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This game lacks epeen


Dayfax's Avatar


Dayfax
03.03.2012 , 06:43 AM | #791
Quote: Originally Posted by RabidPopcorn View Post
Haha, but really... it's not asking for much is it? SWTOR's lack of epic quest-chain lead-ups to the end-game raids already contributes to this 'lack of epeen'. I guess what I'm trying to say is that for much of the entire game you don't feel like you're progressing on something epic as a server because it's probably assumed people have already beaten the nightmare mode on everything.

So it would just be nice if for once it felt like we were doing something as a server, or even as a faction; Ilum is a strong contender for this, but it's only for a fleeting moment compared with the time you'll be spending in the game - it would be better if there was something that a player/faction/server could do that would provide entertainment for a longer period of time, perhaps over several weeks/months.

hope i'm making sense here.
I'd love something similar to AQ, anything that bought the server together. I'll take a dynamic, open world & as any world events as I can get.

As for flashpoints ... Meh. They're far too linear and staid right now. Running down big corridors for a series of tank and spanks isn't my idea of fun these days.
"Sounds like you could use a soldier."

Oakmend's Avatar


Oakmend
03.03.2012 , 06:47 AM | #792
Quote: Originally Posted by Vindigore View Post
Whats fresh is that it makes people hungry not for the next piece of gear but for the next twist of the story. Whats fresh is that the game gives access of seeing / beating every boss in the game, to all players - not just a fraction of them who "play better"/"are more focused"/"spend enormous amount of time in the game".
Whats the point in Hard Mode/Nightmare Mode then?

If you want to experience a cinematic story experience....watch a movie.

And you know, its not the games fault if you "can't play better" or get "more focused" or "manage your time better".

P.S. On that last point...its doesn't take super amounts of time to play this game (because is so freaking easy). EV normal can be done in just over 30 minutes.

RabidPopcorn's Avatar


RabidPopcorn
03.03.2012 , 06:51 AM | #793
Quote: Originally Posted by Vindigore View Post
Gear progression is good, story progression is even better. I ve played countless games that focus on gear progression, this is the first MMO that focuses on story. If this was just one more case of space looking-wow/eq/etc, then it would be lost in the abundance of similar games with only difference the better/worse gfx (according to personal preference) or better/worse boss mechanics (same as previous).

Whats fresh is that it makes people hungry not for the next piece of gear but for the next twist of the story. Whats fresh is that the game gives access of seeing / beating every boss in the game, to all players - not just a fraction of them who "play better"/"are more focused"/"spend enormous amount of time in the game".

If you want gear show off in a "medieval" (kind of) world try WoW, if you want gear show off in space try GW, if you want pvp in space try EvE, if you want story progression stay here, relax and have fun with the awesome book/movie picture that Bioware has prepared for us.

When you live in a gray world, the new approach isnt a different scale of gray but something colorful (yellow/blue/red). When all MMO's are gear driven (gray), the new isnt one more of that kind...
You're right in that it should make people hungry for the next plot twist, but that's what I've been saying that is lacking in this game - there seems to be no more substantial storyline beyond your own class quest. SWTOR could have come up with some really good quest-chains and background stories for us to explore as a lead-up to a mystery raid, then at the end of completing said quest-chain we'd have pieced the puzzle together to finally realise, "oh, we have to stop Soa!".

The class storyline was a step in the right direction, but it should only be just the beginning; it could have been a case where everyone completes their class quest then there'd be a new shared-storyline opening up where all classes have to complete it kinda thing.

Anyway, it doesn't have to be an endless chain of quests, but it should have been sufficient to keep us thirsty for beyond the first 50 levels.

Vindigore's Avatar


Vindigore
03.03.2012 , 07:10 AM | #794
Quote: Originally Posted by Oakmend View Post
Whats the point in Hard Mode/Nightmare Mode then?

If you want to experience a cinematic story experience....watch a movie.

And you know, its not the games fault if you "can't play better" or get "more focused" or "manage your time better".

