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This game lacks epeen


Tygranir's Avatar


Tygranir
02.29.2012 , 08:52 PM | #461
Quote: Originally Posted by Eddizel View Post
Considering I did EVERYTHING this game had to offer (leveled, got all pvp and pve gear, literally every piece, completed every single bit of content) in roughly half the time it took our guild to work on heroic ragnaros in WOW pre 4.3, what would you call TOR? Superduper epic casual? It is a joke so far, which can ONLY be justified by this being the opening tier of content, which is why many of us are giving it a pass so far and sticking around.

1.2 is make or break.

WOW is a juggernaut because of its tremendous balance of priorities, and the fact it offers so much to do for every type of gamer. If WOW didn't want to maintain its hardcore base, it wouldn't make content for them.

SWTOR currently offers nothing for an experienced, quality MMO player.

WOW doesn't cater to casuals, it caters to everyone. There is plenty for hardcore players to do in WOW, just like there is plenty for casual players to do.

There is nothing for hardcore players to do in SWTOR.
But you are still subbing to SWTOR......
I am eating your canon, and pooping your immersion.

Asturias's Avatar


Asturias
02.29.2012 , 09:18 PM | #462
Quote: Originally Posted by Eddizel View Post
Considering I did EVERYTHING this game had to offer (leveled, got all pvp and pve gear, literally every piece, completed every single bit of content) in roughly half the time it took our guild to work on heroic ragnaros in WOW pre 4.3, what would you call TOR? Superduper epic casual? It is a joke so far, which can ONLY be justified by this being the opening tier of content, which is why many of us are giving it a pass so far and sticking around.

1.2 is make or break.

WOW is a juggernaut because of its tremendous balance of priorities, and the fact it offers so much to do for every type of gamer. If WOW didn't want to maintain its hardcore base, it wouldn't make content for them.

SWTOR currently offers nothing for an experienced, quality MMO player.

WOW doesn't cater to casuals, it caters to everyone. There is plenty for hardcore players to do in WOW, just like there is plenty for casual players to do.

There is nothing for hardcore players to do in SWTOR.
Spoken like a true Blizz Employee but I'll play. WoW became big not because they catered to Hardcore players its because they catered to the Casual player by incorporating the following.

1.) Single player leveling progression.
2.) Macro's for lazy button smashers.
3.) Looking For Group tool system better known as LFG
4.) Battle grounds for people who want instant battles vs World PvP.

And there are probably more that I can add to this but I can see your mind is made up on how a game should be. The fact of the matter is "CASUALS" like it or not are the driving force of every MMO to date but that doesn't mean that SWTOR content is any different from WoW. I think the content is harder to accomplish for the simple fact is you don't have a LFG system and you really have to work at it to complete a quest/Dungeon/Raid.

WoW has 6+ years over SWTOR which has been out for over 2 months but there are a lot of new innovations this game has brought to the genre and if you haven't seen it than your blind or scared.
The greatest Star Wars story, that was ever told.
A hunter, a seeker, and a killer for hire
Asturias (Lonestar Legacy)
Jung Ma RP PvP

Russkiier's Avatar


Russkiier
02.29.2012 , 09:24 PM | #463
As a staunch capitalist , i hope that this game gets some epeen factor. By that I mean some cool looking with great stats that drops from the end-game content. I do not want to shove it in others faces that I AM SO AWESOME BECAUSE I BEAT HM EV (which I have not done yet as I have yet to reach 50)

Striving for a goal is important to me, and i think a large number of players agree. For some the goal is having fun, but having fun can take the form of aquriing the best gear, or crafting the coolest color crystals. For some it can be simply exploring the world and finding datacrons, in which case the epeen factor that i have described would have a minor effect.

Furthermore, the only limiting factor to acheiving endgame gear is time. This is much more fair than real life capitalism where, socioeconomic status, race, gender, life style choice, sexuality can all limit your advancement in the work place.

thanks!

