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So when do we get the Appearance Tab?

STAR WARS: The Old Republic > English > Crew Skills
So when do we get the Appearance Tab?

Krayus's Avatar


Krayus
12.29.2011 , 10:42 AM | #101
BioWare Austin has AdeptStrain from SWG's development team. He made up an appearance tab system on his own time for SWG. It worked great.

AdeptStrain SHOULD do this because it's a big request item for a lot of people.

ColonelKer-Nal's Avatar


ColonelKer-Nal
12.29.2011 , 11:04 AM | #102
Quote: Originally Posted by Nessirin View Post
Don't understand why you need an appearance tab. We do not need inquisitors running around in trooper armor casting force attacks.
The reason you don't understand is because you haven't read what is being asked for.

No one wants inappropriate armor or weapons. We just want to be able to CHOOSE how we look from the armor and weapons available to our AC.
Never try to teach a pig to sing. It wastes your time and annoys the pig.
~Robert A. Heinlein

ColonelKer-Nal's Avatar


ColonelKer-Nal
12.30.2011 , 03:27 AM | #103
Quote: Originally Posted by Krayus View Post
BioWare Austin has AdeptStrain from SWG's development team. He made up an appearance tab system on his own time for SWG. It worked great.

AdeptStrain SHOULD do this because it's a big request item for a lot of people.
You would think he would argue the case for it.
Never try to teach a pig to sing. It wastes your time and annoys the pig.
~Robert A. Heinlein

Ashanor's Avatar


Ashanor
12.30.2011 , 03:29 AM | #104
Quote: Originally Posted by GawdoOo View Post
Don't need an appearance tab, the way the crafting system works.
You do if you want to wear level 50 PvP gear. At the very least, PvP armor needs to be fixed so you can remove all stats from it and transfer to an orange piece you like.

Matte_Black's Avatar


Matte_Black
12.30.2011 , 04:28 PM | #105
You won't get an A-tab system. If this perceived problem gets addressed it will be by making more things moddable to greater extent. That being said, I think it working as intended and mostly just needs more than two weeks for the orange schamatics to filter out.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Ohoni's Avatar


Ohoni
12.31.2011 , 03:04 AM | #106
Quote:
You won't get an A-tab system. If this perceived problem gets addressed it will be by making more things moddable to greater extent. That being said, I think it working as intended and mostly just needs more than two weeks for the orange schamatics to filter out.
They have actually indicated that an a-tab is in development, they just need to speed it up. And no, having more orange schematics on the market would NOT help. It would still be a system that is far more hassle than it's worth and that completely devalues any non-orange gear, and completely devalues the armor and weapon crafting professions that do not make mods for orange gear.

What people don't seem to be getting is that the orange system itself is broken, not just the current state of it, or the current understanding of it, or something else that would self-correct over time.

DigitalPigeon's Avatar


DigitalPigeon
12.31.2011 , 06:07 AM | #107
Why is it that some gamers, most likely coming from a certain "other" AAA MMO that has this feature, think we have a "right" to have independent control over our appearance? And I mean that honestly, not tongue in cheek.

For example, no player I know or have every spoken to would, while having a piece of lets say smuggler gear with a great bonus to Cunning and a great bonus to Surge, receive an item with a lesser bonus to Cunning but a BETTER bonus to surge, come on to the forums and say "I should have a tab for my gear for my primary stat (cunning), and then a separate tab for gear for my secondary stats (like surge) so I can combine the features that I like from these two completely separate items"

I think we can agree that most if not all of our gut reactions would be "that's a horrible idea" It would be horrible because it just turns gear into a set of additive numbers. You wouldn't have to take the item as a whole into account... weighing positives and negatives of different items against each other. Not to mention that typically great items are great because they bring multiple large bonuses or stats with them... so when we see an item with a great primary AND great secondary (and tertiary, etc) feature we get excited, and we like those items.

