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So when do we get the Appearance Tab?

STAR WARS: The Old Republic > English > Crew Skills
So when do we get the Appearance Tab?

GnatB's Avatar

01.13.2012 , 03:08 PM | #141
Quote: Originally Posted by kiwoo View Post
By allowing us to acquire the same level mods that is in the pve/pvp sets it will also open up the possibilty of adding more level 50 orange, unmodded armor and weapons.
Unless I'm misunderstanding how the system works, there is no such thing as lvl 50 orange, unmodded armor and weapons.

The lvl of orange gear is determined by the level of the hilt/barrel/armoring slotted into it.

Which is why (from a power perspective) orange gear is no real benefit to synthweaving/armorcrafting.

You can make orange gear practically at skill lvl 30 (or whenever the easiest orange schematics become available) that is just as effective as orange gear made at skill lvl 400. The effectiveness of the gear comes from the armoring that is slotted into it, and that's all cybertech. Now, you could take some kind of poll I guess, and make it so the "good" looking orange schematics all require high skill, and the "bad" looking ones require low skill.... but I suspect most players don't particularly care how they look, and even then, "good" and "bad" are highly subjective.

Incidentally, I happen to be of the "I don't give a @#@# about realism" school of thought. I want my heavy armor wearer to be able to be in heavy armor but look like she's wearing a slave bikini. Now, maybe costume slots shouldn't work in PvP warzones so you can better tell what class a person is at a glance, but that's a different issue, I'd argue. Heck, they can easily add options to show real armor vs. show costume armor if it really bothers people all that much to see a heavy in a bikini. (presumably different options for self and others)

Heggs's Avatar

01.13.2012 , 03:14 PM | #142
I disagree slightly m8, I think a lot of players care about the appearence of their toon. Some more than others obviously, but I think 99% of the player base would use some feature that allowed them to wear matching sets etc.

GnatB's Avatar

01.13.2012 , 03:40 PM | #143
Perhaps I mispoke.

Unless they've gotten to the point where they have *literally* nothing else to spend credits on, I expect the majority of players aren't going to pay what a lvl 400 person would expect to get for a critical crafted item using top grade mats vs. what a lvl 30 would expect to get for a critical crafted item using grade 1 mats solely for a "better" appearance.

Ohoni's Avatar

01.13.2012 , 05:29 PM | #144
What you percieve as a why the game needs an appearance tab are not reasons necessarily shared by all players and BioWare.
True enough, but conversely what Bioware and some players are willing to accept as an appearance customization system is insufficient for many other players, which is part of the point of this thread.

While some players may want unhindered flexibilty in their customization, BioWare seems to be making avoiding "the clone effect" and haveing the potential to make wide varieties of outifts as their goal.
Then they're doing a backwards job of it. Enhanced customization is the best way to avoid a "clone effect," I've never once seen the exact same character in DCUO, even given the number of people who've made deliberate effort to look like Superman.

They avoid appearance tabs in order to retain some level of visual progression, meaningful appearances over costuming, motivation to go and gather in-game items and to consume resources and and credits.
An appearance tab would retain visual progression, you just wouldn't be a slave to it. You couldn't look like a fancy pants endgame guy until you actually were one, but you'd still be free to look like a scruffy old desert nomad if you wanted to, even at endgame. That's still possible even today, it's just more annoying.

On the other hand adding such a system would pretty much destroy the value of crafting in this game :/ if you were allowed to put any gear whatsoever in your appearance slots as in most games.
No, it wouldn't. It would, in fact, increase the value of crafting significantly, as you could slot in crafted gear of any level without worrying about it messing up your look. Green/blue/purple crafted gear would no longer be useless to characters that have found an orange piece they like.

The last thing I want to see is a BH clad in heavy armor head to toe and having all that armor "masked" by a slave bikini. It makes no sense to see that on a battlefield or the open world, unless you are a light armor wearing profession.
They're under no obligation to allow you to have the appearance of light armor while wearing heavy. They could easily implement a same/same mechanism that would prevent that if necessary, although personally I don't see any problem with it.

Ohoni's Avatar

01.17.2012 , 03:12 AM | #145
Penny Arcade is apparently on our side. It's only a matter of time now. . .

FoxNemhauser's Avatar

01.17.2012 , 08:11 AM | #146
I have a simple solution: add a setting to show original gear instead of costumes.

Then all those that don't like the idea of appearance tab would have that option selected and would see every other player in his/hers original gear and not the costume.

Those who care about the looks - would be able to customize it freely and those who don't like it - would not be forced to see it.

Win - win?

I should never be told how I should enjoy my game.

LotrO does this perfectly - you have two free costume slots (up to eight if you unlock them) and you can put in it any gear that you can wear, any gear that you've acquired (instances, raids, barters) or any that your alts did (due to shared wardrobe stash).

On top of that you can dye most of those items and there are like twenty colors to pick from.

As a result people look stunning (there are even fashion contests).

Here? My prediction is that after some time most max level people will be using either pvp gear or raid pve gear (or a combination of it), therefore people will look similar.

Next expansion comes and after some time almost nobody will look like that, but they will still be looking similar to each other (new max lvl pvp gear / pve raid gear).

What is it? Clone wars ?

P.S. To those that don't want appearance tab, how is this hurting crafing, exactly?

kiwoo's Avatar

03.12.2012 , 07:47 PM | #147
Quote: Originally Posted by Damon_Mott View Post
Case in point, the mod system is beautiful. If you want to wear light armor like a slave bikini, you can, but dont expect much "coverage" in both senses of the word. It is both immersive and realistic.
Thought the general MMO armor design rule was: The less it covers, the better it protects!

JediMasterRevan's Avatar

04.19.2012 , 09:01 AM | #148
I agree but wouldn't mind a gear color kit thingy.
(}H|||||H(|[ █████████████████████████████████████) When Darkness Falls...We Are Reborn Fix Green sabers!!!

TalkingDinosaur's Avatar

04.19.2012 , 09:05 AM | #149
Practically all armor pieces have an RNG and players can access any of the PvP armor RNG shells for 50K a set. You want a smexy look? Well you gotta work for it. :P

As for me I am working to pull my PvE mods into the Legacy RNG gear cause it pretty.

Twisted_foxblade's Avatar

11.01.2012 , 11:08 PM | #150
I would love it if there was an appearance slot so i could actually make my guy look how i want him to. so far almost every armor piece i have found that is helpful looks kinda awful, most that i like i dont use because its weak or i out leveled it. or make it so i can take one item and make it look how i want by merging looks with another item somehow