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Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

sahrinity's Avatar


sahrinity
02.24.2012 , 10:20 AM | #251
Quote: Originally Posted by ademnus View Post
can we also remove healing scan and rapid scan? I dont want to get shot by someone who can heal.

This is absurd.
qft ^^

Erasimus's Avatar


Erasimus
02.24.2012 , 10:21 AM | #252
Quote: Originally Posted by Kalliadies View Post
My question is why doesnt a point get through your head

congradulations you can kill them, guess what so can I. But compared to other classes they still dont have a real DEFINING weakness (PvP)

Maruder - melee, sort of heal, but not really
Sniper - imobile burst, no escape, cant heal
operative, single target melee
juggernaught - melee, cant heal
I have a 50 Gunslinger and a 50 Sorcerer.

You are correct, Sorcerers don't have a real "defining weakness", but then they don't have a real "defining strength" either. They can do a lot of things reasonably well, DPS, cast a few heals, and pretty good CC.

DPS Sorcerers don't have burst but do have decent sustained damage, they can heal, but as has been mentioned as a DPS sorcerer my heals either take a long time or are weak and they will run me out of force. Yes my sorcerer can run, hide, and heal if given the chance. But how much is he contributing to winning the WZ when he does that?

Even with the Bubble Sorcerers can't stand toe to toe with any good DPS class. My Gunslinger has no problems with Sorcerers that try that he has much better burst and a pretty good assortment of damage mitigation, cc, etc.

For the running Sorcerer I use leg shot on my Gunslinger or debilitate I think it is called on my Sniper (yes I have a sniper also). Once the bubble is down they go down pretty fast and the bubble bursts quickly

Bottom line - While there are a number of balancing issues in the game for a variety of classes the kinds of changes advocated here for Sorcerers/Sages would completely change the character of the class and I don't believe that is necessary.
"Give light and the darkness will disappear of itself."

KiranK's Avatar


KiranK
02.24.2012 , 10:22 AM | #253
Quote: Originally Posted by iceperson View Post
so you'd be cool if tanks had to get into tank stance to use any tanking ability? like defensive CDs, tank tree abilities, taunts? oh, and to be fair they'd have to be in the non-tank stance to do any dps abilities too. i mean, it's got to be "fair"
As opposed to Sorc/Sages who can do anything any time any where? You don't even have a leg to stand on. You're drawing parallels that neither exist nor apply. Connecting dots that are worlds apart. Tanks are ALREADY limited by stance. Sorc/Sage is limited by... nothing. Yea, still /signed. BTW, damage is a part of tanking. You need to do damage to hold threat. That argument falls flat on its face too.
There's no QQing in baseball.

Barzarel's Avatar


Barzarel
02.24.2012 , 10:23 AM | #254
Quote: Originally Posted by Panneiros View Post
tbh ive found playing healer sorc is the best spec for pvp so far- if i so much as look at a warzone in a sorc dps spec i get instantly focused and die immediatly. yeah, every now and then i might get off a force speed that isnt immediatly snared and heal up, but even if that happens it means ive got significantly less force to damage with anyway. LoS has always been the way mmo pvp works for classes like sorcs, you just have to learn to counter it. and to be fair, theres really not that much damage in a sorc once you actually fight them properly. in my opinion its all these trooper gunning me down in seconds that are the problem atm :P but im not shouting for a nerf there
What makes it more ironic is that commando and mercs when composing to together more than one, can actually nullify ones armor close to completely, giving that stacks from grav rounds and tracer missile, be added by several at ones. effectively when stacked to 5 by 3 persons can debuff you for 60% your armor, add that into their stance giving them another 35% that almost armor -100%, but somehow this doesn't have any focus at all, people are far more worried about being snared by a sorcerer.

sahrinity's Avatar


sahrinity
02.24.2012 , 10:26 AM | #255
Quote: Originally Posted by KiranK View Post
As opposed to Sorc/Sages who can do anything any time any where? You don't even have a leg to stand on. You're drawing parallels that neither exist nor apply. Connecting dots that are worlds apart. Tanks are ALREADY limited by stance. Sorc/Sage is limited by... nothing. Yea, still /signed. BTW, damage is a part of tanking. You need to do damage to hold threat. That argument falls flat on its face too.
Our damage output is limited by stances, guard requires tank stance, the only thing you can do in dps stance is your taunt/aoe taunt. Not to mention what is said here, if you nerf damage output in tank stance then we don't hold threat and can't do our job in PVE. This game is not about a balanced 1 vs 1 in pvp. Making any of these ridiculous changes will severely cripple PVE viability. Rather than whining about sorcerers in pvp how about you organize your group and burst them down. Teamwork FTW.

Deimosmp's Avatar


Deimosmp
02.24.2012 , 10:31 AM | #256
Want to know why Sorcs/Sages don't need stances?

Because depending on their spec they have either limited damage or healing already. Silly carebears should just stop PvPing entirely.

Deimosmp's Avatar


Deimosmp
02.24.2012 , 10:38 AM | #257
.....

LancelotOC's Avatar


LancelotOC
02.24.2012 , 10:39 AM | #258
You guys complaining about big numbers in damage and heals from Sorcs/Sages aren't paying attention. Those players are hurting themselves pre match for a damage boost and healing unhurt people for a heal boost.

What they are doing is medal farming by exploiting the way the game records healing and damage for medals.

I don't know if this even needs fixing because eventually everyone will be a BM with all teh gear, even if the sorcs/sages get there a week earlier than others by exploiting this hole for medals it's of little consequence in the big picture.

jellosandwich's Avatar


jellosandwich
02.24.2012 , 10:40 AM | #259
Quote: Originally Posted by Surgin View Post
Hey it costs 30 force! We wont mention that 1% of 600 is 6 and its channeled for 6 seconds making an uninterrupted cast give you 6 more force than it used while not counting the 6 seconds of regular force regen that happens as well
Sure sounds like you know what you're talking about.

Maybe I missed the trainer when he gave me a 6 second channel on Force Lighting, because mine's only 3.

The ACTUAL math is that Force Lightning COSTS 6 force not including natural regen. A full force lightning channel is 4 ticks (once on application, once per second thereafter), thus returning 24 force at an initial cost of 30.
Error finding Signature:0

EternalFinality's Avatar


EternalFinality
02.24.2012 , 10:51 AM | #260
Quote:
I mastered sage/sorc when WoW came out....except I had to shift in and out of shadow form to heal, and my main nuke didn't proc as a instant, and I didn't get instant polymorph, a ranged hammer of justice and a sprint...People could also dispel/purge my bubble and if I got interrupted my entire tree was locked out. I couldn't happily use all of my spells except 1. As for fear? Knockback/root is way better and warriors could go immune to your fear in WoW and wreck your face.
This about sums it up.