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Community Q&A – Feb 24th 2012 Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Community Q&A – Feb 24th 2012 Blog Discussion
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Ozymandous's Avatar


Ozymandous
02.26.2012 , 11:10 AM | #181
Quote: Originally Posted by maybeShe View Post
Patch 1.2 is coming and what? What about transfer? When, where....Nothing!? How people can enjoy the game, from new features, from new contents, if their server is DEAD!? This game is significantly more enjoyable in high pop servers. Day by Day i get only negative from gameplay and this so sad.
It's been mentioned as something they are looking at and plan to implement.

In the mean time what do you do if your server has low pop or activity? Do what you always used to have to do in MMO's, reroll on that high pop server. In the time spent 'waiting' for this feature to be implemented you can likely have a completely new character leveled, all gear acquired again, etc.

Invictos's Avatar


Invictos
02.26.2012 , 11:27 AM | #182
Quote: Originally Posted by Terans View Post
It's not about the time it takes.

I don't mind waiting, it makes it feel more immersive, it's the loading screens there are too many.

Why didn't you design the process so that the loading of the destination planet happens while we're travelling there?
Same here. We're probably in the minority, but my feeling is that it should take a handful of minutes to travel from planet to planet. My problem is that all the travel time is on foot and in loading screens.

If the travel time in space took 2-3 minutes, with (planet) loading time folded into the trip, and the game allowed you to skip orbital stations, I think we'd get a more immediate and appropriate sense that we're traveling somewhere far away on a spaceship. As and added plus, most of the travel time would be attention-free, allowing us to use the time as we wish (managing inventory/bank, going afk for a drink, etc).

The current system feels not only like a gratuitous time sink; it feels like it's designed explicitly to punish people with lower end hardware because of the heavy emphasis on loading screens.

Smitar's Avatar


Smitar
02.26.2012 , 11:44 AM | #183
"They basically shot themselves in the foot from the get go, setting in stone that they will NEVER enhance space, ever. So its something I have decided to stop bother wishing for. This game will never have any kind of space action of any worth, for the entire life of the game."

Use the currently useless escape pod hatch to access a parasite fighter. Zone into fighter combat mini-game. Minimal changes to the current ship models/game required. They already have all the ship/fighter models that would be required, other than cockpits, and I'd be moderately suprised they couldn't lift the majority of code for the mini-game from an existing game.

Quote: Originally Posted by Ozymandous View Post
It's been mentioned as something they are looking at and plan to implement.
In the mean time what do you do if your server has low pop or activity? Do what you always used to have to do in MMO's, reroll on that high pop server. In the time spent 'waiting' for this feature to be implemented you can likely have a completely new character leveled, all gear acquired again, etc.
Sounds nice, but unfortunately, when you've got hundreds of hours invested into your various toons, legacy, PvP, social, millions of credits, maxed crafts with scads of purple procs, been through the gear grind, the thought of starting all over again from scratch make you want to hurl. I've already re-rolled onto Canderous Ordo, have to toon leveled to 30, and I'm sick of it already...I've already been here, got the t-shirt, and don't want to got through it all again.
And that is why we're seeing such a drastic drop in active players on all those scores of abandoned/deserted servers. They're either not playing, have canceled their subs, or re-rolled onto the handful of healthy active servers. And given that the healthy active server pops are remaining fairly stable or growing in pop only slightly, it isn't a good thing. Those of you on active healthy servers can continue to downplay it, ignore it, call those of us screaming for help names...but it isn't going to make the issue go away. Only way it's going to go away, is when we give up and cancel our subs in frustration, or they merge servers/allow transfers. We're screaming about the issue because we want to play the game the rest of you are, and get access to all the end game content that is currently unavailable to us due to a lack of people to play with. It's an MMO...we'd like some people to play with instead of rattling around deserted servers trying to get enough people to run OPs or get a PvP que to pop. We're not bad people, and we're still here because we really do want to play the game. Having us quit isn't good for the community, and everyone of us that gives up (and people are, everyday, and the pace is accelerating) is $15 a month less money going toward patches, fixes, and new content.

