayfax's Avatar


Dayfax
02.29.2012 , 05:03 AM | #306
Quote: Originally Posted by Gradivus View Post
I played an agent and persons who I crossed but didn't kill (had the option to) found me 20 levels later and tried to kill me. I'd call that "real impact".
That's a good example. They did something similar in KOTOR and that sort of thing always catches me off guard.

But it isn't fundamentally different from what I'm talking about. Your quest had a slightly different conclusion based on a single choice.

You didn't actually alter your character or the through line to your own class story at all.

Bioware gets points for changing up the timing of those results, and I've always thought they were brilliant at hiding just how on-rails and linear their games are (KOTOR, DA:O). SWTOR isn't any different.
"Sounds like you could use a soldier."

chaosdefined's Avatar


chaosdefined
02.29.2012 , 05:10 AM | #307
Playing on my Sith alt, I had to go 'talk' to someone as a quest. I knew where this was going, it was always the same.

Dialogue scene. I walk in, he talks tough and commands his bodyguards to kill me. Here we go I thought. Nope, the bodyguards refused to attack me from fear, I told them to run and they did.
Then I shocked him and he surrendered. Nice little twist.

I know that my choices don't make huge impacts to how the story plays out, but it still makes a slight difference and that's what matters to me. It makes me feel like I'm having a more unique experience. I feel like I actually have a character who has a personality as opposed to WoW where I look and do the exact same lore decisions as everyone else my race.

I still love WoW, and I love SWTOR. Both have gaping flaws in them but I'll continue to play both for their advantages.

Cmder-Shepard's Avatar


Cmder-Shepard
02.29.2012 , 05:16 AM | #308
I played wow for 4 years after playing this game I couldn't go back from the dull game to the horrid community wow just has become a horrid game.

I'll stay on SWTOR now I am happy here.
"I'm just a simple man, trying to make his way in the universe"
Formly Skieth - Joined: Dec 2008

oursacrifice's Avatar


oursacrifice
02.29.2012 , 05:18 AM | #309
Quote: Originally Posted by SlaveV View Post
You sir, are extremely incorrect. < 2% of the population has gotten the best gear in WoW because of hard-core guilds that only recruit people that live and breathe WoW and devote 3+ nights per week spending 4+ hours every night in attempt after attempt on one single boss. Mind-numbing and frustrating is not what I call a great game, dude. Take your hard-core makes right attitude back to WoW, since it is SOOOOOO great for you and your lifestyle.
That's where you're wrong. You don't have to be on the bleeding edge of progression to down heroic bosses in raids. I did it, and I wasn't even in a server first guild.

Quote:
No, Wow is not more than an investment of time. It's not a measure of personal skill at all; it is a measure of hardcore persistence and nothing more. Sure, you make 800 attempts on one boss hoping each time that some newb doesn't screw it up until your eyes bleed - yeah you are going to down it eventually.
Again, you're wrong. You clearly never raided hardmode content, otherwise you'd realize that it's far more than just a time sink. It is a measure of class knowledge, skill at the game, situational awareness and the ability to adapt to the changes in fight mechanics from previous difficulty levels.

Quote:
I have been playing WoW since it was a newborn baby and I will tell you that WoW has very little on SWTOR. Spending 7 years building a game and sure it will be more polished. WoW raiding totally sucks and and is NOT a selling point for a large portion of the WoW population. It is a selling point for YOU, sure. Then, go enjoy it and quit trying to convince everyone that WoW raiding is some perfectly created MMO dream come true.
If by very little you mean:

Bigger community, better MMO features (LFD, LFR, cross server tools, rated pvp, functional world pvp battles (Tol Barad is a million times better than Ilum ever will be), etc... then yeah, it has very little.

If you mean better class balance (Bioware can't even balance the mirror classes), more responsive combat, user mods, higher customization of your character, more leveling zones, less tedious running from A to B, better mounts, more interesting races that are actually DIFFERENT and a more interactive world, then yeah it has very little.

Raiding is a huge selling point for WoW now, especially after the raid finder was introduced in the Dragon Soul patch. Blizzard posted an impressive chart a few months back showing the HUGE volume of the playerbase that was able to raid Dragon Soul thanks to the raid finder (and actually clear it).

So yeah, WoW has pretty much everything on SWTOR except for voice acting (whoopity doo).

Navarium's Avatar


Navarium
02.29.2012 , 05:21 AM | #310
The levelling up experience in SWTOR is so much more streamlined and enjoyable than WoW's. Voice acting really does make all the difference!