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This game lacks epeen


Gradivus's Avatar


Gradivus
03.01.2012 , 08:03 AM | #531
Quote: Originally Posted by Eddizel View Post
This game has no epeen factor or skill factor and that is why my server is dying fast.

We have 4 guilds that have cleared all nightmare 16 man raid content. Countless others doing 8 man.

Most pvpers got all the battlemaster gear and I never see them on anymore because they either quit or are waiting for some sort of incentive to log in again.

I don't think this game lacked endgame content, it was just way too easy to beat and way too easy to get all the gear in the game, pve and pvp.

Whatever hardcore playerbase was/is here needs challenging content and a reason to farm it. Quality pvp players need a competitive situation and not just a stupid RNG grind.

1.2 better hurry and it better be incredible, with rated warzones and compelling/challenging content.............but it might already be too late.

You can argue all day about game is failing/successful or thriving/dying but I can only tell you what I witness on my own server as someone who cares, and I have seen our pop dwindling, with our hardcore playerbase bleeding out extremely fast.

Maybe you want the more hardcore players gone, maybe you dislike them for whatever reason, but the hardcore playerbase is a good base of an MMO, you don't want to lose them.

In short, this game needs more epeen and reasons for hardcore players to keep playing.

It is a short window to keep us here before we move onto the next big thing or end up going back to MMO's that we came from that are simply doing it better. I was patient, gave game a couple of months, wasn't going to jump ship so fast, but time is running short.

You only hear or have bad experiences with the minority of hardcore players. The majority of them are good people who absolutely drive MMO's because they care.

They are the ones who create awesome websites with strats and videos for bosses, or the math nerds who theorycraft all the best specs and how to gear and spreadsheets and 3rd party programs to make the game better if you are into that stuff.

They are the ones who are comfortable leading PUG raids (ops) in their sparetime or leading rated pvp teams.

They are the ones who run smaller dungeon/flashpoint content multiple times looking for specific gear or trying out a new spec or playing alts or maybe even just for fun, while a casual may run it only once just to see it, this makes more groups happening and more often!

They are the ones who run the best guilds and push content and develop rivalries and server communities in both PVE and PVP.

They are the ones who are very active on the GTN and help drive the server economy.

They are the ones willing to test new content on patches on the test servers.

You may not want to believe it or care, but losing your hardcore playerbase has a very important trickle down effect on the servers. They are the players that are around the most and you will notice it when they are gone, I already am noticing it and it is not good.

Edit: Added one of my other posts to this as I felt it was relevant and helped add to my original point.
Some of your arguments are quite valid, but please stop using "epeen" as if it were a real word. It doesn't make your post look more credible, to say the least.

DarthKhaos's Avatar


DarthKhaos
03.01.2012 , 08:05 AM | #532
Quote: Originally Posted by Drake_Hound View Post
There is tons to do , there is really tons and tons to do , if you want to be helpfull and productive society member of this game .
there isnīt anything to do , when you are selfishe **** who only thinks , what do I get out of it .

Here a list what Old hardcore players from EQ SWG -WOW did for the community .
They boosted and helped starting guilds , they help gear up guild masters.
So those in turn can raid themself without there help .

You can keep on running hardmode flashpoints even if you donīt need the gear.
Cause helping others enjoy and geared isnīt beter experience for them ?
Well it is the F off mentality and thank you but thanks for nothing .
That make most helpfull people , why should I stress and feel annoyed .
When I have a beter time doing nothing ..

Sorry people saying there is nothing to do , I call shennigan , cause there is nothing to do for them .
Nothing wrong with that , but donīt expect the next MMO to be any different .
Are you related to the British? I mean all you need is some of their more unique phrases and you're set.
Aaannnddd you're also correct. My leveling PvP character (the one i'm playing the most now) is capped with Valor. Dailies done. Does that mean I'm done? Nope if I'm still on and a friend guildie or a random player who knows me from Warzones wants some help getting the daily done I'm there. 2-3 of us form up and BOOM watch out Warzone this win is ours.

