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This game lacks epeen


SageH's Avatar


SageH
03.01.2012 , 01:55 PM | #611
Quote: Originally Posted by _Myth_ View Post
This game lacks progression based third party websites basically =) give it time. Rome wasnt built in a day.
We've already built one, it's just in closed Beta currently while the bugs are worked out. It will be moved to open beta soon. Keep an eye out on the Operations forums as we'll post the site soon for everyone to play with.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

Dumpiduke's Avatar


Dumpiduke
03.01.2012 , 02:00 PM | #612
Quote: Originally Posted by cipher_nemo View Post
Funny how you consider gloating how easy end-game content is, how his guild clears 16-man nightmare mode ops all the time, or how there's nothing left for his uber guild to complete isn't there to "hold progression over casual players head".

It totally is. But each to his own opinion I guess, just keep in mind that plenty recognize this sort of thread as elitism.
If stating the facts of the situation is gloating, then I guess the OP was gloating He laid out his and his guild's current progress with the game, what he wants from the game, and why he feels that hardcores are necessary to the genre.

I guess I'm really not seeing where he's coming off as pompous. It's kind of prejudice if you ask me--like looking at a doctor and assuming he or she is an arrogant, materialistic jerk.

cipher_nemo's Avatar


cipher_nemo
03.01.2012 , 02:07 PM | #613
Quote: Originally Posted by Dumpiduke View Post
I guess I'm really not seeing where he's coming off as pompous. It's kind of prejudice if you ask me--like looking at a doctor and assuming he or she is an arrogant, materialistic jerk.
Only if the doctor lists off their medical degrees, the projects they've done, and what cars they drive when they're trying to get you as a patient. That's pretty much what the OP did.

Vindigore's Avatar


Vindigore
03.01.2012 , 02:10 PM | #614
Insecurity is when you need something shiny/better looking/with better stats than what the other people have, so you can prove you are better than them. You need the false "validation" of the item to prove your skills. I ve seen way to many inadequate (to be polite) persons, trying to convince me of their worth because they have the ultra-super-rare heroic drop(s), while in truth they were just leechers of a great raidgroup.

Want to prove your skills? Do e.g raid clearence races, count down the time needed to go from start to finish & compare it with others. But this doesnt give any special item so its not worth it, right?

I really dont get this need for epeen. I think that every other MMO has epeen in great esteem. If you value it so much, try one of the others. Leave an MMO for us that dont like it - but i m talking in vain, i m sure, the first characteristic of an epeen seeker is greediness, he wants it all...

Abiza's Avatar


Abiza
03.01.2012 , 02:17 PM | #615
Quote: Originally Posted by cipher_nemo View Post
Only if the doctor lists off their medical degrees, the projects they've done, and what cars they drive when they're trying to get you as a patient. That's pretty much what the OP did.
The OP listed what he said so he could bring validity to is opinion.

Do you think that same doctor is being pompous when you go into his office and all of his achievements and awards are on the walls in his office? No, if anything it reassures you that he just may know what he's talking about, and you may even trust him more for it when he tells you his thoughts on the situation.

It doesn't detract at all from what the OP has seen. And that is that endgame really is pretty damn easy in this game.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Dumpiduke's Avatar


Dumpiduke
03.01.2012 , 02:18 PM | #616
Quote: Originally Posted by cipher_nemo View Post
Only if the doctor lists off their medical degrees, the projects they've done, and what cars they drive when they're trying to get you as a patient. That's pretty much what the OP did.
I'll agree to disagree.....but my dad can beat up your dad

On with the topic!

Trineda's Avatar


Trineda
03.01.2012 , 02:35 PM | #617
Greetings folks!

Several posts have been moderated in this thread. We have a very diverse community on the forums and our members come from a variety of playstyles and opinions. While everyone is entitled to their own opinions, we ask that those opinions be expressed in a constructive and respectful manner. Comments that denigrate a chosen playstyle are considered rude and do not contribute to friendly discourse. As a gentle reminder to everyone, please remember the following:
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Dumpiduke's Avatar


Dumpiduke
03.01.2012 , 03:40 PM | #618
Let the carnage begin!!!

But in all seriousness...there are two primary issues that I think this thread has revealed:

1.) Hardcore players asking for content that will fulfill their expectations and MMO play style in the form of: Higher learning curve on the tiered operation difficulties-specifically nightmare mode, more reward for completing nightmare mode content, and an overall more competitive pve and pvp environment.

2.) Casual players not wanting hardcores to be a part of the community for a number of reasons; most boiling down to not wanting to feel inferior because their time investment simply wont achieve the games greatest rewards. That, and the adverse effect hardcores have on the community (elitism, arrogance, etc.)

In the end, Bioware needs to decide where it wants to take the game and who they want the game to appeal to. If they were smart, which I know they are, they would try to make the game appeal to as many people as possible. The systems are in place to do so, and I see no reason to not allow everyone a say in how they want to play the game that they pay a monthly fee for.

