Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

So when do we get the Appearance Tab?

STAR WARS: The Old Republic > English > Crew Skills
So when do we get the Appearance Tab?

Tirani's Avatar


Tirani
12.16.2011 , 07:40 AM | #21
Quote: Originally Posted by MareLooke View Post
The second option won't work (unless they fixed something without telling us, which I doubt) as the endgame gear has set bonuses (which afaik are on the gear, not the mods) so even with the same mods a set of orange gear will be worse than a set of purple gear, so much for choice.

Secondly, someone that finds a nice purple item (and they apparently do exist before lvl50) is SOL as it's not fully moddable and from what Bioware told us it's only blues and below that have a craftable version for each "look"...

These points were made over and over again after their "clarification" of the mod system (which tbh didn't clarify anything for those of us that were in the last 2 betas due to the above 2 issues, we already knew about the stuff they posted about)

That said, I rather have them address these two issues (rather sooner than later) than add an appearance tab.
It's feasible to add the same set boni to orange item sets or add those boni to the mods which are exclusive to orange items, like hilt and barrel.

And adding more orange items is also relatively easy...
Amethyst Shard a "The Progenitor" guild

Mephane's Avatar


Mephane
12.16.2011 , 07:44 AM | #22
With the modding system, I think the appearance tab is not necessary. Indeed, modding your gear to match looks and stats is an interesting process in and of itself.

What I would wish, however, were a way to take any item, and convert it, for a fee for example, or using some raw material, into an empty orange item keeping its original looks (correct me if I am mistaken, but I was under the impression this is not possible so far).
Ceterum censeo chat bubbles addenda et party bomb reddendum esse.
---
The Alot is Better Than You at Everything

Ethern's Avatar


Ethern
12.16.2011 , 07:47 AM | #23
Quote: Originally Posted by Tirani View Post
It's feasible to add the same set boni to orange item sets or add those boni to the mods which are exclusive to orange items, like hilt and barrel.

And adding more orange items is also relatively easy...
Then destroying the precedence of operations gear, as they lose their edge, aka boni sets.

It's an endless circle, and for reasons already mentioned, none of that addresses what an a-tab would.
Level 50 SW Marauder Rage PvE - Unsuscribed - lack of: X server LFD - appearance customization - +Travel between planets has too much steps - Stupid crystals restrictions based on alignment.
I'll be back for chapter IV.

MareLooke's Avatar


MareLooke
12.16.2011 , 07:49 AM | #24
Quote: Originally Posted by Tirani View Post
It's feasible to add the same set boni to orange item sets or add those boni to the mods which are exclusive to orange items, like hilt and barrel.

And adding more orange items is also relatively easy...
Adding them to the mods would be the most sensible thing to do, since unlike orange gear, mods become less powerful as you level up. As far as I'm aware this currently isn't the case though, but we'll see, it will be a while before I'll be raiding so not too bothered right now though I want to make sure BioWare is keenly aware of the issue and I've been hoping on some dev feedback on this since the last beta, not a peep so far though.

A (imho) better option than adding new orange gear would be to just "lock" the initial (armor or barrel/hilt) mod in the purple gear so you can't remove it, but you CAN replace it.

Neither seems like it would require an excessive amount of work given the relatively limited number of purple items and purple mods (and taking into account that purple gear used to be fully moddable before).

Well, just my 2cents.

Fiontar's Avatar


Fiontar
12.16.2011 , 07:53 AM | #25
I'm level 21 now and in addition to keeping my Light Saber up to date, I've been keeping key companions up to date on equipment mods as well. This has given me some experience with how Orange modifiables work in the game at a practical level. It's a very nice system and could circumvent the need for an appearance tab, if Bioware wished to do so.

The current problem is that there is no ready way to duplicate a particular look in an Orange, modifiable version. If they could provide a mechanism for taking any non-modifiable piece of armor or clothing, strip all stats from it and give it the appropriate mod slots, we could have the same freedom of appearance an appearance tab would offer, using the mechanics mostly in game already.

It could become a function of crafters, with some additional materials, to convert non-modifiable items into mod clean, slotted and modifiable versions. It could also be done as a cash sink, where you have to bring the item to an NPC and pay a fee for the service, based on the level of the item. Or, they could combine both options.

You would basically be stripping the stats away to make an item into a "skin", to which appropriate mods could be added, just like with current Orange gear. Since you don't obtain any mods in the process, there is no subversion of the system of mod expense and availability in the game.

Tirani's Avatar


Tirani
12.16.2011 , 07:54 AM | #26
Quote: Originally Posted by Ethern View Post
Then destroying the precedence of operations gear, as they lose their edge, aka boni sets.
.
Why should purple raid gear take precedence over orange gear?

You need 1 purple drop per slot with normal raid gear and
in case of for example a lightsaber 4 purple mod drops to get the same gear.

"Normal" raid drops are easier to get than a compareable orange, so there's no need for them to have better stats...
Amethyst Shard a "The Progenitor" guild

TheDetour's Avatar


TheDetour
12.16.2011 , 08:00 AM | #27
Based on the original post, I don't think Crew Skills is an appropriate place to discuss this. It does involve crafting, but that doesn't mean it should go here. I would say General would be a better place to discuss this.
I am interested in doing some podcasting work in my free time. Specifically, the subjects I am interested in podcasting about are video games and sports. If you have a podcast and are looking for help from an experienced broadcaster, please send me a PM.

