Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game lacks epeen


archifikoss's Avatar


archifikoss
03.01.2012 , 08:50 AM | #541
Quote: Originally Posted by Matte_Black View Post
I think Skyrim is allowed to be alot more open-ended. I like SWTOR's stories but, ultimately, they need to land their storylines winthin a given target area that still fits the MMO elements of the game and future content.
Well, there is a lot that Bioware can do to expand and improve their game, including tying in the story with the end-game aspect in well. I would even like it if they added more "sandbox-ish" end-game planets where players can carve out their own storyline (within the constraints of the game) and actually affect the world on a planetary scale.

I find it a waste that MMOs such as TOR have all these beautiful open worlds, but so little to do in them at max level... Spending ones time in instances feels pointless But it comes with the theme park MMO genre, I suppose...

Matte_Black's Avatar


Matte_Black
03.01.2012 , 09:06 AM | #542
Quote: Originally Posted by Smitar View Post
Can't quite grasp why the self proclaimed "casuals" have such a hard time with raiders or the "hardcore" players.

In MMOs "casuals" usually have minimal contact with raiders or the hardcore players...unless they actively seek out contact by joining a raid group where team work, coordination, following instructions, knowing your class, communication, proper spec/gems/enchants/rotation, taking the time to familarize yourself with the fights, and showing up on time with your expendables are basic requirements. When you do none of these things, waste the time of an entire group of people, costing them time, effort, gold, and aggravation...you're shocked when told "u suk" and bounced from the group? Reality is, in that situation, you really do suck, and you're a rude, impolite, self-centered person who just jerked an entire raid group around.

As far as "numbers games" go...hate to break the news to you, but at hard levels, it generally IS a numbers game. When you're trying to beat an enrage timer, it requires a minimum dps output from each dedicated dps class. Heals throughput has to meet the requirement. You have to keep your specific buffs/de-buffs hot. Interrupt on your mark. Boss fights are choreographed dances, that often take months to learn...and you have to know the music, and you have to learn the dance steps. And just like a professional dancer, you have to spend the time learning how to dance at that level. But don't blame the other dancers when you can't be bothered. Sorry it's not easy or handed to you...but there it is. They're called "hardcore" gamers for a reason.
You really have hit upon the difference. Some people play to perfect their play while others play to do what they want. You may love all the coordination and filling your role exactly as is optimal while another guy wants to play a particular character whose stats may not be optimized but represent the peronality in their head in manner that includes a certain lack of concentration that befits his idea of a recreational activity. I am in no way calling casual players dumb but, when we step up to the game some players are looking to intensely engage it while others are sort of looking to tone-out all the "have-tos" and cranked-up awareness that other specificall seek.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

JediElf's Avatar


JediElf
03.01.2012 , 09:18 AM | #543
Quote: Originally Posted by archifikoss View Post
Well, there is a lot that Bioware can do to expand and improve their game, including tying in the story with the end-game aspect in well.
I think it's really clever how your characters personal story isn't tied to an end game raid. This was one of the huuuge mistakes that WOW made. Once things end in a raid then players are forced to deal with people, that they might not want to deal with, or they get bored, locked out of end game, and un-subscribe. By keeping the raids 'self contained' in terms of personal plot lines, it allows players to experience their characters journey from beginning to...well to the end 'so far'.

Yes it's a mostly solo aspect, but I believe it's handled very well.

SW:TOR is a very different kind of MMO. Almost 'one of a kind' in the way that it's presented, and how it caters to a group of players (who really enjoy lore, story, and art), that before now, have never been fully catered to. This isn't a game that caters to the eSport/ePeen pro gamer crowd.

This is a game where finally, finally, it's the story that really matters, and I think for some pro gamers, that's a hard concept to grasp.

Perhaps this is a game where have the most purplez, really doesn't matter at all....for once.