P.S. On that last point...its doesn't take super amounts of time to play this game (because is so freaking easy). EV normal can be done in just over 30 minutes.
a) Reversing your point - if you want to ply a competitive space MMO try EvE.
b) Its puzzling how people know my game skills without even seen me play..
c) And yes, it doesnt take super amounts of time because its easy - if they do it difficult, it would require - been there, done that*.
Hell, I m happy that I finally play something for 2-3h/day & feel that I can catch up with the community.

*We had 2 sets of tanks/healers being run (by other out-of-raid guild members) tribute runs in vanilla to get the buff & then summoned straight to AQ just for C'Thun tries. We had to run countless AQ runs (with random loot drops that most of the times was useless) to equip 60%+ of the raid because Patchwerk was an equipment check - if you didnt had it you couldnt kill it no matter what your skill. The amount of time needed to farm pots/mats/flasks just to raid was beyond any imagination. I used to be online 16+hours, 8 of them farming & 8 of them clearing a trivial raid for the rare chance of a useful (but so much needed drop) or progressing a boss fight - without complete guides, just hints from other top of the notch guilds, without boss abilities/mechanics. No more.-

To RadibPopcorn
I agree that you cant affect major parts of the story. E.g if someone chooses to do A & another B, they will have to do a different quest but the next step is common for both. I understand that they couldnt implement such a big diversity of quest lines - the "quest tree path" would be humongous. But thats what I think its missing (not total quest freedom, its impossible to deploy something like that) but a bit more in that direction. What it doesnt need is a change into another lootwh0ring fest with more & shinier armor pieces.

RabidPopcorn's Avatar


RabidPopcorn
03.03.2012 , 07:21 AM | #795
Quote: Originally Posted by Vindigore View Post
a) Reversing your point - if you want to ply a competitive space MMO try EvE.
b) Its puzzling how people know my game skills without even seen me play..
c) And yes, it doesnt take super amounts of time because its easy - if they do it difficult, it would require - been there, done that*.
Hell, I m happy that I finally play something for 2-3h/day & feel that I can catch up with the community.

*We had 2 sets of tanks/healers being run (by other out-of-raid guild members) tribute runs in vanilla to get the buff & then summoned straight to AQ just for C'Thun tries. We had to run countless AQ runs (with random loot drops that most of the times was useless) to equip 60%+ of the raid because Patchwerk was an equipment check - if you didnt had it you couldnt kill it no matter what your skill. The amount of time needed to farm pots/mats/flasks just to raid was beyond any imagination. I used to be online 16+hours, 8 of them farming & 8 of them clearing a trivial raid for the rare chance of a useful (but so much needed drop) or progressing a boss fight - without complete guides, just hints from other top of the notch guilds, without boss abilities/mechanics. No more.-
What I've highlighted in bold is something I can really empathise with - grinding hours on hours just isn't fun for me.

But the way progression works in this game means that if anyone does vastly more than 2-3 hours a day, say a guild of hardcore players, then these people would find themselves with nothing challenging left to do.

I guess SWTOR has to come up with a system that provides for a long-term gradual progression that has more skill-based elements in it (e.g. the shared-storyline quest-chain I mentioned earlier could have certain solo moments where it's a test of skill rather than gear), but also require some grinding because grinding is part of the essence of a MMO, people need to be rewarded for their time investment too.

It seems dailies are one answer to this because everyone can only do the same number of dailies per day, and I honestly can't think of anything else (I don't like dailies because they're so grindy, doing the same thing over and over); it seems the balance can never be found.

EDIT:

Quote: Originally Posted by Vindigore View Post
To RadibPopcorn
I agree that you cant affect major parts of the story. E.g if someone chooses to do A & another B, they will have to do a different quest but the next step is common for both. I understand that they couldnt implement such a big diversity of quest lines - the "quest tree path" would be humongous. But thats what I think its missing (not total quest freedom, its impossible to deploy something like that) but a bit more in that direction. What it doesnt need is a change into another lootwh0ring fest with more & shinier armor pieces.
Agreed. We don't need another exact WoW-clone, only the good parts please.

