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So when do we get the Appearance Tab?

STAR WARS: The Old Republic > English > Crew Skills
So when do we get the Appearance Tab?

MareLooke's Avatar


MareLooke
01.13.2012 , 03:23 AM | #131
Quote: Originally Posted by kiwoo View Post
Didnt read all the posts, so apologies if these 2 points have been covered.

1. Social gear is only really usefull for light armor users. Would love to have the sand people armor on my Juggernaut. An appearance tab would allow everyone to make use of social gear outside of running around the fleet/station with it.
No real opinion on this, as long as they don't do stupid things like make a heavy armor dancer outfit or slave bikini or somesuch.

Quote: Originally Posted by kiwoo View Post
2. Purple gear at level 50. Whether its the PvP or the PvE (HM and Ops) The main armor mod cannot be removed, so the great system of 1-49 of being able to hunt for and find a set of armor that fits your characters style or that simply you like the look of. Which for me was a brilliant move to allow greater diersity in player appearances.

Then you get to 50 and start collecting HM, Ops, PvP gear and everyone, after a while, will all be equipped the same.

I wouldnt mind as much not having an appearance slot if they made the main mods from lvl 50 purples removable to allow the diversity of appearances that the previous levels allowed. Or add the mods (even if it takes a little more effort overall than buying the present piece) so we can add the mods to the gear we like.
This has been suggested over and over again since they messed up the mod system in beta and will be addressed in patch 1.2 (purples will be fully moddable again, set bonuses transferable, etc).

Quote:
By allowing us to acquire the same level mods that is in the pve/pvp sets it will also open up the possibilty of adding more level 50 orange, unmodded armor and weapons to the crew skills to give more utility and increase the desiribility for those skills at max level.
Critically crafted orange gear will be the best gear there is come 1.2. I just hope they up the crit chance on crafts/disassembles because right now acquiring critically crafted orange gear is nigh impossible and getting new schematics from disassembling is barely worth the cost.
Alanya - Sorcerer [50]

Viashivan's Avatar


Viashivan
01.13.2012 , 06:14 AM | #132
Add more Goldrecipes not a stupid apperance tab NO NO NO
noeone needs gold amor then, no one nees cyber anymore, no one needs arifice...wow what a bad idea

Ohoni's Avatar


Ohoni
01.13.2012 , 06:55 AM | #133
Quote:
Add more Goldrecipes not a stupid apperance tab NO NO NO
noeone needs gold amor then, no one nees cyber anymore, no one needs arifice...wow what a bad idea
They can continue to add orange recipes, the team that does itemization would be completely different people from the UI team that would be adding the appearance tab.

As for an appearance tab removing the point of mods and moddable equipment, bull####. DCUO launched with one of the the best appearance customization systems out there (CO is the best at the moment, although they each have their strengths), and yet they just spent the time to ADD a modding system to the game, allowing players to craft and slot mods into their gear. Why would they do that if a good appearance customization system would make modding pointless?

No, that is a completely ridiculous argument, of course adding an appearance tab would not make custom/mod gear pointless. The point of mods is flexibility. rather than having to take what you can get, with whatever drops, or is rewarded, or whatever, you can adjust it to suit your own playstyle. Value AIM over Crit? Then slot +AIM rather than +crit. Value accuracy over surge, then slot accuracy, it's up to you. Get a chest piece at level 30 and the next one to come along isn't until level 35? Just swap out a mod or two, every other level, rather than waiting to replace the whole thing and being five levels behind the curve until then.

Basically, the mod system gives players options, and options are a good thing, but the existence of the mod system is no excuse not to also have an appearance tab system as well, they do two very different things, and each is MUCH better than the other at the things they do well.