Why do I do this? I got no problem helping. I've ran flashpoints even though my toon don't need the gear. Why? To help out. Sad fact is this is a dying action.
=================================
F2P? NO THANKS
CANCELLED
=================================

Matte_Black's Avatar


Matte_Black
03.01.2012 , 08:15 AM | #533
Quote: Originally Posted by Aloro View Post
Yes, it's already happening; some hardcore players are leaving, because this game isn't centered around them, and some of them think games HAVE to center around the hardcore, or they'll inexorably fail. This beief isn't unusual or surprising. Guilds full of hardcore players will tend to come and go together, and from their perspective, "everyone" is leaving. This isn't however true at all - just a selection bias at work.
I doubt BioWare would ever come out and say it directly but, I get the sense that they have designed the game to be played much less than hard-core players are accustomed to playing. My guess is that they think there could be a huge more-mainstream under-addressed market of gamers that are looking for a few hours of gaming a night as opposed to devoting the majority of their waking hours to it.

If such a market exists and can be tapped it could be much larger, consume content far slower and avoid competing directly with existing powerhouses catering to the established gamer paradigm. There are alot more people that can devote 4-12 hours a week in the world than 4-12 hours a day and you have to admit that the current gaming culture can be sort of similar to locusts in our consumption. I am not saying they are right in this thinking but, I can certainly understand the strategy.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Mrs_Murder's Avatar


Mrs_Murder
03.01.2012 , 08:20 AM | #534
Quote: Originally Posted by Agenteusa View Post

This remembers me of some folks playing Skyrim , going through the main story and then qqīing in the forums that the game was a deception cause it was over too fast.
You cannot compare a game with so much content and freedom to SWTOR.
Grats on killing your own game, Bioware.

Ironspeed's Avatar


Ironspeed
03.01.2012 , 08:23 AM | #535
Well, I do see the OP's point and like to think back at the thriving lovely days on Daggerspin (EU) in vanilla (before the mass free migrations due to overpoplulation).

anyway, we had something back there, a comunity a nice one, we had irc servers, guilds had some channel, server wide channel, we hung out, but funny enough, the hardcore people where the ones behind it.

They ran premade pvp, pug groups after farm status on pve content, they aranged the Gurubashi arena events.

They where the ones who spent most money on items other people farmed (I remeber herbing and farming those damn ichor things from Plaguelands for crafting epic items).

On top of that, we had the middle class group, the ones who wanted to join the hardcore raiders, they actually worked on getting better to be able to raid with the big boys.

Was the game bad for casuals, not at all, but it was _MORE_ challenging then TOR is, I remeber when I took my first step in a raid (friends guild that expanded due to some hardcore raiders stepping down and joining us).

Sadly that time is gone in WoW to, first time we saw it was in the end of Vanilla, 40 man raiding died, groups split up to form smaller teams for better progression on new servers, then came wotlk wich was pretty easy on normal, but thats not the point *nostalgia tripping here*

The point is, yes hardcore raiders invest more time in the comunity, from my experience, they want more, they go for it, they spend more cause they need more.
So far this game lacks that, say what you want, I dont mind my 15$ being spent on them or more challenging modes with better loot, heck add orange setpieces with augment open for the new nightmare modes, and let them all drop a token for the awesomest augment mods for all I care, or let it be so casual people can get a cash flow in by selling augmentations!
The voyage of discovery is not in seeking new landscapes but in having new eyes.
-Marcel Proust

Agenteusa's Avatar


Agenteusa
03.01.2012 , 08:32 AM | #536
Quote:
You cannot compare a game with so much content and freedom to SWTOR.
Iīm not comparing games. I was just setting it as an ironic example of no matter how big a game is or how much contentīs in it, if you play too much or go through everything without stopping to pause and enjoy the rest the game has to offer youīre going to end the content pretty soon.

That was the point of that post.

