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Official Q&A Thread for March 2nd, 2012 Q&A Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for March 2nd, 2012 Q&A Blog Post
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DragoVaughn's Avatar


DragoVaughn
02.24.2012 , 07:33 PM | #71
Is there any chance we'll get operations changed to loot locking on bosses, instead of locking us out of the whole instance each week, so we can help other members in guilds not divisible by 8 or 16 and can't get in on main raids? We could just be locked on loot for each boss once we kill it instead of locking the whole instance. Any chance this would get implemented to help smaller guilds out?

Ohnoto's Avatar


Ohnoto
02.24.2012 , 07:34 PM | #72
Can you add in the ability to keybind target markers, to make marking targets during operations quicker and easier for operation leaders?
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Zombull's Avatar


Zombull
02.24.2012 , 07:34 PM | #73
If, as I understand it, the point of orange gear is to be 100% upgradeable then how does the prospect of crit-crafted orange gear with augment slots mesh with the other non-crafted orange gear obtainable in the game?

Is every single orange gear design going to be craftable?

Lycanthrop's Avatar


Lycanthrop
02.24.2012 , 07:35 PM | #74
Are there plans to add mounts other than speeders, such as animals?

Wookieluva's Avatar


Wookieluva
02.24.2012 , 07:35 PM | #75
Any chance that a Voice chat system will be added to the game?
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Ruliya's Avatar


Ruliya
02.24.2012 , 07:35 PM | #76
When will we hear an update on what is happening with SGRA? How, and when will this be implemented?

Noxsabe's Avatar


Noxsabe
02.24.2012 , 07:36 PM | #77
Wen are we gonna get more character slots?
There is so much story and classes, i wanna play them all on same server, for crafting reasons. 8 slots is just to low in a Story Driven Game like this, 16 would be better so we can make em all if 16 is bit overboard, then 12! Thanks.
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GnatB's Avatar


GnatB
02.24.2012 , 07:37 PM | #78
As one of the crafting "upgrades" apparently scheduled for 1.2, crafted orange armor will be able to "crit" and thus have an augment slot.

These orange items will, presumably be "best in slot" at any particular level once the mods and such are slotted into them, and apparently definitely be best in slot at lvl 50 once the best raid only mods are slotted into them.

Has any thought been given into how to prevent this from making having more than ~100 or so skill in synthweaving/armortech pointless? Would seem that all one would need to make is those crit orange items, which become available at very low level, and which, incidentally, require relatively common mats, low skill, and no investment by reverse engineering.

Gweyr's Avatar


Gweyr
02.24.2012 , 07:38 PM | #79
Due to the Legacy System I want to stay on the same server and need more character slots. Will there be a way to get more character slots of a server?

KickFrenzy's Avatar


KickFrenzy
02.24.2012 , 07:38 PM | #80
Are there any plans to significantly expand the comparatively lacking character creation process?

(For example, my wife was interested in the game while watching gameplay, but completely lost interest when she saw the simplistic and limited creation options.)
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