Aloro's Avatar


Aloro
02.26.2012 , 12:26 PM | #184
Quote: Originally Posted by Deewe View Post
Yeah like I'm going to buy a security key and wait 18h downtime to go to the fleet. Seems to me you aren't looking hard enough.
Huh? If you have a security key, the passes to the fleet are on a 1 hour timer. If you have a smart phone or emulator for your PC, the key is free.

MefuneAkira's Avatar


MefuneAkira
02.26.2012 , 01:02 PM | #185
  • quick travel to your ship
  • LFG tool
  • streamlining the Space Port process
  • animation/damage timing consistency changes
Cool!

  • new emotes be added to the game (No word about grab/drop to toolbar)
  • other Crew Crafting Skills
  • performance issues
  • "companion" loot roll option
Dont care

  • mini-games like swoop races or pazaak
  • compare mods/enhancements/armoring/hilts/crystals
  • able to purchase, make, or steal a new and different ship
BW has them on low priority or will not implement them, so meh.

  • Main issues that seem to be priority for SWTOR subscribers.

Still unanswered or no eta.

Odosept's Avatar


Odosept
02.26.2012 , 02:07 PM | #186
I think the thing I'm looking forward to most is more endgame craftable items. They promised they would be addressing the issue that all craftable items are obsolete compared to PvP and rewards/commendation vendor items. Crafting isn't a huge part of the game, but it is a part that should be more involved and effective. Right now, there is no real use for it other than maybe selling mats on the GTN. I'm counting on them fixing this, as I'm only learning Armstech on my alt character so that when there is better craftable items I can make them.

Krackenel's Avatar


Krackenel
02.26.2012 , 04:18 PM | #187
Will there ever be a second experience bar system with more class specific abilities/advancements for higher levels to keep some element of progression other than gear?

Paralassa's Avatar


Paralassa
02.26.2012 , 05:49 PM | #188
Hi there!

We recently had to remove some posts in this thread. Please remember that the topic of this thread is to discuss the Feb 24th Q&A Blog. It is understandable that you may want to express disappointment in questions which were not answered. However, we ask that if you would like to discuss these topics in detail to please do so elsewhere.

There is currently a thread about same-gender romance arcs and their implementation, which would include the topic of development time/costs.

Please remember that discussion (or arguments based on) real life morality, ethics, politics or religion are not appropriate for the forums. If you notice a post which goes off-topic into these areas, we ask that you please do not respond. Rather, report (flag) the post so that our Community Team can remove it.

Thanks for your understanding, and please enjoy your friendly discussion!

Nozybidaj's Avatar


Nozybidaj
02.26.2012 , 06:10 PM | #189
Quote: Originally Posted by Paralassa View Post
Hi there!

We recently had to remove some posts in this thread. Please remember that the topic of this thread is to discuss the Feb 24th Q&A Blog. It is understandable that you may want to express disappointment in questions which were not answered. However, we ask that if you would like to discuss these topics in detail to please do so elsewhere.
Just fyi.... There are lots of posts in this thread that meet this definition that have nothing to do with SGRA's. If you are going to single out one issue to be policed in this manner all issues should be treated the same.

Deewe's Avatar


Deewe
02.26.2012 , 07:25 PM | #190
Quote: Originally Posted by Frigidman View Post
**snip**

Since class missions take you to certain parts of your ship, with certain npcs, or items, or effects... they cannot easily make all those class missions work in multiple different kinds of ships (not easily anyhow).

**snip**
Sadly it matches with the OP (look below) still, If you ask they should even add AI to the NPC so they start wandering around in the ships. Everything is so static in this game.

Now about the OP:
Quote: Originally Posted by Damion Schubert
...all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us.
Seriously, hard to add and set new cinematic in new ships?
  1. You are the ones who decided to focus the game on story
  2. You decided to add companions and cinematic in space ships
  3. You knew players would require more than one house type per character (space ship)
  4. You decided not to spend time developing the needed tools to set cinematic and companions to new space ships interiors

Next time are you going to tell us it's because of the players that you added V.O. cinematic and as such can't add more quests?
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