Abiza's Avatar


Abiza
02.29.2012 , 09:29 PM | #464
Quote: Originally Posted by Asturias View Post
Spoken like a true Blizz Employee but I'll play. WoW became big not because they catered to Hardcore players its because they catered to the Casual player by incorporating the following.

1.) Single player leveling progression.
2.) Macro's for lazy button smashers.
3.) Looking For Group tool system better known as LFG
4.) Battle grounds for people who want instant battles vs World PvP.

And there are probably more that I can add to this but I can see your mind is made up on how you think a game should be. The fact of the matter is "CASUALS" like it or not are driving force of every MMO to date but that doesn't mean the SWTOR content is any different from WoW.

WoW has 6+ years over SWTOR which has been out for over 2 months but there are a lot of new innovations this game has brought to the genre and if you haven't seen it than your blind.
1.) This game has the same thing, sooo yeah.
2.) You completely fail to understand the purpose of macros if you think that's what they're for.
3.) WoW was HUGE far before the LFG system, so no. You're wrong.
4.) WoW BG's are not instant. They also used to take forever on some servers/factions and even then WoW was still big. Also, SWTOR's WZ's pops are far faster that WoW even now.

2+ months after release, everyone who played regularly hadn't completed endgame content. Not sure why you brought up that timeline.

Have you ever played WoW???

Look, I like swtor MUCH better than I like WoW. I'll never go back to WoW. However you swtor fanboys are getting annoying as hell on these forums. Once again, I enjoy this game to most extents, but BW has not brought new innovations. Like, at all. You have no idea what you're talking about.

And just like the poster you quoted, I can "see that your opinion is made up on how you think an mmo should be." Please tell what exactly makes your opinions better than anyone else's again? We'd love to hear it.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

DirtyDiggler's Avatar


DirtyDiggler
02.29.2012 , 09:32 PM | #465
i support this thread

Asturias's Avatar


Asturias
02.29.2012 , 09:39 PM | #466
Quote: Originally Posted by Abiza View Post
1.) This game has the same thing, sooo yeah.
2.) You completely fail to understand the purpose of macros if you think that's what they're for.
3.) WoW was HUGE far before the LFG system, so no. You're wrong.
4.) WoW BG's are not instant. They also used to take forever on some servers/factions and even then WoW was still big. Also, SWTOR's WZ's pops are far faster that WoW even now.

2+ months after release, everyone who played regularly hadn't completed endgame content. Not sure why you brought up that timeline.

Have you ever played WoW???

Look, I like swtor MUCH better than I like WoW. I'll never go back to WoW. However you swtor fanboys are getting annoying as hell on these forums. Once again, I enjoy this game to most extents, but BW has not brought new innovations. Like, at all. You have no idea what you're talking about.

And just like the poster you quoted, I can "see that your opinion is made up on how you think an mmo should be." Please tell what exactly makes your opinions better than anyone else's again? We'd love to hear it.
I played WoW since Vanilla all the way up to Lich King but what I was pointing out buddy. Is WoW success didn't come from catering to Hardcore players its success came from catering to Casuals on a large scale and yes Macro's are for the casual at heart regardless of how much you play a game. There is no thinking when it comes to smashing one or two buttons.

And yes my mind is made up and I like SWTOR so I am sticking around for the long haul. See you when you come back!!! I already have friends that did.
The greatest Star Wars story, that was ever told.
A hunter, a seeker, and a killer for hire
Asturias (Lonestar Legacy)
Jung Ma RP PvP

Abiza's Avatar


Abiza
02.29.2012 , 10:05 PM | #467
Quote: Originally Posted by Asturias View Post
I played WoW since Vanilla all the way up to Lich King but what I was pointing out buddy. Is WoW success didn't come from catering to Hardcore players its success came from catering to Casuals on a large scale and yes Macro's are for the casual at heart regardless of how much you play a game. There is no thinking when it comes to smashing one or two buttons.

