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Community Q&A – Feb 24th 2012 Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Community Q&A – Feb 24th 2012 Blog Discussion
First BioWare Post First BioWare Post

Lord_Karsk's Avatar


Lord_Karsk
02.24.2012 , 08:17 PM | #71
No minigames is beyond braindead for a star wars mmo.There is no reason
for players to hang around in cantinas.And if one is a pvp player there is nothing to do at end game. Nothing. Atrleast if there was minigames that were fun and we could bet that would be something.But no, again devs clearly prove that they dont care abput subs in the long run.It's like they actually think we will stick around when we have nothing to do.

Nimithril's Avatar


Nimithril
02.24.2012 , 08:21 PM | #72
Quote: Originally Posted by Sinku View Post
Everyone who is SO obsessed with the same-sex relationships need to let it the hell go already. I understand you want this, but seriously is this something the is GAME-BREAKING not to have? To the people who are saying the Bioware are homophobic and all that crap you really should move on already. They didn't put it in the game, big deal. Personally if I saw same-sex relationships before

LFG
Guild UI Updates
Ship Customization
Warzone Bug Fixes
End-Game crafting fixes
FPS Issue fixes
Hero Engine Optimization
Major overhaul of the Galactic Trade Network
Cross Server PvP
Fix the friends list

Or any of of the 1,000 other things that are more important.

I WOULD BE PISSED
Every single one of those items that you have mentioned, with the possible exception of optimizing the HE, have been addressed either in dev posts, or in the Q&A, that they are looking at and/or working on and/or fixes are on the way.

Seriously....what is important to you may not even register on the radar of other people. Relax. Things are being taken care of.
Quote: Originally Posted by DarthAbominor View Post
And finally, sitting through this video is like watching a 6 year old bash his own head in with a frying pan.. just not as entertaining.
Quote: Originally Posted by nvoid View Post
That's my new facebook status: Shut up the f$·$%$% mouth!

Dyvim's Avatar


Dyvim
02.24.2012 , 08:29 PM | #73
Chyp: Can we expect to see any animation/damage timing consistency changes between factions?

Georg Zoeller (Principal Lead Combat Designer): Yes. The animation team has been working on a new set of animations for abilities like the Trooper's Mortar Volley to provide closer matching of animation timings and improved combat responsiveness. We expect to roll these changes out with Game Update 1.2.


Oh god, please let Project be on the list for new, animations...

Would it be possible for us to get a list of the skills that are getting their ani's replaced? Please? Or the ones that are in the pipeline?

And could we please move the consular classes AWAY from rock and junk throwing, while we are at it? Thx.

Project has its delay problems, it takes time to pull up the magic rock, time to levitate and spin it, time to hurl it and travel to target...and it is not popular as a magic junk thrower with many players. Replacement suggestions include a saber throw, or swapping it with the Disturbance animation, which can easily be streamlined to instant cast, and then the chunk a clunker animation can be tied to a skill that has an activation timer, like the animation so obviously needs...

Throw is also not popular (pebblestorm) as magic pebble throwing...

Together, Project and Throw make the consular jedi caster class feel like a junk/debris throwing shaman that can magically make junk/debris show up anywhere, at his feet or out of thin air. Then you have the obvious problems of pulling up magic rocks out of starship decks, etc. The animations are environmentally ignorant...they cheat. What's worse, for any actual fan of the movies, Sith are the junk throwers. They throw junk 18x (or 6x if you count anakin, but I dont since he was going to the darkside and wasnt exactly the jedi poster boy) more than jedi. Every Sith threw objects at targets in the movies. In fact, Sith throw junk MORE than they use choke or lightning. So the jedi caster class is based on a skill that is fundamentally Sith according to the ulimate canon of the movies.

At least ONE of this skills, which define the consular classes, needs to be something other than junk throwing...
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

uteboy's Avatar


uteboy
02.24.2012 , 08:31 PM | #74
Quote: Originally Posted by Tricky-Ha View Post
BioWare, what in the Hell is up with this answer? When exactly did you find out that you can't easily give us customizable spaceship interiors because so many triggers & associated cinematics were involved?
Did you actually read what you quoted? Try to understand the difference between a new interior model, and interior customisation.

Imagine you own a house. It's the difference between ripping a wall out and putting up new wallpaper.

livnthedream's Avatar


livnthedream
02.24.2012 , 08:32 PM | #75
Quote: Originally Posted by Tricky-Ha View Post
Belthazaar: I like my ships but, I was wondering if or when we will be able to purchase, make, or steal a new and different ship beyond the one that we currently get from our class quest?

Damion Schubert: Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go!


BioWare, what in the Hell is up with this answer? When exactly did you find out that you can't easily give us customizable spaceship interiors because so many triggers & associated cinematics were involved? Why drag people along with hopeful answers when you know you built a cruddy system in the first place & the only way to add or change any of it is to re-build the whole system from scratch? The 1st moment you let us know that "Everybody gets their own playership", the 1st question the public asked you is if we can customize our playerships like we could our playerhomes in SWG?

Were you lying to us then the few times one of you said we'll be getting ship customization soon? Those guys had to know that cinematics are tied to ship interiors so heavily, so either they lied or they were answering questions that they had no business answering cause how would they know the actual answer, they are just the Lead Writer?

Since your answer is more truthful now because the correct person was asked & answered it, how about thinking of alternative ideas for player housing, of giving us an area in the game world that we can decorate & call our home? How about something like an instanced apartment on Coruscant, Nar Shaddaa, Corellia or Dommund Kass? Plenty of room on the tiny planet maps to put in areas full of player apartments.

