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to much heat to interupt we all go boom!

STAR WARS: The Old Republic > English > Classes
to much heat to interupt we all go boom!

droidfood's Avatar

02.26.2012 , 06:54 AM | #1
Recently I been carrying my guild through hardmodes they are not really geared for them yet which means I have to push out more dps which means more heat. Does anyone else ever miss a interupt because heat or other factors? What would you think about taking off using resources for interupts?

I'm not complaining I love this game and I love tanking in TOR just a community question

Daross's Avatar

02.26.2012 , 09:12 AM | #2
If you got to much heat, means your doing it wrong.
You can do short burst of bigger DPS, but then either use CD to drop heat, or struggle to drop it slowly while maintaining aggro.
If your drop heat CD is not ready, you should avoid going to high with it.. this short burst will not compansate in long run drop of your DPS.
Keeping heat consantly reasonably low, result in highest DPS.

droidfood's Avatar

02.26.2012 , 02:27 PM | #3
threat in this game is a joke lol no problems there and it not so much im running out 30 seconds into a fight lol these guys are just now 50 fresh quest greens the fights are extremely long with most the bosses enraging with around 40k hits left the close i get the boss to dead in the beginning the less time i have to let him beat me while enraged

JawaJedifivefour's Avatar

02.26.2012 , 03:02 PM | #4
I do not see a reason why your dps can't help interrupt, it's part of their job as well. Before every fight I make sure my dps knows what needs to be interrupted in case I can't do it for whatever reason. Problem with heat/power/focus solved.
GM of Epic on Begeren Colony
Where community and progression collide

Pellaz's Avatar

02.26.2012 , 03:14 PM | #5
You will do more damage over the course of the fight if you only overheat when you can use CDs to bring it back down to max regen - you are starting from a poor assumption in how to pump out more damage, I think.