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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

Shivetya's Avatar


Shivetya
02.28.2012 , 05:52 PM | #181
LOL.

total opposite for me as well.

From a polished interface, player friendly environment, to great environments. Did I mention the customizable interface? Did I mention the player friendly environment? The lack of punitive travel? The lack of having to compensate for the worlds worst AI by stock EVERY SINGLE quest with strong or elite mobs?

So obviously you didn't play much, I will admit the werewolf section is a bit rough on those used to crap like this game

oursacrifice's Avatar


oursacrifice
02.28.2012 , 06:03 PM | #182
Quote: Originally Posted by Senatsu View Post
And the devs in WoW were any better?

Just because this MMO launched years after WoW doesn't mean the devs have any better idea of how the player base will play, react to, feel, appreciate, hate, want more or less of in a brand new game that has massive differences from WoW.
Besides, WoW's devs have been working on it for years. This is the SWTOR devs first MMO, there is not a snowball's chance in hell that they will be able to anticipate and/or calculate the effects of whatever they do. Once they do get a feel for it, like WoW's devs, things will move much more smoothly and efficiently.
The fact that you think the LFD tool in WoW is a "Blizzard failure" pretty much omits your view on how developers judge community reaction/needs to design choices and ideas.

RGFors's Avatar


RGFors
02.28.2012 , 06:12 PM | #183
Quote: Originally Posted by Cretinus View Post
At least there is so much balance that the tank will die if there's no heal coming in. This is already a whole lot more than in WoW where one can solo everything, with the right specc.

Concerning dmg meters, I wouldn't have a problem, as long as they'd come on a voluntary basis: meters on and you send+receive data, meters off and you don't. So that nobody is obliged to let others scrutinize what he's doing - but he will only see what the others are doing if he let's them see his own data.
You are cracking me up with your soloing comments. Yes, a level 85 can go back and solo some level 60 or 70 content. No, a level 85 cannot go solo level 85 content (I'm referring to raids).

I play both games, and enjoy both. There are a lot of similarities, but far more differences. I have fun which ever i log into. Wow feels more responsive and the dungeons/raids are far better. SW's leveling has been a lot of fun. The biggest defference? Chat in SW isn't filled with as many morons yet.

SymbioticDJK's Avatar


SymbioticDJK
02.28.2012 , 06:12 PM | #184
LFD a failure? Now I have to explain to my co-workers why I am LAWL'ing and look like a dork :P I haven't heard, anything that funny since the passing of Mr. George Carlin. GG! GG! Brah!

Rollcageuk's Avatar


Rollcageuk
02.28.2012 , 06:12 PM | #185
Quote: Originally Posted by oursacrifice View Post
Getting top level gear in WoW was not a matter of invested time. You clearly haven't read the fact that less than 2% of the population of the game has cleared Dragon Soul on hardmode. That means, less than 2% of the population has gotten the best gear available.

WoW raiding is far more than just an investment of time. It's a serious measure of not only personal skill, but situation awareness and the ability to multitask.
So, you want a game with gear that only 2% of the playerbase can get?
In fact before I left most players weren't even bothered about it, and were only raiding to keep in touch with their friends. The raids themselves were boring.

BW have got to make the game relatively easy to start with so that people who haven't played WOW for the past 7 years have a chance to do it. Your selfish leetist attitude is the reason why before WOW most MMOs were very much niche geek fests. They were too hard and absorbing for casuals to play.

BW want to continue what WOW started and appeal to casual players. WOW did that for years and got a huge subscription base. The moment they went back to appealing to the leet geeks subs dropped like a stone.

Its the nature of the game, it will get harder but as the game is brand new and a lot of people are new to MMOs and this kind of game, they have to appeal to the lowest common denominator.

Its a sensible approach, it needs more balance and some encounters do need to be harder/more challenging, but they will come. TOR is a new game, not a game that people have been playing for 7 years, it will do you good to remember that.

jpswtor's Avatar


jpswtor
02.28.2012 , 06:16 PM | #186
Quote: Originally Posted by stupidhero View Post
And that's exactly why all games after WoW failed. It's not about questing or instances.

It's how those things create an environment in which a good community can be formed and maintained, i.e. the social aspect.

In ToR it's basically: You group up, you finish your quest/FP/OP, and you stop caring.

In WoW-Vanilla: You actually kept in touch with capable guys you encountered. By the end of Vanilla you basically knew half of your servers population (horde AND Alliance).
My prediction for ToR is: You'll maybe get to know your guild members, and no other faction players at all.
Aha. And why is this do you think? It is because since 5 years or so ago, WoW became this "sprint to level 85 then grind raids and grief n00bs" raceing game. I tried WoW after it thoroughly killed any competition (for whatever reason people thought it was better than the wonderful NwN with all the player made content and servers around). Never have I felt so alone in any game. Even the NPCs in Dragon Age made me feel more welcome than those selfish teenagers predominantly populating WoW servers.