An item's physical appearance on our characters is another feature of that item. It is something that is part of that item, and comes along for the ride with the crunchy game stats. I'm just wondering why many think that this feature can be "separated" out from the gear. We would never think to merge the numeric stats of two items, so why on earth do people think that we should merge the physical appearance across two items?

Obviously, someone will quote this and say "because it doesn't affect the game"... but is that really true? Wearing a blue helmet might not affect how quickly you smash / blast / slice something into pudding, but obviously it affects the enjoyment of the game for you. If it didn't, we wouldn't see pages and pages of discussion on this.

However, at the end of the day, isn't the reason you want to turn that enemy into pudding not just part of enjoying the game? Whether you want to pulverize it to level, to make money, to get to end game, or just to let off some steam... that value of that stat bonus on that gear is to enhance your enjoyment of the game... just as is the visual appearance of the gear.

So, why do we believe we should be able to separate stats from appearance, if ultimately the value they bring is how much we ENJOY of the gear and what it adds to our game?

Full disclosure, I am definitely on the side of no A-TAB needed... I do not want to essentially turn all gear into what would be an orange with one giant slot that takes another piece of gear of the same type (which is what an A-TAB does... instead of slotting 3 or 4 mods into armor to set its effects, I essentially "slot" one other item of the same type to set its effects). So I might be biased.

Sorry for the wall of text

Sotof's Avatar


Sotof
12.31.2011 , 06:56 AM | #108
Hopefully soon, as it stands there is a great deal of models that stand to gather dust when people have levelled up. Not to mention that an appearance tab is a lot more convenient if you want several looks.
My name is not Bob.

Faxxon's Avatar


Faxxon
12.31.2011 , 06:59 AM | #109
Buy orange gear and make the effort to replace the mods in it using your time to obtain currency or commendations, no appearance tab thank you.

Ohoni's Avatar


Ohoni
12.31.2011 , 07:05 AM | #110
Quote:
Why is it that some gamers, most likely coming from a certain "other" AAA MMO that has this feature, think we have a "right" to have independent control over our appearance? And I mean that honestly, not tongue in cheek.
It's really most other AAA MMOs, and even really most other AA and A and C- MMOs that already have this feature. Pretty much every decent MMO, and many decent non-MMO RPGs in the last five years has a character appearance feature that is more developed than SWtOR's, it's hardly unreasonable for an incoming player to expect Bioware to have kept up with at least 2008 game design in a 2011 game.

Quote:
An item's physical appearance on our characters is another feature of that item. It is something that is part of that item, and comes along for the ride with the crunchy game stats. I'm just wondering why many think that this feature can be "separated" out from the gear. We would never think to merge the numeric stats of two items, so why on earth do people think that we should merge the physical appearance across two items?
Isn't merging the numeric stats of two different items the entire point of the mod system?

Quote:
So, why do we believe we should be able to separate stats from appearance, if ultimately the value they bring is how much we ENJOY of the gear and what it adds to our game?
Because better appearance control would make the game more fun. The better question is why NOT allow this?

Quote:
Full disclosure, I am definitely on the side of no A-TAB needed... I do not want to essentially turn all gear into what would be an orange with one giant slot that takes another piece of gear of the same type (which is what an A-TAB does... instead of slotting 3 or 4 mods into armor to set its effects, I essentially "slot" one other item of the same type to set its effects). So I might be biased.
You think? Seriously though, custom gear would still be custom gear. If all custom gear worked the way you seem to think it does, where all that matters is that it's a "look" that you dump a predetermined set of stats into, then it already works how your "nightmare" scenario envisions. I don't think that is the point of the custom system though, the point of the custom system is versatility, that you can choose to put a mod in with +surge OR a mod with +cunning, and that this choice is left to the player, not to the designers. Being able to adjust the stat balance of the gear is the justification for the custom system's existence, which is why I'd fully expect plenty of people to be wearing orange gear even with an appearance tab projecting a completely different look over top of it.