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Is SWTOR dying?


Neamocoob's Avatar


Neamocoob
02.26.2012 , 08:59 PM | #21
Quote: Originally Posted by dustintkurucar View Post
mine as well. at primetime i've seen it hit 300+ and ive never seen less than 70 players on the fleet. also factions are very well balanced.
weekends when the kids are on we only crack 80's in the fleet on the rebel side. So consider yourself lucky, I have a feeling my server will eventually merge with another.
missing the old days or perhaps i am getting to old.

Lashknife's Avatar


Lashknife
02.26.2012 , 09:00 PM | #22
Quote: Originally Posted by CptKloss View Post
of course xfire usage data is roughly accurate, 11k is statistically significant number, and unless you can show why only xfire people are quitting, they're also a representative for trends of a whole population. 12k to 5k in 2 months would translate to about 2m to 800k total pop.... which is quite optimistic, comes march 18 and failure of 1.2, they'll be lucky to get 0.5m to renew for the 3rd month.
And?

So?

Therefore?

People who enjoy it will continue to play. 500k =/= Dead.
Iorio Tenova, Jedi Knight and Officer of The Praxeum
"The universe is a dangerous place, not because of those who do evil,
but because of those who look on and do nothing."

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Pozz's Avatar


Pozz
02.26.2012 , 09:03 PM | #23
Population cap set too low (and as a result too many servers) mixed with the standard mmojumpers expecting every new mmo to be a WoW-killer thus joining it, and the more rational people who merely accepted that the game wasn't what they were looking for.

Is imo the reasons it seems "dying". There'll always be people leaving, there was just never THAT many on the servers for starters. I don't think it's dying, it's finding its place in terms of population, the population of any given mmo have always plummeted at the start to find a 'stable' ground in which to reside.

CptKloss's Avatar


CptKloss
02.26.2012 , 09:04 PM | #24
Quote: Originally Posted by Lashknife View Post
And?

So?

Therefore?

Because?

People who enjoy it will continue to play. 500k =/= Dead.
no 500k is not dead, you'll need another 6 months for that. Point is that EA, when they see the sub numbers, will do exactly the same thing they did for Warhammer --> cut ALL the funding and put the game in maintenance mode.
"Please tell me Kenny is blowing up a man-shaped balloon"

Zunayson's Avatar


Zunayson
02.26.2012 , 09:04 PM | #25
Quote: Originally Posted by Evuke View Post
Of course the population is dropping (contrary to what the 2008/2009 fanbois will tell you), and when gw2/tera/secret world/d3/etc are out and it will plummet even further.

you'd have to be brain dead to not notice the population decreasing:
- server queues are gone
- most servers are light/std now instead of full/very heavy
- fleets are <150 players now instead of 230+
- wz queues taking longer to pop
- fp groups harder to find
- less items on markets
- most friends in the friends list are "offline"
- where have all out guildies gone?
- etc

If they actually had 2 million subscribers just after launch when all the servers had queues and we had 230+ on the fleet in prime times i'd say it's pretty obvious we've already lost at least 1/3 of those 2 million subscribers, probably closer to half.

the ea quarterly shareholder statement in may will reveal the truth, they can't lie in that.

Well, the sharding equally splits players among instances.

Having instances of 100 doesn't meant anything unless you see how many instances there are. If there are 3, thats ~ 250-300ish. If you see about 130 on fleet, more people may mean less instances, so that's about 200-260. So really its only accurate if you multiply by each shard. Of course I play on a heavily populated server (Doesn't get "Full" too often anymore, of course that's probably due to raised server caps). Not saying this means much, because of course I'm just *Dreaming, pretending my fanboism game is doing great* or something like that, right? :P
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Noctournys's Avatar


Noctournys
02.26.2012 , 09:09 PM | #26
Quote: Originally Posted by Evuke View Post
Of course the population is dropping (contrary to what the 2008/2009 fanbois will tell you), and when gw2/tera/secret world/d3/etc are out and it will plummet even further.

you'd have to be brain dead to not notice the population decreasing:
- server queues are gone
Because they stated, twice, that they increased the number of people allowed on a server before the queue triggers.

