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Bugs/Concerns with EV (Normal 8-man)


Aythful's Avatar


Aythful
02.26.2012 , 09:57 PM | #1
Just ran 8-man EV today for the first time and had a blast all the way up to the last fight. We didn't understand the falling mechanic well but after a few runs, it was no issue.

The issue we did have is that during the 2nd phase, Soa would toss someone up in the air just as we'd bring him to 30% making him invulnerable and the floor would start to fall while this person was trapped in the air. They would never make it back to us and ended up being essentially locked out of the fight. Not really sure if this mechanic is supposed to work this way.

We fixed it by not DPSing the Boss the last few percent while someone was in the air and so we made it to the 3rd phase decently consistent with a full group.

In Phase 3, the biggest concern we had was that the boss would reset for apparently no reason. The 2 times it happened, we figured it was because we hit the max amount of time (boss was enraged for quite a bit). Our last time running it though (never completed because of this bug) but Soa reset the moment we hit 3rd Phase and we arrived at the appropriate time so there really is no cause for the bug.

I imagine this is a bug since there is no logical reason why the boss should disappear the moment we start Phase 3.

Happy with the Ops, not happy with the issues we encountered with Soa. I'm informing BioWare of this matter in case they didn't already know about it.
Anchorhead // Empire // Dark Lords of the Sith // Asidious

MaximusRex's Avatar


MaximusRex
02.26.2012 , 09:58 PM | #2
Just ran it today, we've done it a few times before, but it was exceptionally buggy, we wound up giving up, too frustrating.

Aythful's Avatar


Aythful
02.26.2012 , 09:59 PM | #3
I'm really glad to see we weren't the only ones encountering some issues.
Anchorhead // Empire // Dark Lords of the Sith // Asidious

Nahela's Avatar


Nahela
02.26.2012 , 10:15 PM | #4
Soa is unfortunately an extremely buggy encounter :\

Aythful's Avatar


Aythful
02.26.2012 , 10:45 PM | #5
Hopefully BioWare gets on that ASAP! Because I really like the concepts
Anchorhead // Empire // Dark Lords of the Sith // Asidious

_Flin_'s Avatar


_Flin_
02.27.2012 , 01:58 AM | #6
We have yet to reach the floor alive after 3 runs. There is this one platform that is always missing. Only exception was the first try after firstkilling each boss.

We just move on to Karagga now, no use in farming repcosts without a chance to finish the encounter.

SkuzBukit's Avatar


SkuzBukit
02.27.2012 , 03:32 AM | #7
Quote: Originally Posted by _Flin_ View Post
We have yet to reach the floor alive after 3 runs. There is this one platform that is always missing. Only exception was the first try after firstkilling each boss.

We just move on to Karagga now, no use in farming repcosts without a chance to finish the encounter.
Did you try getting your whole op team out & resetting the instance after wiping on Soa?

The floor being missing is a very common bug after a wipe but almost always sorted by way of a reset after wipe.
Mercenary 55 | Assassin 50 | Marauder 50 | Sniper 50 | Operative 55 | Sorcerer 55 | Powertech 51 | Juggernaut 55
Gunslinger 55 | Guardian 55 | Sage 55 | Vanguard 55 | Scoundrel 27 | Commando 22 | Sentinel 22 | Shadow 21

SkuzBukit's Avatar


SkuzBukit
02.27.2012 , 03:34 AM | #8
Quote: Originally Posted by Aythful View Post

The issue we did have is that during the 2nd phase, Soa would toss someone up in the air just as we'd bring him to 30% making him invulnerable and the floor would start to fall while this person was trapped in the air. They would never make it back to us and ended up being essentially locked out of the fight. Not really sure if this mechanic is supposed to work this way.

We fixed it by not DPSing the Boss the last few percent while someone was in the air and so we made it to the 3rd phase decently consistent with a full group.
What you describe here is not a bug but a feature of the fight & you "fixed it" in the intended way.
Mercenary 55 | Assassin 50 | Marauder 50 | Sniper 50 | Operative 55 | Sorcerer 55 | Powertech 51 | Juggernaut 55
Gunslinger 55 | Guardian 55 | Sage 55 | Vanguard 55 | Scoundrel 27 | Commando 22 | Sentinel 22 | Shadow 21

SkuzBukit's Avatar


SkuzBukit
02.27.2012 , 03:40 AM | #9
Quote: Originally Posted by Aythful View Post
J

In Phase 3, the biggest concern we had was that the boss would reset for apparently no reason. The 2 times it happened, we figured it was because we hit the max amount of time (boss was enraged for quite a bit). Our last time running it though (never completed because of this bug) but Soa reset the moment we hit 3rd Phase and we arrived at the appropriate time so there really is no cause for the bug.

I imagine this is a bug since there is no logical reason why the boss should disappear the moment we start Phase 3.

Soa does despawn after being enraged for a while, there was supposedly a fix put in to stop him despawning when the tank had been mind-trapped but Soa does memory-blur & if nobody is on his threat list for long enough he will despawn. You should always be on the ground on phase 3 before Soa is.
Mercenary 55 | Assassin 50 | Marauder 50 | Sniper 50 | Operative 55 | Sorcerer 55 | Powertech 51 | Juggernaut 55
Gunslinger 55 | Guardian 55 | Sage 55 | Vanguard 55 | Scoundrel 27 | Commando 22 | Sentinel 22 | Shadow 21

themacr's Avatar


themacr
02.27.2012 , 04:56 AM | #10
Quote: Originally Posted by SkuzBukit View Post
Soa does despawn after being enraged for a while, there was supposedly a fix put in to stop him despawning when the tank had been mind-trapped but Soa does memory-blur & if nobody is on his threat list for long enough he will despawn. You should always be on the ground on phase 3 before Soa is.
That fix didn't work though, and neither did the fix they implemented this week. we still had SOA reset on phase 3 while our tank was in Mindtraps. (we now bring a 2nd tank to taunt him should the MT be mindtrapped)
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