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This game lacks epeen


Aloro's Avatar


Aloro
02.28.2012 , 03:29 PM | #211
Quote: Originally Posted by Ansultares View Post
But group content is no more what casuals are looking for than raiding is.
That's a very strange assumption, and not one based on fact as I perceive it. Many casual players do enjoy grouping. There's a meaningful difference between running quests and running Ops/FPs though.

Pekish's Avatar


Pekish
02.28.2012 , 03:29 PM | #212
and the lack of epeen is a bad thing why? because a 5% of the pop will quit leaveing the comunity a better place without all those naked junk-head hanging around?

if we want to talk about something pleasing the minority of the player why not make gear only esthetic and let only the selection of abilities+skill make the difference in game?

lets take it to an extend lets please just me and make the game force people to play lvl 1-10 for 3 weeks then world event (maybe PVP) and it will open up the zone lvl 11-20(with a story that fit the result of the world event if emp win the new area will have emp base and republic will have to catch up or the opposite) in that way the game will last for EVERYBODY at lease 5(50lvl/5area)x3weeks everybody will actually experiment ALL THE AREA designed by the devs instead of rushing through all the majority of the game...

In those 15 weeks (more or less 3 mounth and something almost 4 devs will have time to come up with some more content to extend the game once at lvl 50! Getting to lvl 50 in 2 weeks is sick in the head no matter what u believe)

and since we are in the utopia speaking why dont we lock the game to a 3 hour max per day or more flexible a 7x3... 21 hours a week to use as it please you better so everybody play the same quantity of hours that's fu....ing balanced!

you want to play more buy more accounts... if i were a software house i would honestly try new mechanic

lineschmidt's Avatar


lineschmidt
02.28.2012 , 03:32 PM | #213
Quote: Originally Posted by maxetius View Post
actually, hardcores and catering to hardcores is MMO death, because they cannot be appeased and burn through content. why do you think all hardcore MMOs fail, or get less hardcore as they go on? because they need to survive.


the fact is the vocal minority doesn't pay any more than the quiet majority, so why cater to them?

doesn't make any sense. cue arrogant hardcore player insisting that he is the lifeblood of TOR.
QFT and well said

LizardSF's Avatar


LizardSF
02.28.2012 , 03:41 PM | #214
Quote: Originally Posted by Eddizel View Post
They are the ones who create awesome websites with strats and videos for bosses, or the math nerds who theorycraft all the best specs and how to gear and spreadsheets and 3rd party programs to make the game better if you are into that stuff.
You mean, the people who give the game all the excitement of a spreadsheet, and whose perfect game is one where they start a macro running in the morning, then come back in the evening to see how many dungeons their perfectly automated character has cleared?

Those people?

Because, pretty much, WoW's got that segement locked up, and there's no way to play catch-up going after that part of the market. BioWare is better off not wasting their resources; it would be like trying to attract EVE players.
MrLizard.com: All-new material for tabletop RPGs (mostly D&D 4e), occasional rants, and original science fiction and fantasy.
Why the developers haven't fixed that bug yet!
Don't be a looser -- read Grammar For Gamers

Clown_Envy's Avatar


Clown_Envy
02.28.2012 , 03:47 PM | #215
This whole thread is a joke.

Best thing anyone could do is level 3-4 toons at the SAME TIME. Keeps things super interesting while BIOWARE fixes the areas that all these "hardcore" gamers are complaining about.

I'm willing to stick around and see if it gets better...I'll take a Jedi with a lightsaber like THIS than an elf with an ax like THAT any day....THE END.

I literally LOVE Star Wars...can't say I feel the same way about wizards and dragons.

PLENTY of content for initial release, they did a great job, period.

LizardSF's Avatar


LizardSF
02.28.2012 , 03:50 PM | #216
Quote: Originally Posted by Eileithia View Post

No, this is not the root of my position, but part of it. It comes down to Risk v Reward. People will always take the path of least resistance, it's in our nature. Running 16-man(person, whatever) Ops on Nightmare has no reward other than a title and being able to say you've done it. There's no reason to do it again, and no reason to "grind" the content when you and 7 buds can run 8-man hardmode a hell of a lot easier for the exact same reward.
Why would you WANT to grind content, though?

What's the appeal of running the exact same instance 10, 20, 30, 40, times?

If I had the choice to spend, say, two months running the SAME INSTANCE just to get some armor, or two months leveling an alt, it's a no-brainer to choose the latter. Consider -- it's a constantly shifting experience as you level, complete the story, explore, etc. Sure, it's repetitive in many ways (you'll do most of the same side quests once on each pass), but spending two months repeating content that spans levels 1-50 with multiple heroics, flashpoints, etc, is much less repetitive than spending two months running the same instance over and and over... content that loops every 60-100 hours of game play vs. content that loops every two hours of gameplay? How is this even a QUESTION?

Someday, some publisher will grow some balls and say, "Look, when you hit level cap, you're done. Your character marries someone and retires. Maybe he/she can come out of retirement when we release an expansion. In the meanwhile, you explored less than a quarter of the total world when you leveled, go back and see the rest of it with a new character."
MrLizard.com: All-new material for tabletop RPGs (mostly D&D 4e), occasional rants, and original science fiction and fantasy.
Why the developers haven't fixed that bug yet!
Don't be a looser -- read Grammar For Gamers

Lethality's Avatar


Lethality
02.28.2012 , 03:52 PM | #217
OP, while sort of crass, is correct. There needs to be more explicit competition. No one really cares about end-game progression, and perhaps that's what BioWare wants.

But it's my opinion that not having a collective carrot for the community as a whole to chase makes the game seem entirely uninteresting.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DarthKhaos's Avatar


DarthKhaos
02.28.2012 , 03:52 PM | #218
Quote: Originally Posted by LizardSF View Post
Someday, some publisher will grow some balls and say, "Look, when you hit level cap, you're done. Your character marries someone and retires. Maybe he/she can come out of retirement when we release an expansion. In the meanwhile, you explored less than a quarter of the total world when you leveled, go back and see the rest of it with a new character."
Man this would be funny.
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F2P? NO THANKS
CANCELLED
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Sotaudi's Avatar


Sotaudi
02.28.2012 , 03:59 PM | #219
Quote: Originally Posted by Apocalypsezero View Post
So the hardcore minority is not playing anymore while the casual majority is enjoying the game?
Quote: Originally Posted by Wolfninjajedi View Post
Shocking isn't it?
No ... no ... no! That is not possible. Haven't the hardcore been telling us all along how it is important to cater to them because because it is the hardcore who stick with a game through thick and thin while the casuals and other lesser beings jump from game to game? So, clearly, this could not be the case.
(██████████████)

Dumpiduke's Avatar


Dumpiduke
02.28.2012 , 03:59 PM | #220
Quote: Originally Posted by DarthKhaos View Post
Man this would be funny.
And idiotic Why not experience the rest of this world with your battle-worn max leveled character that you worked hard to achieve. I know I'm not the only one that prefers this kind of playstyle...