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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Forsbacka's Avatar


Forsbacka
02.23.2012 , 04:59 PM | #541
Quote: Originally Posted by Chewpaco View Post
Wrong.

Guilds were taking down cutting edge content long before DPS parses were available. They will continue to take them down in the future.

Guilds are taking down the Nightmare Mode encounters now without a parse.

They will continue to do so in the future.

Min/maxing is not essential for anything. I repeat - add a target dummy with a parser, so you can optimize your spec and rotations if you need to.

Leave the social plague that infests other games - right where it is.
Reason for this is that nightmare modes are easier than normal bosses in other games. I said there is SUPOOESED to be 3 levels for players of different skilllevels and dedication. Nightmare modes are SUPPOSED to be for serious raiders and easier modes SUPPOSED to be for not so serious raiders. As you said that is clearly not the case atm, but BW has stated that they are adding combat logs and atfer that there will be meters also, then they can do harder content into the game.

Its not a shame to do normal and hardmodes if youre not so into the raiding but original idea behind having 3 difficulty levels was to make content for casuals aswell to hardcores.

Arnathis's Avatar


Arnathis
02.23.2012 , 05:04 PM | #542
Okay look, BW obviously implemented three different tiers of operations for a reason right? Can we agree on that?

Personally I don't think it was to just let everyone clear everything within a week of it's release, they'll have to spit out new content at an unsustainable rate.

I think it was to offer content that attracts the widest array of players possible.

Currently, nightmare modes are being cleared even by the most casual of casuals. I don't think this is the end goal they had in mind. It's possible they've deliberately left out combat logs and meters to allow themselves time to collect data and work a lot of other issues out before having to spend time and resources tuning fights to the exact difficulty they want.

I stated in a post earlier, there are over 22,000 guilds in wow that have killed at least one heroic mode boss in its current raid tier on either 10 man or 25 man. Heroic modes in WoW are far tougher than nightmare modes in swtor at the moment. Anyone who acts like the people looking for challenging content are too small a populace to count for anything needs to think again. Do the math.

Again, nobody is looking to make all content so hard that it takes hundreds of wipes to kill a boss. However, a lot of people would like a difficulty level where this kind of challenge is open to them if they want it. Without logs or meters or addons there will be no way to create these types of challenges. Sure you can make a boss hit extremely hard or have an insane amount of health but eventually that get's boring. If you watch the video I posted earlier in this thread you can see just some of the mechanics that wouldn't be possible without these features.

Chewpaco's Avatar


Chewpaco
02.23.2012 , 05:04 PM | #543
Quote: Originally Posted by Taroen View Post
Still waiting for you to not fail that encounter...

You now have 2 tanks 3 healers (because you made one dps now lol) and 11 dps.

Still wiping. Wonder why..? Except now you dont have enough heals because you asked a random heal spec to add his meager dps to the fight... plus people are dying to lack of heals because you had no way of knowing which healer was lowest and probably chose poorly.

So... Which of your dps is underperforming...? And why would you choose to switch a heal to dps when you have no idea who the lowest healer is..?
Because that's what Trial and Error is all about and raiding with a guild is all about. It is about going through struggles as a group together, overcoming those struggles as a group together, and succeeding.

MMO raiding is not about 1 attempt at a Boss - whipe to an enrage timer, run a parse - and boot the lowest performing member. Running raids like that is for punk sissies. The Hardcore guilds don't do this. They understand that perhaps it is situational awareness learning curves that need to be experienced before fully getting the encounter.

DPS parses severley hinder this learning curve for players, because there ends up being too many toolbags interpreting data incorrectly, and making quick snap decisions that they arent qualified to make. This is part of the reason these parses hurt communities.

Forsbacka's Avatar


Forsbacka
02.23.2012 , 05:09 PM | #544
Quote: Originally Posted by Chewpaco View Post
Because that's what Trial and Error is all about and raiding with a guild is all about. It is about going through struggles as a group together, overcoming those struggles as a group together, and succeeding.

MMO raiding is not about 1 attempt at a Boss - whipe to an enrage timer, run a parse - and boot the lowest performing member. Running raids like that is for punk sissies. The Hardcore guilds don't do this. They understand that perhaps it is situational awareness learning curves that need to be experienced before fully getting the encounter.

DPS parses severley hinder this learning curve for players, because there ends up being too many toolbags interpreting data incorrectly, and making quick snap decisions that they arent qualified to make. This is part of the reason these parses hurt communities.
Im glad that ToR has so great community unlike almost every MMORPG in past 15 years with logs and parsers. Never seen this much carebear people in a mmorpg that thinks they are entitled to clear all content. What comes to hardcore guild,s thats exactly how they work if they got the data, now its all just down to guessing. There is no trial/erro on personal level atm, just people guessing whos bad and whos not.

Anyway, dmg logs and parsers are gonna come like BW said, this thread is about ETA on it.