And yes my mind is made up and I like SWTOR so I am sticking around for the long haul. See you when you come back!!! I already have friends that did.
Are you illiterate? it's pretty clear you didn't read my post at all. I like swtor, I'm not going anywhere regardless of its flaws. Also, the points you brought up have absolutely nothing to do with WoW's success on the larger scale.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Andryah's Avatar


Andryah
02.29.2012 , 10:05 PM | #468
Quote: Originally Posted by Asturias View Post
WoW success didn't come from catering to Hardcore players its success came from catering to Casuals on a large scale and yes Macro's are for the casual at heart regardless of how much you play a game.
Absolutely correct. And they set the standard for every MMO to come after them.

Hardcore players do not want to admit this. They think WoW existed for them and built content centered around them. It's fair to say the hardcore influenced end game content early on in WoW, but eventually Blizzard largely cast them aside to avoid early attrition on subscriptions. Because the large majority of subsriptions were not driven by the hardcore end game.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Omicronmd's Avatar


Omicronmd
02.29.2012 , 10:05 PM | #469
Quote: Originally Posted by Eddizel View Post
There is no challenging content in this game, there isn't really any "phat lewt" either.

So 1.2 is make or break for me, I can't speak for others.
The arguement about challenging content and "phat lewt" is relative to each person. There may not be enough as to what you want, but that does not mean the vast majority of players are not content.

The game is not about creating the most difficult content for a small minority of the population. They tried that with WoW, and now look where they are. They tried to create an Arena system for those who wanted a big epeen, and it ended up unbalancing PVE terribly. Lets not do the same thing with this game.

The question should be "What is Bioware's intended audience?" It is obviously the more casual player who wants story, fun and accessability. It matters not what the minority hardcore epeen obsessed people want. They cannot be all things to all people. Be happy the focussed on the casual gamer first, becuase the vast majority of people can't play more than 10-15 hours a week. They are the ones keeping this game alive, and not the hardcore epeen lovers.

Good games and good patches take time. If you rush things out the door you end up with WoW raids. I played WoW for over 4 years and have been raiding since MC and UBRS, we don't want them to rush out half broken content.

Cetty's Avatar


Cetty
02.29.2012 , 10:06 PM | #470
I basically understand what you want to express but you have to see the true nature of the game. It was created as a great Star Wars MMORPG where the dream of millions of fans who like the idea of a multiplayer game where a lot of people can play together in a great universe.

You can find some interesting announcements from 2 years ago where BioWare proudly presents theire ideas what the game should be like. So player dreamed of this world and everything seemed to be awesome and great but then the game has been released.

The whole concept is based on a KOTOR III single player game. In such a game you dont need any hardcore player and nowdays you dont even have something to accomplish what is hard to reach anyway. It is just concepted as an interactive movie.

That is what we find truly in the game voice acting all the way is not a good argument for a MMORPG. Other developers know why they dont implement such a feature because it doesnt support the nature of a multiplayer game.

BioWare took this argument as theire main point. If you look at the list which voice actors they hired you can understand where all the millions have gone because they took really well known ones ( I dont know how the english version is like but I can speak about the german version ).

What I want to say is that this game is a blender. It took all the imagination of the gamers and then destroyed them at the bottom. It is a twink game where you just level a new alt after another.

There wont ever be a theory crafting or something because the game isnt designed for raiding or a real competition this is another blending of the users. Only if I imagine how many time and money it would take to change this system I can only cry. If you look at the endgame they really couldnt care less.

We all here did our duty already and bought the game. If we stay well its ok for BioWare if we go away well be that way then. They got our money that was the only goal.

It was a fail game from the beginning but I didnt want it to understand because I hoped for a new MMORPG with a fresh setting. All I see is a singleplayer game with some multiplayer aspects but which doesnt build the basic of the game.

So back to the topic: hardcore gamers are wrong all the way in playing this game and BioWare doesnt need them and doesnt care at all. What they need they've already got: some fans of everything they do, some StarWars fans and some people who were trapped by the huge advertisment capaign.
Quote:
....Cetty, angesichts an deiner jüngsten Post-History im Forum ist denke ich jedem klar geworden, dass du dir ein anderes Spiel erhofft hast als wir veröffentlicht haben....
Ich habe mir eben kein interaktives Märchen gewünscht sondern ein MMORPG.