Quote:
- most servers are light/std now instead of full/very heavy
This is directly tied to the above.

Quote:
- fleets are <150 players now instead of 230+
Why.. YOU'RE RIGHT!

....

oh, crap. im on Imperial Fleet (3)

Quote:
- wz queues taking longer to pop
Really depends on your faction. I haven't waited more than 5 minutes today.

Quote:
- fp groups harder to find
- less items on markets
Like.. 20 FP groups trying to form in Fleet right now, three ops, two hard mode ops... and a group looking for a PuG for their NM EV.

Quote:
- most friends in the friends list are "offline"
- where have all out guildies gone?
- etc

If they actually had 2 million subscribers just after launch when all the servers had queues and we had 230+ on the fleet in prime times i'd say it's pretty obvious we've already lost at least 1/3 of those 2 million subscribers, probably closer to half.

the ea quarterly shareholder statement in may will reveal the truth, they can't lie in that.
Their earnings call a week after the re-sub period in January revealed that they still had 1.7 million active subs. Only losing 300,000 subs after the initial free month honeymoon is.. damn near unheard of in an MMO.

Game's doing fine.

What you're seeing is that people have realized that this game isn't meant to be the only game you play 24/7. It's kind of refreshing, really. I can still progress and do stuff with my friends.. AND i've had time to play Kingdoms of Amalur and consider doing my second, full-DLC playthrough of ME2 before ME3 comes out, without feeling like im "getting behind" on my MMO.

Sounds good to me.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Kromzor's Avatar


Kromzor
02.26.2012 , 09:10 PM | #27
Quote: Originally Posted by Pozz View Post
the population of any given mmo have always plummeted at the start to find a 'stable' ground in which to reside.
Except for World of Warcraft, and EVE.

EternalFinality's Avatar


EternalFinality
02.26.2012 , 09:11 PM | #28
Quote: Originally Posted by Lashknife View Post
And?

So?

Therefore?

People who enjoy it will continue to play. 500k =/= Dead.
Is there any reason to think the trend will not continue? In another couple months 200k, then 80k...dead.

For god's sake we still don't have a combat log.

Noctournys's Avatar


Noctournys
02.26.2012 , 09:16 PM | #29
Quote: Originally Posted by Kromzor View Post
Except for World of Warcraft, and EVE.
Ah, untrue. WoW took a pretty big nosedive after launch (like, an almost 50% population bleed) for about four months. It kicked back up (significantly) when the game caught on. The server queues were arguably worse about 5 months in (at least on Bleeding Hollow) than they were at launch.

And, despite that, WoW is the exception to every rule. It reached levels of success that no MMO had even thought possible, it broke every rule doing it. You cant use it as an example, because the perfect storm required to replicate WoW's success might never, ever happen again.

The industry is JUST starting to wake up to that fact.

And EVE?

Please, dont tout EVE to me. Having sat through all of CCPs panels at Dragon*Con and socalized with those guys for a few hours afterwards, EVE...

EVE wasn't remotely a success for more than 2 years. They lost bags of investor money until the game finally ticked up. Yeah, the game didnt suffer a big "population die off" after the first month or two - because it would have been hard to notice if it did. The pop numbers were so low they couldnt go anywhere BUT up.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Evuke's Avatar


Evuke
02.26.2012 , 09:18 PM | #30
Quote: Originally Posted by Lashknife View Post
And? So? Therefore? People who enjoy it will continue to play. 500k =/= Dead.
no 500k is not dead BUT 500k spread across however many hundred servers it is that they have with so many instances it is that each server has can make it FEEL dead to players which will result in more players quitting due to low pop issues!

to fix this they need to merge servers, before it's too late.