Corros's Avatar


Corros
12.16.2011 , 08:15 AM | #28
IMO the best option is...

1st Add every appearence (if they aren't already) to the orange gear list.
2nd Remove set bonuses from directly being on gear to a new gear slot/ new mod slot. (Something similar to the system Rift uses would work.)

With this you still get full customization, minimal overhauling of current systems, and orange gear is still an option albeit far more time/credit consuming. Overall I feel your apearence is a major part of an MMO and if you want to look great it should be a result of efforts. Not hey that ally rat had this cool chest piece in his loot table. (I think all greys should be modable but thats a whole other issue)
(▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[▀▀()╪╪╣ΞΞΞΞ╠╪╪()▀▀]▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓)

Ohoni's Avatar


Ohoni
12.16.2011 , 10:29 PM | #29
Quote:
The custom item mechanic is better than an appeareance tab.
No, the custom armor and appearance tab are not in competition. It's like saying that vegetables are better than meat, there's no reason to make silly arguments. An appearance tab system alone would be better than the custom item mechanic alone, but both together is better than either of them could possibly be alone.

Quote:
The fact that you can ignore the apearence tab if you don't want it is fine and dandy but you cant say it doesn't effect crafting.
I didn't say that, but I did say that it only effects them in ways that they deserve to be effected. They do not deserrve to have a monopoly over appearance customization. Crafting should be a viable competitor to the standard loot/reward mechanisms, they should provide alternative wears that are as good or slightly better than competing items, but they should never corner the market on any given mechanism and having to interact with the player economy for simple character customization is FAR too much hassle to be justified from a non-crafter perspective. I have an Armormech character right now, and am having plenty of benefit from it just in being able to craft gear for myself and my companion, I have no need to even use the reward or dropped armors I find in most cases because my crafted gear is superior to it.

Everyone loves to have a monopoly when they're on the monopolistic side of the equation, but that doesn't make it fair or right.

Perhaps I shouldn't have opened the topic on a board filled with crafters, but this new layout doesn't have an "items" board and the general one is far too crowed to be heard.

Quote:
You severely criple the usefulness of most mods. Mods are on par with ops gear at best but never better. So why take the time to fully mod out orange gear when you can just get potentialy ugly gear that already has all the good stats and cover it up with an appearence tab?
I think it's a flaw in the current system that you can only apply mods to orange gear at the moment. I've come across mods before, but had no use for them because the only orange item I own is my gun. If I could mod all, or even some of my standard armor then I would definitely want to use mods to keep them in tip-top shape at all times. The mod system should NOT be about appearance customization, it should be about taking the gear you have and making it better, so that if you have level 15 armor, you can make it as strong as level 16, 17, 18, and so on, until you come across level 20 armor that's better still. It should also be about stat customization, so that if you get really great armor, but it's Defense spec and you're more interested in crit, you can swap in a crit mod to adjust it to taste.

Quote:
The easy way: collect purples with nice stats but a look you might not want

The harder way: collect oranges from crafters, commendation and quests, collect purple mods for nice stats, look like you want to look

a appeareance tab would destroy the second option...
Exactly?

Wait, are you saying that like it's a bad thing?

Quote:

1st Add every appearence (if they aren't already) to the orange gear list.
2nd Remove set bonuses from directly being on gear to a new gear slot/ new mod slot. (Something similar to the system Rift uses would work.)

With this you still get full customization, minimal overhauling of current systems, and orange gear is still an option albeit far more time/credit consuming. Overall I feel your apearence is a major part of an MMO and if you want to look great it should be a result of efforts. Not hey that ally rat had this cool chest piece in his loot table. (I think all greys should be modable but thats a whole other issue)
Yes, but it still fails to solve the scenario:


Players A and B are both level 15, and have identical level 13 armor. Players A and B both receive identical level 15 armor that is mechanically superior to their current armor. Player A either enjoys the appearance of the new armor, or does not care, and throws it on immediately. Player B prefers the appearance of the old armor, but wants to gain the new mechanical stats of the new armor.

Any system that proposes to be a solution to the lack of an appearance tab needs to be one that solves that scenario in such a way that Player B is not significantly put out relative to Player A. It would need to mean that he would be able to have the appearance of the old armor with the stats of the new armor, and not have had to spend a significant amount of time, credits, or other losses to achieve that effect.

Even if they did as you say, player B would still have to throw away his perfectly good armor, because he'd have no way of getting it to look how he wants, then he'd have to track down an orange version of the armor he did like the looks of, even though he had a perfectly good green version of it in his inventory, then he'd have to collect enough mods to equal the stats of the armor he'd thrown away, and all that JUST to be mechanically equal to Player A while looking the way he preferred. That's WAY too much work to ask of the players, by ANY reasonable standards.

silverdanta's Avatar


silverdanta
12.16.2011 , 11:53 PM | #30
If you want something I think you should work for it. The current crafting system makes you work for it. It works within the confine of the lore and really is enjoyable.
Mini Raiders
Lord Praven Server US West PvE
PvE Imperial Guild - Casual PvE, PvP, Raiding
Guild Website | Apply Here