Stupiddrummer's Avatar


Stupiddrummer
03.01.2012 , 09:19 AM | #544
Quote: Originally Posted by DarthZin View Post
Honestly, alot of people in this thread don't get it. The OP is right, this game needs more of the good Hardcore crowd, not the arrogant ******es that think they are the ****, but the ones that drive the websites, make theorycrafting, make videos, drive guilds and drive events! It's THESE people the ones that make the base of the community! Community makes MMOs guys! I mean there's a reason SWG limped for 4 more years after NGE... it was the very community that held the last line of flesh that game ever had.

The hardcore crowd factor however is something that not many people get, since it's really not seen as directly as other stuff. Like a poster at the second page mentioned. The reason WoW got so popular was cause the hardcores spread good word of mouth to the rest of the gaming world. Word of mouth is one of the most, if not THE most powerful advertising tool in the entire world of marketing and these people were doing it for free.

Hardcore people drive games guys.... but they need a reason to stay as well, and the good thing about it, it's it really doesn't have to be physical. It could be something behind the scenes like an actual "nightmare" mode in raiding. Something that poses a challenge and gives them the means to go after the bragging rights. Alot of people say "Hardcores need shinies nobody else can get to play" NO that mentality was created by WoW.... if you look up other MMOs before WoW, the hardcore playerbase went for stuff that wasn't even gear related.... sometimes it was extremely hard boss kills, or grinding alot of classes till you unlocked the ultimate class ( ala SWG ), or maybe grinding this mob so many times for a specific item, even at times taking a town or city for a period of time. It varied from game to game, and the neat thing about it was that it was optional to the casual player, as in 100% optional!

The OP is right, the hardcores are needed in the community as much as the casuals and a community without hardcore players is like a government without leadership. If this game loses it's hardcore community, good luck finding RP events in RP servers and good luck finding great guild leaders and that's just 1% of the things that will happen to this game when these guys leave. That's my 2 cents!
I've been following this thread, and it seems like the most relevant posts (like this one) are being overlooked.

not to make causation out of a correlation, but i would argue that the "anti-epeeners" in the thread also share an aversion to reading.

archifikoss's Avatar


archifikoss
03.01.2012 , 09:23 AM | #545
Quote: Originally Posted by JediElf View Post
I think it's really clever how your characters personal story isn't tied to an end game raid. This was one of the huuuge mistakes that WOW made. Once things end in a raid then players are forced to deal with people, that they might not want to deal with, or they get bored, locked out of end game, and un-subscribe. By keeping the raids 'self contained' in terms of personal plot lines, it allows players to experience their characters journey from beginning to...well to the end 'so far'.

Yes it's a mostly solo aspect, but I believe it's handled very well.

SW:TOR is a very different kind of MMO. Almostt 'one of a kind' in the way that it's presented, and how it caters to a group of players (who really enjoy lore, story, and art), that before now, have never been fully catered to. This isn't a game that caters to the eSport/ePeen pro gamer crowd.

This is a game where finally, finally, it's the story that really matters, and I think for some pro gamers, that's a hard concept to grasp.

Perhaps this is a game where have the most purplez, really doesn't matter at all....for once.
Haven't reached end-game yet, but I don't think it needs to be necessarily tied into a raid (I hate raiding myself). It would be fun if all different types of end-game are alluded to though. I'd love it if it feels a bit like Freelancer after you complete the main story

Saurakk's Avatar


Saurakk
03.01.2012 , 09:27 AM | #546
Quote: Originally Posted by Smitar View Post
Can't quite grasp why the self proclaimed "casuals" have such a hard time with raiders or the "hardcore" players.

In MMOs "casuals" usually have minimal contact with raiders or the hardcore players...unless they actively seek out contact by joining a raid group where team work, coordination, following instructions, knowing your class, communication, proper spec/gems/enchants/rotation, addons, taking the time to familarize yourself with the fights, and showing up on time with your expendables are basic requirements. When you do none of these things, waste the time of an entire group of people, costing them time, effort, gold, and aggravation...you're shocked when told "u suk" and bounced from the group? Reality is, in that situation, you really do suck, and you're a rude, impolite, self-centered person who just jerked an entire raid group around.