Something you want to do, but if it happens it'll be well on years into the future because your programmers just don't know how to make customizable playerships work using the Hero Engine, or any other part of the game work efficiently with the Hero Engine for that matter. I mean really, why would I want to customize my playership anyways? There's no way for me to turn on high resolution textures, what benefit is there for me to look at a fuzzy ship interior full of items I collected & placed allover me & my companon's playerbase myself? Why customize areas around stationary companions that don't actually do anything when they are hanging out doing nothing on your ship.

C'mon man, you can't give us customizable playerships or you would've learned a lesson from the other Star Wars MMO & done it already.

Here's another shining example of how story mechanics in SWTOR are limiting customization & freedom of choice for players again. I said it enough times post launch that story would be a barrier preventing social features from being in the game, I think I was right.
im sorry this isnt the galaxies 2 you wanted or expected. a ton of those things you want or find super important arent important to a large number of people. attempting to claim that the devs are dumb though for not learning from a game that not only has nothing to do with this one (other than a similer ip) but is also a completely different kind of game is ludicrous.

OmegaJinjo's Avatar


OmegaJinjo
02.24.2012 , 08:38 PM | #76
I don't care about same gender relationships at all. However, everyone should be upset over the way they are handling it. It's by far the most asked question, every week, and they ignore it every week. It's the developers being arrogant and not listening to the community on their major concerns and only picking what they care more about, which is infuriating to me. All they have to do is say something like "We aren't doing it at this time"/"early development don't expect it soon"/"actively being worked on, hope to have it done sometime this year", anything.

Danakar's Avatar


Danakar
02.24.2012 , 08:38 PM | #77
Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)

Well, this is nice that crafted custom gear can get an augment slot on a crit; but what about the sheer tons custom gear that is not crafted but gained through lockboxes/rewards/commendations/drops? People wearing these will be left out in the cold because those items would never get an Augment slot.

So I am still hoping for a means to allow people to craft Augment Slots onto existing gear (like an 'Augmentation Device'); otherwise it will simply shoe-horn everyone into only using crafted gear and looking like clones (with augment slots).

So instead of evening the playing field for everyone, you're simply shifting the problem.

First when we wanted the best performance, we all have to look like clones in our endgame pve gear. So you guys want to open up the Armoring slots and set-bonus and such for people to put in their custom gear. Awesome! Now we can look like we want to look, with the best mods and set-bonus from the endgame gear.

But now you guys apparently say that crit-crafted gear will have an augment slot. So this simply creates the exact same problem all over again.

Having an 'Augmentation Device' consumable would allow people to use them and attach Augment Slots to their favorite gear and everyone will look the way they want to look whilst also having the potential of matching their gear to endgame stats.
Danakar <Legacy name taken> - retired Jedi Knight
The Fifth Order (fell to pieces after the merge)
|||||||||||||()█╣ Subscription cancelled, thanks BW/EA

Emeda's Avatar


Emeda
02.24.2012 , 08:59 PM | #78
Quote: Originally Posted by dizzyMongoose View Post
That's not how software development works. You assign as many people as you need to get a feature working or fixed, and you spread work so people can work in parallel if there's no dependencies. If something needs one extra UI screen, you don't throw two UI artists at it. Plus, a lot of devs specialize, so pulling your elite rendering programmer so you have more bodies to do auction house refactoring is a poor idea most of the time. Simply throwing more bodies at a problem reaches diminishing returns pretty rapidly.
That why I said 1-5 things and not just one. I know you cant have all 100 people (or whatever number they have doing that stuff) on one thing. But you shouldnt have 1 person working on 10 different things with 10 other people working on 10 other different things each with different people.

I can see it now Joe goes to bob and says you ready to work on this issue? I cant right now I have a meeting with Sue about some other issue. Later on Bob tells joe ok im ready to work on that issue. Joe cant because he now has a meeting with Sue about another issue.

To when the day comes to an end everyone met with everyone else to discuss issues but nothing got done because they were talking about issues.

You dont put someone that cannot add anything useful to a project but if they can then you should so something gets done instead of everyone doing their own thing and nothing getting done.
If this game is so great then why do so many people that love the game spend all their time in the forums?

Siraakin's Avatar


Siraakin
02.24.2012 , 09:07 PM | #79
Thanks! Enjoying the little tidbits we get in these Q&As. Keep up the great work

Emeda's Avatar


Emeda
02.24.2012 , 09:09 PM | #80
Quote: Originally Posted by Lord_Karsk View Post
No minigames is beyond braindead for a star wars mmo.There is no reason
for players to hang around in cantinas.And if one is a pvp player there is nothing to do at end game. Nothing. Atrleast if there was minigames that were fun and we could bet that would be something.But no, again devs clearly prove that they dont care abput subs in the long run.It's like they actually think we will stick around when we have nothing to do.
"We love mini-games, especially the ones that speak to the heritage of KOTOR. When would something like pazaak make its way to you? Hard to say - it's not on our immediate horizon, and we'd most likely do it at a point where we want to make a large splash"

More talk to make it sound like they care but then showing they dont.

They love minigames.

But they are not going to add them because people would enjoy them. They have to wait untill they have nothing on the table to give before you get them. They need to make a large splash.

Its all about see what we did, you guys should worship us because we did this.

They dont care about if people enjoy the game as long as people are paying subs. Thats why they do the SOON crap so that they can keep you resubbing in the hopes you get something. The only way your going to get something added into the game is if its going to make a large spash and not because its going to make the game better for who is playing it.

Now I know some fanboiz will come out and still defend Bioware but they just said that they wont add something into the game that they love unless it will make a large splash. (which means end of quarter splash).
If this game is so great then why do so many people that love the game spend all their time in the forums?