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Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

Tumri's Avatar


Tumri
02.23.2012 , 10:26 PM | #171
Quote: Originally Posted by AntoniusDelitan View Post
You're wrong. Bubble scales with healing power only. Not health.

From Torhead.com - At level 50, Static Barrier absorbs 1162 + 327% of Force Healing Bonus before talents.


Also, your calculations putting light armor + bubble = Medium armor = heavy armor are wrong.

A sorc in full PvP gear barely tops 16k HP. A jugg in PvP gear is commonly sporting over 23k. It's a simple fact you quite conveniently forgot to mention. Redo your time to live calculations accordingly.
It definitely does scale with health. The formula is....

[Static Barrier Absorb] = (0.164*Health) + (3.27 * Healing Power)

http://www.torhead.com/ability/VIBtDV/static-barrier

Healing Power = (Power*0.17) + ([Main Stat]*0.14)

Main Stat in this case would be Willpower.


Every class has the same amount of health if they use the same mods(with different main stat).

http://www.swtor.com/community/showt...302206&page=45

Scroll down a bit. Someone made the exact argument(like many others) that Sorcerers were somehow Endurance-Challenged as a class when in reality it's the result of mods.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Emperor_Troll's Avatar


Emperor_Troll
02.23.2012 , 10:35 PM | #172
Quote: Originally Posted by RedMix View Post
Flat out prevent them from casting heals/shield while in DPS stance or make them take 2x as long to cast them or something. these Sorcs doing 500k Dmg and Healing at the same time is just ridiculous.
your numbers don't mean squat. your team probably had a bunch of people with a similar skill and competence level as you so you got crushed.

the real issue is your lack of understanding (you're far from alone so don't worry) for pvp. i suggest that you improve your pvp skills, understanding of the classes and pvp systems before you come back to complain again.

Acyu's Avatar


Acyu
02.23.2012 , 10:43 PM | #173
Quote: Originally Posted by Tumri View Post
It definitely does scale with health. The formula is....

[Static Barrier Absorb] = (0.164*Health) + (3.27 * Healing Power)

http://www.torhead.com/ability/VIBtDV/static-barrier

Healing Power = (Power*0.17) + ([Main Stat]*0.14)

Main Stat in this case would be Willpower.


Every class has the same amount of health if they use the same mods(with different main stat).

http://www.swtor.com/community/showt...302206&page=45

Scroll down a bit. Someone made the exact argument(like many others) that Sorcerers were somehow Endurance-Challenged as a class when in reality it's the result of mods.

It's not scaled to health. It's scaled to MAXIMUM HEALTH.

Difference? Max health is constant by level and unaffected by gear.

The 16.4% of max health at lvl 50 is 1161.94.

The only thing that changes how much a bubble absorbs at each level is healing power and talent.

Panzerbase's Avatar


Panzerbase
02.23.2012 , 10:48 PM | #174
Quote: Originally Posted by Surgin View Post
I was just thinking this.... they killed assasin/shadows hybrid spec by making stance dancing impossible and there wasn't a huge uproar about assassins to begin with.
If they don't fix them people are gone, enough said, quit playing games Bioware and get it done.
Damn you've been sliced in two.

Relith's Avatar


Relith
02.23.2012 , 10:50 PM | #175
Quote: Originally Posted by Surgin View Post
Hey it costs 30 force! We wont mention that 1% of 600 is 6 and its channeled for 6 seconds making an uninterrupted cast give you 6 more force than it used while not counting the 6 seconds of regular force regen that happens as well
See, you are trying to discuss a possibly valid point, and you make the entire "nerf sorcs" argument appear stupid due to its association with your ignorance. If you are going to spout facts, first make certain they are facts and not just something you made up on the spot? Or are you confusing force lightning with the ae?

le sigh. Yeah, you looked at torhead for 15 seconds, now you are a master.

Wesleyhjw's Avatar


Wesleyhjw
02.23.2012 , 10:52 PM | #176
Quote: Originally Posted by TetraCleric View Post
That means I have to raid more. And unfortunately, my guild isn't really a raiding guild, we raid when we're bored. And my server doesn't have much of a market for the 58 mods, so buying them is out of the question right now until more people are able to get them, don't need them, and will sell them.

What I don't get is why you would waste points on a crit/surge relic/adrenal for an extra 2& crit? You should be timing their use with Recklessness, so that 2% is essentially unneeded. You get much bigger returns through power every time.
use champion gear to swap.

youre right that the power trinket gives a higher dps then the crit one. not by much but its higher. but burst > dps in killing a player due to the erratic nature the dmg is received.

Excidium's Avatar


Excidium
02.23.2012 , 10:53 PM | #177
I don't like fighting them either but this is a very ridiculous request. What's next, tanks should only be allowed to Taunt while on the tank stance?
Excidia @ Jung Ma

SlimeLVLOne's Avatar


SlimeLVLOne
02.23.2012 , 10:58 PM | #178
Here's how I see things. This will come out as completely selfish, maybe even rude, but here goes.

Currently, I play a Fat BH-Powermech Chiss, ST/Pyro spec.

Currently level 39

Currently enjoying it because no matter what class/spec I face, I have a chance of either being taken down or taking them down.

Playing this class I do not find anything wrong or unbalance, as of yet, maybe I haven't pvped enough to say but I'm somewhere around 33 valor, so I could say I have enough experience.

So what I'm trying to say is.. Maybe some of the whiners aren't really good at pvp?

I apologize if that offends you.

Wesleyhjw's Avatar


Wesleyhjw
02.23.2012 , 11:03 PM | #179
Quote: Originally Posted by TetraCleric View Post
It's a dps loss because of the new DR on surge though. More power is better, and 58 mods have more crit.

I'd also like to point out that more alacrity is a DPS increase because of Lightning Barrage.

Anyways, I'm leaving for a bit, I'll reply more when I get back home.
ideally we should stack power. in truth there is no real way we can stack power atm. The closest being a +power+surge mod which is extremely rare.

DR on surge is negligible at best, simply because the nerf affects every other class as well. its still one of the best stats you can have atm

alacrity is useless as only 1 spell uses it. full BM is like what 350 alacrity which gives 10% faster activation for 1 spell. i rather allocate it to crit/power + surge which affects every single spell including force lightning

Tumri's Avatar


Tumri
02.23.2012 , 11:04 PM | #180
Quote: Originally Posted by Acyu View Post
It's not scaled to health. It's scaled to MAXIMUM HEALTH.

Difference? Max health is constant by level and unaffected by gear.

The 16.4% of max health at lvl 50 is 1161.94.

The only thing that changes how much a bubble absorbs at each level is healing power and talent.
That's completely false and I'm guessing you made that up on the spot. It scales with maximum health not BASE health(which is constant by level). You got base and maximum health mixed up. If it worked off base health a Sorcerer with 1800 Willpower and 500 power would have a ~2.3k Static Barrier and we all know that's completely untrue.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com