Taroen's Avatar


Taroen
02.23.2012 , 05:09 PM | #545
Quote: Originally Posted by Chewpaco View Post
Because that's what Trial and Error is all about and raiding with a guild is all about. It is about going through struggles as a group together, overcoming those struggles as a group together, and succeeding.

MMO raiding is not about 1 attempt at a Boss - whipe to an enrage timer, run a parse - and boot the lowest performing member. Running raids like that is for punk sissies. The Hardcore guilds don't do this. They understand that perhaps it is situational awareness learning curves that need to be experienced before fully getting the encounter.

DPS parses severley hinder this learning curve for players, because there ends up being too many toolbags interpreting data incorrectly, and making quick snap decisions that they arent qualified to make. This is part of the reason these parses hurt communities.
Still waiting...

You don't know which healer was the lowest, so how did you choose him..?

Your DPS is slow, and you're wiping to the boss' enrage. Which DPS is slow... and why?

Hardcore guilds use the data. They know how to interpret it in the context of the fight mechanics. Obviously you've never been in one.

And... again... I'm glad you're not a real raid leader.

Menisong's Avatar


Menisong
02.23.2012 , 05:09 PM | #546
Quote: Originally Posted by Chewpaco View Post
Because that's what Trial and Error is all about.
And there you have it. Chepaco has one problem solving technique in his toolbag....trial and error. Some of us want a variety of tools to improve our game play..not just limited to trial and error.

Arnathis's Avatar


Arnathis
02.23.2012 , 05:10 PM | #547
Quote: Originally Posted by Chewpaco View Post
Because that's what Trial and Error is all about and raiding with a guild is all about. It is about going through struggles as a group together, overcoming those struggles as a group together, and succeeding.

MMO raiding is not about 1 attempt at a Boss - whipe to an enrage timer, run a parse - and boot the lowest performing member. Running raids like that is for punk sissies. The Hardcore guilds don't do this. They understand that perhaps it is situational awareness learning curves that need to be experienced before fully getting the encounter.

DPS parses severley hinder this learning curve for players, because there ends up being too many toolbags interpreting data incorrectly, and making quick snap decisions that they arent qualified to make. This is part of the reason these parses hurt communities.
I don't think anyone's gonna use a meter to kick a player doing a couple hundred dps lower on a fight. But if it's more like they're doing half the damage of someone of the same class/spec/gear level I think they should be held accountable for it, you don't?

I don't identify with the "everyone gets a trophy" mentality sorry. I'm not into backpack achievements, I like to feel like I earned the rewards I got.

Chewpaco's Avatar


Chewpaco
02.23.2012 , 05:11 PM | #548
Quote: Originally Posted by Taroen View Post
Still waiting for you to not fail that encounter...

You now have 2 tanks 3 healers (because you made one dps now lol) and 11 dps.

Still wiping. Wonder why..? Except now you dont have enough heals because you asked a random heal spec to add his meager dps to the fight... plus people are dying to lack of heals because you had no way of knowing which healer was lowest and probably chose poorly.

So... Which of your dps is underperforming...? And why would you choose to switch a heal to dps when you have no idea who the lowest healer is..?
You truly beleive that those 4 healers are all being stretched to the very limit of their abilities just to keep everyone alive?

This is where you are so wrong. How many raid encounters have I finished in the past with 50% of my mana left as a healer, and a DPS was booted for having the lowest parse? A TON, and it's wrong. Raid leader could have asked for healers to contribute a little on the dps side.

But raid leaders that min/max like nazi's don't run raids this way anymore, because they think they know it all -

You know nothing.

EternalFinality's Avatar


EternalFinality
02.23.2012 , 05:13 PM | #549
Quote: Originally Posted by Chewpaco View Post
You truly beleive that those 4 healers are all being stretched to the very limit of their abilities just to keep everyone alive?

This is where you are so wrong. How many raid encounters have I finished in the past with 50% of my mana left as a healer, and a DPS was booted for having the lowest parse? A TON, and it's wrong. Raid leader could have asked for healers to contribute a little on the dps side.

But raid leaders that min/max like nazi's don't run raids this way anymore, because they think they know it all -

You know nothing.
So, you going to answer my questions or not? It's clear you're dodging them.

Forsbacka's Avatar


Forsbacka
02.23.2012 , 05:14 PM | #550
Quote: Originally Posted by Chewpaco View Post
You truly beleive that those 4 healers are all being stretched to the very limit of their abilities just to keep everyone alive?

This is where you are so wrong. How many raid encounters have I finished in the past with 50% of my mana left as a healer, and a DPS was booted for having the lowest parse? A TON, and it's wrong. Raid leader could have asked for healers to contribute a little on the dps side.

But raid leaders that min/max like nazi's don't run raids this way anymore, because they think they know it all -

You know nothing.
Obviously you havent done any serious raiding. Also how much mana healer has at end doesnt really say anything meaningfull.