Rahl_Windsong's Avatar


Rahl_Windsong
03.03.2012 , 07:22 AM | #796
Quote: Originally Posted by _Myth_ View Post
This game lacks progression based third party websites basically =) give it time. Rome wasnt built in a day.

I agree with some of what you said..but for different reasons^^ You focus more on recognition for players that want truly Hardcore progression and competition. At the moment its non existent for sure. In both PvE and PvP.

Id say its also true for the social community aswell,theres a serious lack of youtube videos,machinima and general social "vibe". Though you can see the seeds of such things on the fan art sections of these forums already^^ Give it time.

Personally ive been playing MMO's for years,my first one being the original Ultima Online..and im not one for jumping into the Casual vs Hardcore debate.

I personally believe that MMO's need both communities to survive. As said,i agree with you to a certain extent =) But i would also ask that you stick around for a time and give this game some loyalty..stick through the rough times.

Bioware arent blind,deaf and dumb. If you feel so passionately about this game lacking epeen then stick the **** around and keep agitating instead of quitting and going back to the MMO that gives you the pleasure you want.

Thats boring.

I hate saying it again but Rome wasnt built in a day. This is a new MMO and Bioware are new to MMO's aswell...this is time for the community to come together and build up *our* game. And i mean that in loyal gamer sort of way...not the self entitled "i paid money for this game,so its MINE! and everything Bioware does should be to MY personal specifications!" kind of way lol =)

Basically..if you are hardcore player dude,you want competition..i understand that..this game doesnt offer the epeen measuring at the moment...but gosh darn,stick with it none the less. Give it time to grow and be a part of that.

One patch at a time. Maybe next year an expansion? in the meantime,the community grows and evolves,as does this game. The longer people stick with it.

PS "Gosh darn" wasnt my original wording lol hmmm...maybe i should have said..."satans arse"? lol
The problem I have with Bioware is the way they seem to fix things. For instance the Smuggler class quest "The Lightspring" had some players in the Smuggler forum complaining that is was too hard. So what did Bioware do????

1.1.2 Patch Notes — 2/7/2012
•The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed

There was absolutely nothing wrong with that quest, sure it was a bit tough but it would teach you how and when to use your interupts and this I thought was the purpose behind the quest....instead all Bioware did was give it the "easy button" fix and if that is the way things are going to go then soon there will be no challenge left in the game at all.

Not only that but the same quest on the Empire side that teaches the player to use their interupts, "Defender of the Empire" is bugged with targeting issues yet no "easy button" fix for that one so far...are they planning a more elaborate fix or did they think that it was The Lightspring that had the bug?????
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Samborino's Avatar


Samborino
03.03.2012 , 07:24 AM | #797
Quote: Originally Posted by Vindigore View Post
a) Reversing your point - if you want to ply a competitive space MMO try EvE.
b) Its puzzling how people know my game skills without even seen me play..
c) And yes, it doesnt take super amounts of time because its easy - if they do it difficult, it would require - been there, done that*.
Hell, I m happy that I finally play something for 2-3h/day & feel that I can catch up with the community.

*We had 2 sets of tanks/healers being run (by other out-of-raid guild members) tribute runs in vanilla to get the buff & then summoned straight to AQ just for C'Thun tries. We had to run countless AQ runs (with random loot drops that most of the times was useless) to equip 60%+ of the raid because Patchwerk was an equipment check - if you didnt had it you couldnt kill it no matter what your skill. The amount of time needed to farm pots/mats/flasks just to raid was beyond any imagination. I used to be online 16+hours, 8 of them farming & 8 of them clearing a trivial raid for the rare chance of a useful (but so much needed drop) or progressing a boss fight - without complete guides, just hints from other top of the notch guilds, without boss abilities/mechanics. No more.-

To RadibPopcorn
I agree that you cant affect major parts of the story. E.g if someone chooses to do A & another B, they will have to do a different quest but the next step is common for both. I understand that they couldnt implement such a big diversity of quest lines - the "quest tree path" would be humongous. But thats what I think its missing (not total quest freedom, its impossible to deploy something like that) but a bit more in that direction. What it doesnt need is a change into another lootwh0ring fest with more & shinier armor pieces.
There is a huge spot in the middle of that though, Swtor with 4 sets of gear for end game and wow with a very large loot table.