As far as "numbers games" go...hate to break the news to you, but at hard levels, it generally IS a numbers game. When you're trying to beat an enrage timer, it requires a minimum dps output from each dedicated dps class. Heals throughput has to meet the requirement. You have to keep your specific buffs/de-buffs hot. Interrupt on your mark. Boss fights are choreographed dances, that often take months to learn...and you have to know the music, and you have to learn the dance steps. And just like a professional dancer, you have to spend the time learning how to dance at that level. But don't blame the other dancers when you can't be bothered. Sorry it's not easy or handed to you...but there it is.

They're called "hardcore" gamers for a reason. And no, they aren't spending their game time on the basic content...they're spending it in the raids learning the fights and beating their faces against bosses. In SWTOR, the raids are so pathetic, there is none of that. Biff boom bang, and you're done.
Very well said, but many will gloss right over your valid points and tell you to stop waving your ePeen in their faces.

Many do not understand raiding in the way you describe it (reality). They see it as a bunch of no life people who group together due to an elitist attitude to gain phat lewts to show off on the Freeport docks.

My guild have fathers, mothers, doctors, lawyers, students, relatives, husbands and wives...all types of people...with jobs and lives and families...but we raided because it was the gameplay we enjoyed and it had a great social aspect to it also.

Vindigore's Avatar


Vindigore
03.01.2012 , 09:28 AM | #547
Quote: Originally Posted by Smitar View Post
In MMOs "casuals" usually have minimal contact with raiders or the hardcore players...unless they actively seek out contact by joining a raid group where team work, coordination, following instructions, knowing your class, communication, proper spec/gems/enchants/rotation, addons, taking the time to familarize yourself with the fights, and showing up on time with your expendables are basic requirements. When you do none of these things, waste the time of an entire group of people, costing them time, effort, gold, and aggravation...you're shocked when told "u suk" and bounced from the group? Reality is, in that situation, you really do suck, and you're a rude, impolite, self-centered person who just jerked an entire raid group around.

As far as "numbers games" go...hate to break the news to you, but at hard levels, it generally IS a numbers game. When you're trying to beat an enrage timer, it requires a minimum dps output from each dedicated dps class. Heals throughput has to meet the requirement. You have to keep your specific buffs/de-buffs hot. Interrupt on your mark. Boss fights are choreographed dances, that often take months to learn...and you have to know the music, and you have to learn the dance steps. And just like a professional dancer, you have to spend the time learning how to dance at that level. But don't blame the other dancers when you can't be bothered. Sorry it's not easy or handed to you...but there it is.

They're called "hardcore" gamers for a reason. And no, they aren't spending their game time on the basic content...they're spending it in the raids learning the fights and beating their faces against bosses. In SWTOR, the raids are so pathetic, there is none of that. Biff boom bang, and you're done.
Been there, done that for 3 years (Vanilla-BC). The most moronic thing I ve ever done in my life. Farm for flasks, farm for pots, farm for reputation. Read countless guides, check builds, run instances to check them, run progress raids with less people to learn the mechanics / adjust the tactics, countless hours ventriloing about the boss fights, heck we even dismissed people with more than 100ms to be sure that lag isnt an issue. TONS of time wasted, for a bit of equipment that had +5/+15/whatever stat & the right to brag in IF that you did 1st server kill.

All about the "satisfaction of winning in a most difficult situation" or the "thrill of the kill" is utterly crap. 90% of us hardcores, wanted that extra shiny ultra-rare chest/weapon/item. If that wasnt true, then why all the drama over looting EACH frikking night?

Truth is that hardcore gamers are just egomaniac people with insane amounts of free time (doubt they have a job/life - i know i didnt these 3 years) that all they care about is showing off (the kill/the loot/the title). All I have to say is "if you dont like a game thats easy & accessible by more than just you and 20-30ppl in each server, the other MMO's are that ----> way".