MWidowmaker's Avatar


MWidowmaker
03.01.2012 , 04:57 PM | #619
Quote: Originally Posted by va_wanderer View Post
You don't. PvE+PvP raiding is inherently unbalanced and unpredictable, which makes the same mob vary in difficulty EVERY SINGLE TIME. Have them drop special commendations for everyone, plus a few nice unique orange/purple bits each time, and two-three blue/orange world drops appropriate for the mob level in question. Special commendations get turned into unique looking orange gear.

You want a good example? WoW. Raiding cities. Sometimes people would hit them at 3AM local time, sometimes they'd try and roll through in the middle of prime time. Sometimes you'd see almost no opposition. Sometimes you'd have a horde of players to keep at bay while your main group went for the prize.

Make some PvE-only. Make some PvE+ PvP. But get them out there and make sure they're in large numbers. Worried about monopolizing them? Make them triggered mobs from a vendor item (hey, credit sinks!) that aggro on the user and despawn if left alone for too long.

But you don't stick them in instances. Instances are horrible for endgame. It sticks all your awesome in a little box where nobody can see it.

Stick the awesome just outside the main quest hub for a planet, where all the locals see you battling said awesome mob. Stick the PvE-PvP mobs IN the main quest hubs for a planet, so everyone not only see you battling said awesome mob, they're lured in to fight. (On PvE servers, they even have a choice to just sit there and watch.).

Take, oh, Balmorra for a PvE example. Put a new "World Boss" level mob in near Bugtown- a super-huge mutated Colicoid Queen is just below the surface, and will obliterate the Republic base before rampaging across the planet. OH NOES! Fortunately, the Republic scientists have found a frequency that will enrage the Queen, causing it to rise up before it spawns an unstoppable horde. All they need is a brave group who can slay it before it does...and has the money to fund it's rapid construction.

Guild spends credits on spawn item, goes to area, spawns Queen, has epic fight with Queen and army of bugs- if they lose, after X amount of time Queen "burrows back down" and despawns with any of her remaining adds. If they win, Op-level group gets commendations + aforementioned item drops. Cue cutscene where deep in the earth, a few survivors are feeding a new mutant Queen...and of course, outside players can opt to help you defeat the challenge. Adds can have world-drop options, green to purple but no uniques.

Or for a PvE+PvP example, the Republic has discovered a spy's attempt to give the Empire an opening to destroy their primary base on the planet. The spy was supposed to set off a signal beacon to summon the Imperial unit that was to crack the defenses and take over. Fortunately, the spy was caught before the Imperials knew she was compromised, and here's the beacon...for a price from the bounty hunter who found it before the Republic did. Pay his price, set off the beacon and destroy the Imperial attackers. Guild buys beacon, sets at appoporiate area, incoming epic Sith Lord and unit of crack Imperial Commandos to fight. Again, outsiders can help- but the main mob is already aggroed on the spawner.

Or another one- the Empire really HAS successfully found an in. Once the guild has paid off the spy, he'll reveal the location. Then set off the signal, the Empire will engage the outer defenses (like those normally 1-shot-killer turrets) so a crack team (the guild) can enter the area and assassinate the Republic command crew, decapitating the defenses to the planet. Of course, they'll only be able to keep the door open for a brief period of time, so a team will have to get in and stay in until the job is done. Dying without someone to revive you means coming back to a medcenter outside the Republic base, so if you wipe completely and the window has been shut...you'll be starting over. Good luck! Maybe you'll have help from fellow members of your side. Maybe you'll have enemy players trying to stop you. Maybe you'll even TELL them in advance to see how many pathetic enemies from the other faction will be lured to the fight so you can stomp them, or if they'll all cower in terror. Different every time.

Instances cut the epic out of epic fights. You're in your own little sandbox, where nobody sees it happen but your guild. Epic fights deserve to be seen, not just FRAPSed and put on Youtube for showing off your epeen.
you know, i am a self styled casual player, i dont have the time, energy, patience (mostly to deal with stupid people and elitist wannabes), or really the motivation to be a hardcore raider (i used to be starting with EQ through WoW), but these ideas actually sound kind of interesting and I wouldn't mind doing them every so often, and ofo all the whining and bickering in this snotbomb of a thread, a genuine offering of a solution was presented, so kudos to you
http://www.swtor.com/r/6m2C2S Free stuff, bandwagon referral link, click if you want

Limedust's Avatar


Limedust
03.01.2012 , 05:00 PM | #620
Quote: Originally Posted by Dumpiduke View Post
If stating the facts of the situation is gloating, then I guess the OP was gloating He laid out his and his guild's current progress with the game, what he wants from the game, and why he feels that hardcores are necessary to the genre.

I guess I'm really not seeing where he's coming off as pompous. It's kind of prejudice if you ask me--like looking at a doctor and assuming he or she is an arrogant, materialistic jerk.
And what's wrong with elitism? Would you rather we stoop to mediocrity, or worse? Some people are better than others . . . that's a plain fact. Nothing wrong with pointing it out.
Limedust
Uprox Screll SWG
Squadron 367