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This game lacks epeen


DarthKhaos's Avatar


DarthKhaos
03.05.2012 , 05:30 AM | #821
Quote: Originally Posted by Ansultares View Post
I really doubt it; you haven't even moved on from this thread.

Anyway, you're stereo-typing anyone who expresses displeasure with the game.

I see you're enjoying PvP; I played Mythic's boxed PvP in WAR. I'm really glad I complained about tank-specific contribution rewards back in WAR, because they actually implemented them in TOR.

If only they had applied that kind of intelligence to the rest of the game, instead of some level of derp I can't quite comprehend (because they said alot of the right things).
I haven't moved from the thread because I tend to leave the tabs open at work and stuff. However I'm saying if things appear in the game that I truly do not wish to deal with or I stop having fun I'm not going to come to the forums trying to convince people that the game sucks or what not. You have to admit when people post threads that say they enjoy the game you see the same group of people showing up saying that they're a Biodrone, a fanboi or some other crap.

If I am no longer having fun or wish to deal with this game I'm going to spend my time on a game & forums that I enjoy. Have or don't have e-peen doesn't really bother me at all. Chances are I'm just not going to bother looking for it. What I don't get is the game does have e-peen. There's a mount that only drops in ops, there are titles you can achieve if you put in the work. Rare drops (maybe not as flashy) but they're there.

Even after they put a purple gem schematic on the vendor it's a lvl 49 gem. The level 50 gems will be better and most of the people concerned about e-peen is not gonna use the lower stat stuff. Hell I wouldn't be surprised that they make a new schematic for boss drop or something. A purple with black core. Ta Da. e-peen.
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F2P? NO THANKS
CANCELLED
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NoTomorrow's Avatar


NoTomorrow
03.05.2012 , 05:40 AM | #822
i hope this thread will die soon. The amount of suckers for epeen is simply disturbing to see.

karlblackdog's Avatar


karlblackdog
03.05.2012 , 06:00 AM | #823
Quote: Originally Posted by Apocalypsezero View Post
So the hardcore minority is not playing anymore while the casual majority is enjoying the game?
The horror!!
"Why won't you yield to the dark side?!" - Darth Krayt
"Because you want me to!!" - Cade Skywalker

Samborino's Avatar


Samborino
03.05.2012 , 06:32 AM | #824
Quote: Originally Posted by Cepheid View Post
See that's the problem, lack of quality endgame to begin with. Had Bioware put proper endgame difficulties into the game they wouldn't have to be pushing for another patch so quickly. If they would just adhere to doing it right the first time around then they wouldn't be bleeding subs and trying to push content so quickly. As is endgame is terrible and they've done nothing but made it worse with nerfs.
Agreed, had they implemented proper loot tables with unique items that arent part of sets. no duplicate drops (yes the same loot that drops from HM FP's also drops from normal mode 8 and 16 man ops, commendation vendors also offer you the same gear as the above) Had all those different modes had their own drops the end game PVE content wouldnt be done so fast.

The reason people get bored is because they feel like their character progression is at an end or close to an end ( if you only need a piece of gear or 2 its demoralizing, or say you have full columi you suddenly realise there is only 1 more set to get in the game, that is it 1 set rakata and it will make yoou look the same as everyone else who is done with the content) Its a huge problem when their is a lack of end game loot and then on top of that bosses drop 4 pieces of this loot in an 8 man raid (2 pieces in a 10 man was fine in wow, i never felt like it was too little) that combined with the fact that their is so many places to get the exact same loot = a huge problem for the end game. IF i run operations for 2 weeks and get full columi suddenly i have 0 reason (progression wise) to run HM FP's that takes a whole aspect of the game completely away from me or vice versa with HM FP's and Normal mode Op's.

Just as a comparison i was looking at Rifts loot tables at launch for end game drops, 1450 pieces of gear. Thats gotta be close to 20x what swtor has. Lack of diversity for end game loot is killing this game. Regardless of the content being too easy, its far worse for it to be too easy to get gear, as suddenly you only need to raid the content for 2 or maybe 3 weeks before you have pretty much everything.

I got full columi on my character within 2 days of starting HM FP's and Operations, offhand mainhand and all. It was super disheartening to realise that there was only 1 set left for me to get in this game, not a variety of different loot with different stats and looks, just one cookie cutter set and i was done.

They need to stray away from sets in this game currently the only end game drops are all part of sets , tionese columi rakata for tier and energized , exotech , xenotech for non tier. EVen the freaking schematics that drop are for these same sets, they couldnt even give the schematic drops their own loot, that is sad.

I really hope that a guild at the summit tommorow brings this up, as its a huge problem. Alot of people dont realise the main problem in to why the content is too easy, its not even that its too easy, its that your done with it too fast because the gear progression is so small linear and quick.

Aepervius's Avatar


Aepervius
03.05.2012 , 06:40 AM | #825
Quote: Originally Posted by RabidPopcorn View Post
Interesting, so you're saying you solo MMOs...
The old model, the ahrdcore were used to, was group were required.

Welcome to the new MMO model where group are optional, and you can *solo* a MMO up to last level.

See, by doing this they reach up to a more massive market. those who with to group still can, whereas the massive amount of casual player won't be forced to. And this is how the 100K subs of yesteryear "successful MMO" get eclipsed by multi million subs MMO : the multi million subs MMo simply more and more drop the hard core for casual, and since casual don't seem to care much on epeen.... I don't need to draw you a picture.
Tempus Fugit : Omnes Vulnerant, Ultima Necat Ergo Memento Mori .