I got Real Life to put me riddles and to bring me up impossible situations (how to pay the bills / how to raise my child etc.), I dont need a game to do the same. Games are meant to be played (play = relax & have fun with something). There is nothing fun in pressing the buttons in the A or B order (aka rotation) like a robot, heck there isnt any skill in that either. Learn a monkey to press 1-4-6-f-v and you ll have the same results.

I pay for something thats gonna relax me, make me laugh & take me from the daily stress for 1-2-3 hours/day. If gaming is more stressful that my RL (by adopting all the above "requirements for a challenging encounter" e.g need for flawless rotations, need for harder mechanics, need to be 100% prepared with pots-thus farm mats or gold- etc), why should I do it?

And a last comment about the choreography & the professional dancers. They GET PAID for putting up all that effort, I AM NOT - quite the opposite to be exact.

Sorry for the long post but I m fed up with all the whine posts of these "hardcore gamers".

Matte_Black's Avatar


Matte_Black
03.01.2012 , 09:28 AM | #548
Quote: Originally Posted by archifikoss View Post
Well, there is a lot that Bioware can do to expand and improve their game, including tying in the story with the end-game aspect in well. I would even like it if they added more "sandbox-ish" end-game planets where players can carve out their own storyline (within the constraints of the game) and actually affect the world on a planetary scale.

I find it a waste that MMOs such as TOR have all these beautiful open worlds, but so little to do in them at max level... Spending ones time in instances feels pointless But it comes with the theme park MMO genre, I suppose...
My vision for the game's future would be more about such sand-box areas where we could flesh out our characters' stories than harder and harder challenges, competition and higlighting the role of stats. To me, SWTOR is a great casual story-based foundation that can be built on successfully as opposed to trying to compete badly as a hard-core game against products much better suited to that role.

I bought it realizing it would not be a great hard-core game but strong as a relaxed casual diversion and , frankly, hope they don't change what I bought in order to chase unlikely success as a different type of game.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Saurakk's Avatar


Saurakk
03.01.2012 , 09:29 AM | #549
Quote: Originally Posted by JediElf View Post
I think it's really clever how your characters personal story isn't tied to an end game raid. This was one of the huuuge mistakes that WOW made. Once things end in a raid then players are forced to deal with people, that they might not want to deal with, or they get bored, locked out of end game, and un-subscribe. By keeping the raids 'self contained' in terms of personal plot lines, it allows players to experience their characters journey from beginning to...well to the end 'so far'.

Yes it's a mostly solo aspect, but I believe it's handled very well.

SW:TOR is a very different kind of MMO. Almost 'one of a kind' in the way that it's presented, and how it caters to a group of players (who really enjoy lore, story, and art), that before now, have never been fully catered to. This isn't a game that caters to the eSport/ePeen pro gamer crowd.

This is a game where finally, finally, it's the story that really matters, and I think for some pro gamers, that's a hard concept to grasp.

Perhaps this is a game where have the most purplez, really doesn't matter at all....for once.
Actually many of the raid encounters and dungeons have very interesting stories behind them....though they are much easily overlooked in the non-story based games.

JediElf's Avatar


JediElf
03.01.2012 , 09:31 AM | #550
Quote: Originally Posted by archifikoss View Post
Haven't reached end-game yet, but I don't think it needs to be necessarily tied into a raid (I hate raiding myself). It would be fun if all different types of end-game are alluded to though. I'd love it if it feels a bit like Freelancer after you complete the main story
Ohh that wold be cool! While you main story continues you could do 'odd jobs' aka. 'epic quest lines' in which the story ends in a raid, or a nightmare mode encounter. That wold be brilliant, and it would balance both...well.... the apparent need for 'epicz', and the need to continue the rich solo story line, for people that don't want to raid.

Hell they could even make the epic quests all in text. I've read that most of the ePeen/Hardcores spacebar though the dialogue anyways. That would free up money, for the voice acting, in the main quest.