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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Chewpaco's Avatar


Chewpaco
02.24.2012 , 08:40 PM | #811
Quote: Originally Posted by Arnathis View Post
This just sounds like a grind that was more a test of perseverance than a measure of skill.

Companies have figured out people don't enjoy "the grind." If you're gonna ask people to pay a monthly sub then you better keep new content coming.
Well - the fun of it was, the minute you thought you had done enough farming and getting everyone geared up enough to move on, you were given a swift kick in the you know what to let you know you arent as good or geared as you think you are.

This happened routinely. Not only did it test your skill, but it tested your merrit. It tested your patience. It tested your social skills and civility. It tested every single aspect of your being in an MMORPG.

Not just if you can execute a rotation that macro'd to a 2 button mash fest and move out of the nasty fire that you have seen on youtube 100 times.

It was harder. There isn't even a debate. It was harder.

Blavatsky's Avatar


Blavatsky
02.24.2012 , 08:40 PM | #812
Quote: Originally Posted by Forsbacka View Post
So answer my question since WOW was so easy for you and your guild, did you kill with or without vent and meters following bosses, Vanilla: Viscious, Ouro, C'Thun, 4 HM, KT. In TBC: Gruul on first weeks prenerf, M'uru, Kil'jaeden. In Wrath: HC Mimiron, Yogg saron with 0 guardians, Algalon, HC Lich King. Did you kill most hardest fight in MMORPG gaming history, HC Ragnaros in Cata. Did you kill anything that was considered to be hard at any given time? I thought so
you actually typed out all those boss names? lol

What are you trying to prove , is your life at stake here?

Forsbacka's Avatar


Forsbacka
02.24.2012 , 08:42 PM | #813
Quote: Originally Posted by Blavatsky View Post
Why are you so upset , what is at stake here for you?
People talking about things they have no clue about. HC raiders wants challenging content which nightmare modes were supposed to be and before they release combat logs/meters there cant be any, except content that is made challenging for the reason that you dont know is other people in your group good or not.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 08:43 PM | #814
Quote: Originally Posted by Blavatsky View Post
you actually typed out all those boss names? lol

What are you trying to prove , is your life at stake here?
Not really, just worried about end game content for decent gamers and if there ever will be any.

Arnathis's Avatar


Arnathis
02.24.2012 , 08:44 PM | #815
There's over 22,000 guilds that have killed at least 1 heroic boss in wow's current raid tier. That first heroic boss is tougher than any nightmare mode in swtor right now.

Despite it's better graphics and the Star Wars brand, very very few of those players are going to leave wow's extremely fluid combat system and finely tuned bosses to come to the dumbed down bosses and clunky UI you find here. It's like going from a Maserati to a Toyota.

Blavatsky's Avatar


Blavatsky
02.24.2012 , 08:44 PM | #816
i just want dual spec

Chewpaco's Avatar


Chewpaco
02.24.2012 , 08:49 PM | #817
Quote: Originally Posted by Forsbacka View Post
So answer my question since WOW was so easy for you and your guild, did you kill with or without vent and meters following bosses, Vanilla: Viscious, Ouro, C'Thun, 4 HM, KT. In TBC: Gruul on first weeks prenerf, M'uru, Kil'jaeden. In Wrath: HC Mimiron, Yogg saron with 0 guardians, Algalon, HC Lich King. Did you kill most hardest fight in MMORPG gaming history, HC Ragnaros in Cata. Did you kill anything that was considered to be hard at any given time? I thought so
I killed every Boss up to through the Lich King. Can't tell you for certain when I killed them all whether it was prenerf or not. It was probably after the nerfs, because you knew at some point that company was going to nerf everything anyways - making a complete joke out of all the content they jsut spent millions of dollars designing. And like I said - that game could never hold my attention for long enough stretches of time anyways. Because guilds were blowing through their endgame content 1 month after release.

Top guilds in EQ were never clearing content so quick. Because the encounter curve was too vast - it just took more time.


When I was still raiding in WoW - I didn't have the time it took to race through expansions at the speed of light to be in guilds going for server firsts. I knew Blizzard would dumb everything down like they always do.

Nerf in EQ? Keep dreaming. Content made easier so the masses could get through it? Keep dreaming.

You think its' bugged? Sorry - working as intended, try another strat.

Arnathis's Avatar


Arnathis
02.24.2012 , 08:49 PM | #818
Quote: Originally Posted by Chewpaco View Post
Well - the fun of it was, the minute you thought you had done enough farming and getting everyone geared up enough to move on, you were given a swift kick in the you know what to let you know you arent as good or geared as you think you are.

This happened routinely. Not only did it test your skill, but it tested your merrit. It tested your patience. It tested your social skills and civility. It tested every single aspect of your being in an MMORPG.

Not just if you can execute a rotation that macro'd to a 2 button mash fest and move out of the nasty fire that you have seen on youtube 100 times.

It was harder. There isn't even a debate. It was harder.
The boss or the grind was harder? Cause to me it just sounds like the grind was harder.

Also, there IS a debate. Your opinion, especially when you obviously haven't cleared heroic modes in wow, isn't the be all end all.

Arnathis's Avatar


Arnathis
02.24.2012 , 08:55 PM | #819
Quote: Originally Posted by Chewpaco View Post
I killed every Boss up to through the Lich King. Can't tell you for certain when I killed them all whether it was prenerf or not. It was probably after the nerfs, because you knew at some point that company was going to nerf everything anyways - making a complete joke out of all the content they jsut spent millions of dollars designing. And like I said - that game could never hold my attention for long enough stretches of time anyways. Because guilds were blowing through their endgame content 1 month after release.

Top guilds in EQ were never clearing content so quick. Because the encounter curve was too vast - it just took more time.


When I was still raiding in WoW - I didn't have the time it took to race through expansions at the speed of light to be in guilds going for server firsts. I knew Blizzard would dumb everything down like they always do.

Nerf in EQ? Keep dreaming. Content made easier so the masses could get through it? Keep dreaming.

You think its' bugged? Sorry - working as intended, try another strat.
You DID NOT kill heroic lich king, ever. I'd bet my life on it. You would remember it.

Stop talking out your a**.

Also, respond to my post from a few pages back please, the one about meters, logs and addons being part of the evolution of gaming. You conveniently ignored it.

Chewpaco's Avatar


Chewpaco
02.24.2012 , 09:01 PM | #820
Quote: Originally Posted by Arnathis View Post
The boss or the grind was harder? Cause to me it just sounds like the grind was harder.

Also, there IS a debate. Your opinion, especially when you obviously haven't cleared heroic modes in wow, isn't the be all end all.
How many guilds do you think would be clearing content in WoW without the assistance of a site like TankSpot?

I argue very few. Sure you could read about what you are going to see in old EQ days. But you can pretty much experience the fight 100 times before you ever set foot in it today watching ayoutube vid.

All of these factors contributed to the difficulty of succeeding back then.

When you ask if the Boss or the grind was harder. I will say the encounters were harder. There was more going on. There were adds that needed to be kited with aoe's with enrage timers with death touches. Bane damages where you had to have a balanced group of blunt weilders, slashing weilders, peircing weilders - fire damage, holy damage. You couldn't just swap specs and micromanage every little thing.

But developers were afforded more imagination with encounter design and difficulty, because they wern't strangled by the tiny raid compositions that the 16- 20 man raid community holds them to todday.

Everything about it was different. It was bigger, it took longer, it had more going on, it was harder.

It felt epic. I can't even get excited about doing anything in a 8 man group. Really? An 8 man raid? How much do really think can really be happening in an encounter with 8 players in it?