Gnugthreeonefive's Avatar


Gnugthreeonefive
03.05.2012 , 07:18 AM | #826
edit: Nevermind.

DarthKhaos's Avatar


DarthKhaos
03.05.2012 , 07:26 AM | #827
Quote: Originally Posted by Aepervius View Post
The old model, the ahrdcore were used to, was group were required.

Welcome to the new MMO model where group are optional, and you can *solo* a MMO up to last level.

See, by doing this they reach up to a more massive market. those who with to group still can, whereas the massive amount of casual player won't be forced to. And this is how the 100K subs of yesteryear "successful MMO" get eclipsed by multi million subs MMO : the multi million subs MMo simply more and more drop the hard core for casual, and since casual don't seem to care much on epeen.... I don't need to draw you a picture.
Do you REALLY want to go back to the model of games where do gain ANY XP is you HAVE to group? In FFXII once you hit level 10 no character or group under a full group can kill a mob your level. A level 20 cannot kill a level 15 solo. Yea THAT'S gonna make this game better.

Quote: Originally Posted by Gnugthreeonefive View Post
I find it odd that MMO's require a reward to give incentive to play.

Where's the reward in most FPS and RTS games? de_dust in Counterstrike, played litterally 339 billion times with zip reward. Why can't one enjoy a WZ without a carrot being offered?
I agree with you there. People refuse to PvP BECAUSE they have the best gear. HUH!?!? NOW is the time to PvP BECAUSE you got the good gear.
=================================
F2P? NO THANKS
CANCELLED
=================================

Dumpiduke's Avatar


Dumpiduke
03.05.2012 , 08:26 AM | #828
Quote: Originally Posted by DarthKhaos View Post
I agree with you there. People refuse to PvP BECAUSE they have the best gear. HUH!?!? NOW is the time to PvP BECAUSE you got the good gear.
You can say this all you want, but the fact of the matter is that most people want some kind of reward for their time spent in the game--some sort of way to justify the time spent playing. Having fun IS rewarding, but for a game that's trying to entice players to stay hooked, you NEED to have that incentive to keep your player base forking out $15/month.

New age FPS and RTS games actually DO offer a form of reward in the form of ranking. You play better, you achieve a higher ranking. In TOR's case, your ranking is equated to the gear that you achieve, or in 1.2's case, a ranking as well. You think that if there wasn't competitive scoring in games like League of Legends that people would continuously play them? Some people like you might, but most wouldn't waste their time grinding away at something that doesn't offer any sort of progress. Hell, LoL is the perfect example of an epeen game that is remarkably successful for this very reason. If TOR wants to grow, it ABSOLUTELY needs this, and no one can even try to convince me otherwise.

Dantana's Avatar


Dantana
03.05.2012 , 08:32 AM | #829
Sad to say and admit, you're right about the epeen. Nice game for casual players though.
I am casual so I will grin and bear it.
Dantana

Zyanzor's Avatar


Zyanzor
03.05.2012 , 08:38 AM | #830
Quote: Originally Posted by Eddizel View Post
This game has no epeen factor or skill factor and that is why my server is dying fast.

We have 4 guilds that have cleared all nightmare 16 man raid content. Countless others doing 8 man.

Most pvpers got all the battlemaster gear and I never see them on anymore because they either quit or are waiting for some sort of incentive to log in again.

I don't think this game lacked endgame content, it was just way too easy to beat and way too easy to get all the gear in the game, pve and pvp.

Whatever hardcore playerbase was/is here needs challenging content and a reason to farm it. Quality pvp players need a competitive situation and not just a stupid RNG grind.

1.2 better hurry and it better be incredible, with rated warzones and compelling/challenging content.............but it might already be too late.

You can argue all day about game is failing/successful or thriving/dying but I can only tell you what I witness on my own server as someone who cares, and I have seen our pop dwindling, with our hardcore playerbase bleeding out extremely fast.

Maybe you want the more hardcore players gone, maybe you dislike them for whatever reason, but the hardcore playerbase is a good base of an MMO, you don't want to lose them.

In short, this game needs more epeen and reasons for hardcore players to keep playing.

It is a short window to keep us here before we move onto the next big thing or end up going back to MMO's that we came from that are simply doing it better. I was patient, gave game a couple of months, wasn't going to jump ship so fast, but time is running short.

You only hear or have bad experiences with the minority of hardcore players. The majority of them are good people who absolutely drive MMO's because they care.

They are the ones who create awesome websites with strats and videos for bosses, or the math nerds who theorycraft all the best specs and how to gear and spreadsheets and 3rd party programs to make the game better if you are into that stuff.

They are the ones who are comfortable leading PUG raids (ops) in their sparetime or leading rated pvp teams.

They are the ones who run smaller dungeon/flashpoint content multiple times looking for specific gear or trying out a new spec or playing alts or maybe even just for fun, while a casual may run it only once just to see it, this makes more groups happening and more often!

They are the ones who run the best guilds and push content and develop rivalries and server communities in both PVE and PVP.

They are the ones who are very active on the GTN and help drive the server economy.

They are the ones willing to test new content on patches on the test servers.

You may not want to believe it or care, but losing your hardcore playerbase has a very important trickle down effect on the servers. They are the players that are around the most and you will notice it when they are gone, I already am noticing it and it is not good.

Edit: Added one of my other posts to this as I felt it was relevant and helped add to my original point.
..and if it was hard you would be complaining that it takes too long to reach BM or its too hard to beat Bosses X,Y & Z....blah blah blah same poop, different smell...next.
Nothing to see here....move along...