The worst thing is the damned dungeon finder. You click on a button and then you either wait just as long as it takes to find people on swtor with the general chat and LFG flag or you continue your soloing (because outside DF nobody ever teams up) until you get beamed to your dungeon where you have to speed through behind people who have done it 10000 times over and just want to go for the end boss while you want to explore and take your time. Either you race with them, you die because you are left behind or you get kicked for not performing up to the standard "rush rush" playstyle.

On top of it, I just plain hate the way the races look in their cartoon style. Who can take talking cows and dwarfs on motorcycles(!) serious, that make Disney cartoons look realistic in comparison, and imerse themselves in that game?

The scenary always looks like the designers got stuck on acid, quests are totally repetitive and make you run forth and back between phases ... "Bring me 10 rat tails" -- hack hack slash slash -- "now bring me the head of the rat queen" -- Wait a moment, I just killed that rat queen 10 minutes ago, do I really have to go back, wait for respawn and kill it again?

Oh how much better is swtor for the way those "kill x of y" quests are set as "bonus" and update on the fly. How much more do I like the graphics style of this game. How much better are the quests with a story worth following up for the excelent voice acting instead of just speed clicking "accept quest" on every toon with a "?" hovering above their head.

And oh how does this game suffer from the WoW barbarian hords that simply have no idea about grouping, have forgotten what "role playing game" really stands for, rush rush leveling to --- WHAT? Only 50 Levels? How lame is that -- endgame and then come here to lament about lack of "end game content" and PvP features.

And talking of "new kids on the block". It is the old style pen&paper RPers that have been around since long before WoW that can remember what it meant to be level 10(!) in DnD and how hard you had to work for it. Basically, a level 20 character was indeed finished. Time to retire and roll a new one. Noone expected DMs to come up with ever more powerful adversaries and outlandish stories to set the challenges for those veterans.

I wish I could find a few more "take it slow" casual gamers that have a life, work, etc. that care about RPing in a beautiful environment. Using their imagination to role play the missing "features" the WoW fanclub demands or they be gone.

And last not least: How I wish those people would indeed deliver and leave already to let this game develop into something even better, not just WoW in space.

Ah, and yes, I will at least get one more game card. I have not made up my mind about longer term subscription, because of the lurking danger of crappyfication a.k.a. x-server-LFG insta dungeon, added scripting, nerfing of every class to death for the sake of the PvP "argh, <any_class> is totally overpowered" crybabies, etc.

Cheers

jp

Senatsu's Avatar


Senatsu
02.28.2012 , 06:18 PM | #187
Quote: Originally Posted by oursacrifice View Post
The fact that you think the LFD tool in WoW is a "Blizzard failure" pretty much omits your view on how developers judge community reaction/needs to design choices and ideas.
Especially when it comes to LFD. Any gamer worth his salt can tell you all the horrible side effects of LFD. Sure, it's a good idea on paper, but so is communism.

JediSagan's Avatar


JediSagan
02.28.2012 , 06:18 PM | #188
So much rage has filled me ever since I started playing swtor.
It's almost unhealthy, I almost think about unsubscribing because of all the problems.
And all these nerfs that killed alot of the games mechanics.
It's like they want to turn this game into some sort of Guild Wars like crap.

SymbioticDJK's Avatar


SymbioticDJK
02.28.2012 , 06:22 PM | #189
WoW quest had diversity. Sure, it had "collect X" or "kill X". but the quest did have

more to it than that. SWTOR has "1" "ONE" I repeat "1" quest. Go to the back of this

building! collect and/or kill X, then work your way back through all the trash again. I

know you get the bonus kill X 40 times but you get it. Seriously though! ONE QUEST,

come on.

JediSagan's Avatar


JediSagan
02.28.2012 , 06:25 PM | #190
Quote: Originally Posted by SymbioticDJK View Post
WoW quest had diversity. Sure, it had "collect X" or "kill X". but the quest did have

more to it than that. SWTOR has "1" "ONE" I repeat "1" quest. Go to the back of this

building! collect and/or kill X, then work your way back through all the trash again. I

know you get the bonus kill X 40 times but you get it. Seriously though! ONE QUEST,

come on.
SWTOR = LACKS ALOT OF ****, NERFS TOO MUCH ****, GREEDY PRICE TAG. should be only $6.99 a month for this crap. I don't care how big the gosh darn land is, I played f2p mmos that had HUGE planet like landscapes with decent graphics. It doesn't make it a game, Games require mechanics to engage the player in an experience, If I wanted to see luxorious lands I would have just played SECOND LIFE or even run up a visual land simulator. Seriously I got SWTOR for STAR WARS game mechanics and story. THE STORY IS THERE, THE MECHANICS ARE LACKING and NERFED, EVERY PATCH preformance is LOST.