Matte_Black's Avatar


Matte_Black
01.13.2012 , 10:50 AM | #134
Quote: Originally Posted by Ohoni View Post
The recent dev post does nothing to solve the need for an appearance tab system, it's just more of the same custom gear stuff, which is, at best, a patch.
What you percieve as a why the game needs an appearance tab are not reasons necessarily shared by all players and BioWare. While some players may want unhindered flexibilty in their customization, BioWare seems to be making avoiding "the clone effect" and haveing the potential to make wide varieties of outifts as their goal. They avoid appearance tabs in order to retain some level of visual progression, meaningful appearances over costuming, motivation to go and gather in-game items and to consume resources and and credits. I personally agree with their direction.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

SWImara's Avatar


SWImara
01.13.2012 , 11:21 AM | #135
I would on one hand love to see an appearance system, being able to define how my PC looks is one of my favorite things about playing LotRO. On the other hand adding such a system would pretty much destroy the value of crafting in this game :/ if you were allowed to put any gear whatsoever in your appearance slots as in most games.

Maybe if they made an appearance system but only allowed certain social and crafted items to go in the slots that would work. It'd probably have a huge negative impact on mod creators and the like, but it really would be great to see /something/. One of the many great things about appearance systems is that they conserve gear slots and don't require people to carry around extra sets of gear just because they want to change to a certain look. This is essentially impossible with the mod system.

I really like the idea of an appearance system and would love to see one put in game, I just hope that when/if one is the devs consider some way of keeping crafting viable.

Damon_Mott's Avatar


Damon_Mott
01.13.2012 , 12:19 PM | #136
I used to be a supporter of the appearance tab, but no longer. My reasons are simply based on RP asthetics and immersion. Currently there are three types of armor being light, medium and heavy.

The last thing I want to see is a BH clad in heavy armor head to toe and having all that armor "masked" by a slave bikini. It makes no sense to see that on a battlefield or the open world, unless you are a light armor wearing profession.

Case in point, the mod system is beautiful. If you want to wear light armor like a slave bikini, you can, but dont expect much "coverage" in both senses of the word. It is both immersive and realistic.

In conclusion, the solution is not an appearance tab, it's for development to make better looking gear for all professions. As of this point, most of it, especially end-game and social wear, looks like crud.
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Damon_Mott's Avatar


Damon_Mott
01.13.2012 , 12:23 PM | #137
Quote: Originally Posted by Matte_Black View Post
What you percieve as a why the game needs an appearance tab are not reasons necessarily shared by all players and BioWare. While some players may want unhindered flexibilty in their customization, BioWare seems to be making avoiding "the clone effect" and haveing the potential to make wide varieties of outifts as their goal. They avoid appearance tabs in order to retain some level of visual progression, meaningful appearances over costuming, motivation to go and gather in-game items and to consume resources and and credits. I personally agree with their direction.

Yea I could go with that reasoning if the end game gear didnt look like crud.
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GnatB's Avatar


GnatB
01.13.2012 , 12:50 PM | #138
Quote: Originally Posted by GawdoOo View Post
Implementing an appearance tab, hurts the crafting community. You will be able to get any look you want, and keep stats in line.
Admittedly I'm not "end game" yet, but in the midgame, I have yet to find mods anywhere near the equivelent of armor I can craft. And, of course, end game is when the game ends, and I do something else until an expansion, and thus anything there is irrelevant IMO.

So I am currently put in the position of wearing inferior armor that looks good, or superior armor that looks horrible. And will be for the forseeable future. And, from what I can tell, the price for the inferior mods to improve the good looking armor is far more that the superior but bad looking armor

So no, the current mod system does NOT work.

Heggs's Avatar


Heggs
01.13.2012 , 02:37 PM | #139
I had an idea about this 'problem'.

http://www.swtor.com/community/showthread.php?t=173248

deblin's Avatar


deblin
01.13.2012 , 02:41 PM | #140
Quote: Originally Posted by DigitalPigeon View Post
Agreed... no few people I know enjoy when their gear is a hodge podge of rainbow junk
Hey, I LIKE my bright-orange coat and post-apocalypse orange gas-mask.

Which is why I demand that they convert champion gear to a fully-slotted system so that I can remove the plates and put them in my orange gear. I'm body type 4, I don't want to have to wear the suit with the blurry designs smeared into brown meaninglessness across their poor implementation on the body 4 wireframe.