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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
First BioWare Post First BioWare Post

Chewpaco's Avatar


Chewpaco
02.24.2012 , 06:27 PM | #781
Another word for you to digest: Enabler.

Such a negative connotation with that word. We associate it with people that continue to support negative behavior, by providing them with the means to do so.

A parent that continues to give money to a drug addicted child: Enabler

A gaming company that gives a combat parser to the portion of its' community that likes to act elitest, exclusionary, and combative in general social chat channels: Enabler

I don't want BioWare to pave the road for toolbags.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 06:39 PM | #782
Quote: Originally Posted by Loendar View Post
Though if you ARE talking about hardest MMO boss fights in MMO history then you are talking about EQ1 raids. WoW raids aren't even a blip on the radar compared to those and certainly aren't the 'hardest ever devised' - even today there are much harder raids in EQ2 that haven't even been seriously touched.

It isn't rose-colored glasses really - just a different time and entirely different skill set trying to coordinate 72 different people on the same target without aid of voice, add-ons, screen prompts, etc. - things that most modern MMO's utilitize to make the process manageable.

/derail off
Reported for trolling, EQ1 massive raids got nothing else to do with hardeness that to find 70% of raid that didnt die during the encounter. You cant compare a small game with massive raids which allowed lots of people to die during the combat to a game that that had fights where was over 10 times more competition in raid spots and with fights that didnt allow mcuh mistakes and every member to be up to their game. Hardest EQ1 raids where about half of naxx level in terms of difficulty and that wasnt anything compared to hardest encounters after that where pinnacle is HC Ragnaros which is no doubt , hardest boss fight that MMOS ever seen.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 06:44 PM | #783
We already found a common ground on this issue, BW already stated that combat logs are coming, week from that there will be damage meters. Why not give a tool for guilds where guild leader can decide if the guild will use an guild feature "damage meters" or not. Raid wide meters would be only used by guilds and flashpoints+ pug operations wont have that tool in use. Give one good reason. That would allow us to have harder content when guilds can single out people that needs help or gets replaced, depending on guild policies ofc.


This thread wasnt about if they are adding combat logs/meters or not since it is 100% sure that there will be combat logs and about week after that meters, it was about ETA on combat logs.

Loendar's Avatar


Loendar
02.24.2012 , 06:54 PM | #784
Quote: Originally Posted by Forsbacka View Post
Reported for trolling, EQ1 massive raids got nothing else to do with hardeness that to find 70% of raid that didnt die during the encounter. You cant compare a small game with massive raids which allowed lots of people to die during the combat to a game that that had fights where was over 10 times more competition in raid spots and with fights that didnt allow mcuh mistakes and every member to be up to their game. Hardest EQ1 raids where about half of naxx level in terms of difficulty and that wasnt anything compared to hardest encounters after that where pinnacle is HC Ragnaros which is no doubt , hardest boss fight that MMOS ever seen.
Sleeper - nothing has come close since - actually changes the server permanently.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 07:04 PM | #785
Quote: Originally Posted by Loendar View Post
Sleeper - nothing has come close since - actually changes the server permanently.
You are a joke. game played by a small amount of players when min/maxing wasnt the thing downing 70 people raid content with 15 people dead compared to 20 man raid of best players in the world in the game with 12 million players and it took 500 wipes to get a world first kill. None of EQ1 top guilds wouldnt even downed Muru, HC firefighter, 0 yogg or HC rag in any given time frame. But hey, times change, players get lot better generally etc.

What comes to ToR NM raiding, it is a lousy joke and slap to any decent players face but hey, even ultra casuals can clear it, EA likes money, perfect formula, not for very long though.

Loendar's Avatar


Loendar
02.24.2012 , 07:14 PM | #786
Quote: Originally Posted by Forsbacka View Post
You are a joke. game played by a small amount of players when min/maxing wasnt the thing downing 70 people raid content with 15 people dead compared to 20 man raid of best players in the world in the game with 12 million players and it took 500 wipes to get a world first kill. None of EQ1 top guilds wouldnt even downed Muru, HC firefighter, 0 yogg or HC rag in any given time frame. But hey, times change, players get lot better generally etc.

What comes to ToR NM raiding, it is a lousy joke and slap to any decent players face but hey, even ultra casuals can clear it, EA likes money, perfect formula, not for very long though.
Someone woke up on the wrong side of the bed this morning.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 07:19 PM | #787
Quote: Originally Posted by Loendar View Post
Someone woke up on the wrong side of the bed this morning.
Okey.

Alexbeav's Avatar


Alexbeav
02.24.2012 , 07:25 PM | #788
I'm very interested in new information about the combat log.

When will it arrive, and what will it provide, since they've mentioned that it will allow players to measure their performance, is what I want to know.

Too much to hope for 1.2 ?
Mature PvE Guild - Frostclaw EU

Rasstavad's Avatar


Rasstavad
02.24.2012 , 07:31 PM | #789
Quote: Originally Posted by Alexbeav View Post
I'm very interested in new information about the combat log.

When will it arrive, and what will it provide, since they've mentioned that it will allow players to measure their performance, is what I want to know.

Too much to hope for 1.2 ?
Too much to hope, unfortunately. Too many bads from other games zipped over here when they found out they could hide their incompetencies in this star wars skinned Hello Kitty Island.... although to be fair, Hello Kitty Island has a combat log.

Chewpaco's Avatar


Chewpaco
02.24.2012 , 07:34 PM | #790
Quote: Originally Posted by Forsbacka View Post
You are a joke. game played by a small amount of players when min/maxing wasnt the thing downing 70 people raid content with 15 people dead compared to 20 man raid of best players in the world in the game with 12 million players and it took 500 wipes to get a world first kill. None of EQ1 top guilds wouldnt even downed Muru, HC firefighter, 0 yogg or HC rag in any given time frame. But hey, times change, players get lot better generally etc.

What comes to ToR NM raiding, it is a lousy joke and slap to any decent players face but hey, even ultra casuals can clear it, EA likes money, perfect formula, not for very long though.
I'm gonna have to say you are wrong. Why? Because I have done them both - have you?

Ragnaros was a tank and spank fight that required high fire resist - knock back and get back in there. Wow, pretty tough.

Try clearing the Plano of Water with 72 people, fighting under water, grouping up tons of adds, burning them fast enough, maintain agrro on boss, skilled pulling of waves as to not overwhelm your aoe party, or your healers - and beat the enrage timer.

Don't tell me about you little 40 man with a knockback that required Fire resist.

It's been so long, but i beleive the timer on the one encounter in Plane of Water, was concentrated, focused effort of over an hour.

15 minutes max for a boss fight today of sustained effort. Less people to make less mistakes? I was going to be nice, but Rag would be the pet dog in the plane of water.

Furthermore - where do you think WoW raiders came from? Where do you think they learned every skill it takes to raid? EQ my friend.


**EDIT**

BTW - all of this was done without a combat parser - or vent for that matter. Leaders had to make decisions about if druids and pallies are healers or aoe stunning dps. You adapated to the strength of your raid group. You didn't boot and kick and exlude based on a parse. You evaluated the problem at hand, and you solved it. True raid leaders, like back then - consulted other members to get a concensus, and attacked it again with adjustments. Today - 1 guy says your parse sux. kthxbye.

**EDIT 2**

Also - only about 20% of the playerbase was clearing the Plane of Time before the next expansion came out. The other 80% cleared it when they leveld to 65, and outgeared it some. But still - groups were whiping because they lacked the group coordination it took.

I NEVER saw 1 WoW raid where the playerbase was whiping when out leveling and out gearing the encounter by 5 levels. Why? Because the fights were harder in EQ.