Also i dont really understand, this games entire end game progression revolves around gear, and your against a more diverse (not neccesarily longer) way of progressing instead of the extremely linear way of progressing that is the current SWTOR end game. I just dont see how anyone could be satisfied with the current state of end game progression for PVE, no unique pieces of gear they are all part of sets so everyone looks the exact same.

Or the future where only the limited crit crafted orange will be viable meaning that everyone will look the same anyways.....

Dont get me wrong i love this game too, but dont let your love for the game cloud its faults.

Abiza's Avatar


Abiza
03.03.2012 , 07:51 AM | #798
THIS JUST IN: Casuals still trying to come to terms with a game that isn't designed for just one type of play style! Also, people have opinions! More at 11.




Can't believe this thread is still going, even after a mod gutted 30+ pages of personal attacks by casuals.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

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DarthKhaos's Avatar


DarthKhaos
03.03.2012 , 08:29 AM | #799
Quote: Originally Posted by Oakmend View Post
Whats the point in Hard Mode/Nightmare Mode then?

If you want to experience a cinematic story experience....watch a movie.

And you know, its not the games fault if you "can't play better" or get "more focused" or "manage your time better".

P.S. On that last point...its doesn't take super amounts of time to play this game (because is so freaking easy). EV normal can be done in just over 30 minutes.
To my knowledge Hard & Nightmare modes have new bosses included.
Games are classed as interactive entertainment. Why can't I have a cinematic feel with my interactive entertainment?
I'm going to ignore your last point. No need to respond to that.


Quote: Originally Posted by RabidPopcorn View Post
But the way progression works in this game means that if anyone does vastly more than 2-3 hours a day, say a guild of hardcore players, then these people would find themselves with nothing challenging left to do.

I guess SWTOR has to come up with a system that provides for a long-term gradual progression that has more skill-based elements in it (e.g. the shared-storyline quest-chain I mentioned earlier could have certain solo moments where it's a test of skill rather than gear), but also require some grinding because grinding is part of the essence of a MMO, people need to be rewarded for their time investment too.

It seems dailies are one answer to this because everyone can only do the same number of dailies per day, and I honestly can't think of anything else (I don't like dailies because they're so grindy, doing the same thing over and over); it seems the balance can never be found.
Now this is interesting. I don't see this game currently as relying on progression but content to experience. You do it for fun, you help your friends and the community, you do need some gear but as everyone pointed out the need is not as severe as in other games.

So the hardcore doesn't have something to do once they spend a lot of time playing the game. I've said this in previous posts not every game is for everyone. I get you want to play a hardcore Star Wars game but you just gotta wait for one. I want to play a more fast paced space MMO focused more on fighter ships and combat but you don't see me on EvE Online forums trying to change their game. I'm gonna wait and hope one comes out.

I disagree that grinding HAS to be part of an MMO and even if it is there it does not have to feel tedious. That's not challenge, that's not difficult. I've had more challenge with the puzzles in Sands of Time than any hardcore MMO but that's not gonna happen in an MMO because people don't want challenge. If any MMO puts something like that in everyone is gonna just look up the solution then complain that there's not more to do.


Quote: Originally Posted by Abiza View Post
THIS JUST IN: Casuals still trying to come to terms with a game that isn't designed for just one type of play style! Also, people have opinions! More at 11.

Can't believe this thread is still going, even after a mod gutted 30+ pages of personal attacks by casuals.
You're saying that THIS game, Star Wars: The Old Republic was NOT designed for casuals but instead designed for hardcore players? That's news to me.
FYI: The non casuals were slinging personal attacks just as much as the casuals. Everyone is guilty.
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F2P? NO THANKS
CANCELLED
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Oakmend's Avatar


Oakmend
03.03.2012 , 08:46 AM | #800
Quote: Originally Posted by DarthKhaos View Post
To my knowledge Hard & Nightmare modes have new bosses included.
No, no they don't.