Hope itīs cleared.

Dumpiduke's Avatar


Dumpiduke
03.01.2012 , 08:33 AM | #537
Quote: Originally Posted by Aepervius View Post
Please note that you are confusing having a lot of time, with being good. Finishing content before others does not mean in any way shape or form, that you are a quality player.
It also doesn't mean that people with a lot of time aren't good players. Often times, quality is just a byproduct of time and experience. Just like someone that is experienced in a particular career adds much more value to a company than a 'fresh out of the gate' graduate. This isn't the case for everyone, but for the most part, experience breeds quality.

I think the OP is making a very valid argument, although I think he should have left 'epeen' out of the title There are whole guilds that devote themselves to conquering the hardest and most insane grinds that MMO's throw at them. TOR offers three operation difficulties for a reason. Nightmare is supposed to cater to players that are seeking a challenge unparalleled. My guess is that this is why This is happening. They need to make sure that the content that they release will fit the bill for a variety of end game guilds. My suggestion to the OP, sign your guild up for testing and let Bioware know how you feel about the difficulty of the new operation. It will benefit everyone.

I don't think that anyone should be denied the right to enjoy the game that they pay for. That is what has made WoW so successful--their ability to cater to the masses. Bioware seeks to do the same.

archifikoss's Avatar


archifikoss
03.01.2012 , 08:34 AM | #538
Quote: Originally Posted by Mrs_Murder View Post
You cannot compare a game with so much content and freedom to SWTOR.
Apart from being RPGs, both games are almost polar opposites in just about every aspect I still like both of them though.

Smitar's Avatar


Smitar
03.01.2012 , 08:41 AM | #539
Quote: Originally Posted by Saurakk View Post
Exactly. Is it rocket science? No. Is it harder than soloing? Of course.

Many people find they cannot follow directions, be patient, work as a team. Its a different type of play that not every is able to grasp.

If it were so easy, everyone would do it. My old raiding guild only raided 2 days a week for 3 hours each day. Most self proclaimed casual players put in more time than that.
Can't quite grasp why the self proclaimed "casuals" have such a hard time with raiders or the "hardcore" players.

In MMOs "casuals" usually have minimal contact with raiders or the hardcore players...unless they actively seek out contact by joining a raid group where team work, coordination, following instructions, knowing your class, communication, proper spec/gems/enchants/rotation, addons, taking the time to familarize yourself with the fights, and showing up on time with your expendables are basic requirements. When you do none of these things, waste the time of an entire group of people, costing them time, effort, gold, and aggravation...you're shocked when told "u suk" and bounced from the group? Reality is, in that situation, you really do suck, and you're a rude, impolite, self-centered person who just jerked an entire raid group around.

As far as "numbers games" go...hate to break the news to you, but at hard levels, it generally IS a numbers game. When you're trying to beat an enrage timer, it requires a minimum dps output from each dedicated dps class. Heals throughput has to meet the requirement. You have to keep your specific buffs/de-buffs hot. Interrupt on your mark. Boss fights are choreographed dances, that often take months to learn...and you have to know the music, and you have to learn the dance steps. And just like a professional dancer, you have to spend the time learning how to dance at that level. But don't blame the other dancers when you can't be bothered. Sorry it's not easy or handed to you...but there it is.

They're called "hardcore" gamers for a reason. And no, they aren't spending their game time on the basic content...they're spending it in the raids learning the fights and beating their faces against bosses. In SWTOR, the raids are so pathetic, there is none of that. Biff boom bang, and you're done.

Matte_Black's Avatar


Matte_Black
03.01.2012 , 08:42 AM | #540
Quote: Originally Posted by archifikoss View Post
Apart from being RPGs, both games are almost polar opposites in just about every aspect I still like both of them though.
I think Skyrim is allowed to be alot more open-ended. I like SWTOR's stories but, ultimately, they need to land their storylines winthin a given target area that still fits the MMO elements of the game and future content.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen