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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Forsbacka's Avatar


Forsbacka
02.23.2012 , 03:23 PM | #421
Quote: Originally Posted by Loendar View Post
And - at the end of the day - it matters why? We win.
And IF they add harder bosses and you start losing? You ask all 16 players that are they good and all say yes, what then?

Xneco's Avatar


Xneco
02.23.2012 , 03:24 PM | #422
Quote: Originally Posted by Frostvein View Post
...because if the boss doesn't die we have very little information on what went wrong or how to fix it?
I especially love people dying on Soa...

guildie: "I die"
me: "to what?"
guildie: "dunno, big numbers flashed on screen and I was dead"
me: "..."

We had a sniper on consecutive attempts get one shot during p2 > p3 transition. No idea what caused the damage.
Xmiles - Powertech
The Twin Spears - US

Forsbacka's Avatar


Forsbacka
02.23.2012 , 03:24 PM | #423
Quote: Originally Posted by Loendar View Post
I'm not lost - you are playing the wrong game.

This is a casual game, not a hard core one.

You are looking for something that doesn't exist here and even admit it above and then want to change the game to accomodate your playstyle. Good luck with that.
Nightmare modes are supposed to be "hardcore" Hence 3 different difficulty levels.

Loendar's Avatar


Loendar
02.23.2012 , 03:25 PM | #424
Quote: Originally Posted by Forsbacka View Post
In case you havent noticed there is already 3 different difficulty levels of each encounter. Nightmare modes should be for those who are doing min/maxing, perfect specs, fotm setups etc. Normal modes for people like you that wants to have just fun and who doesnt care how you or others play aslong as the bosses die and hardmodes for people between that.

If youre talking about excluding people out due their performance, its not the case, nightmare modes should be only for best players and guilds as intented which aint the case right now so having easy easy ann easy modes is useless. There is supposed to be difficulty setting for everyones needs.
I find it funny that you assume I'm not doing Nightmare mode. As others have attested in this thread - they are hardly 'nightmarish'.

Methinks you presume too much in an effort to make your point.

Fact: Nightmare mode are being completed every day without a combat parser.

Arnathis's Avatar


Arnathis
02.23.2012 , 03:25 PM | #425
Quote: Originally Posted by Loendar View Post
I play the game and I win the encounters I'm attempting. Urgo, I don't suck.

I'm not the one that is lost here.
First thing first, it's *Ergo not Urgo.

You play the game and win the encounters you're attempting because they're a joke to clear.

Your group is most likely "winning" the encounters they're attempting despite you, not because of you.

Wouldn't it be nice to prove me wrong on that statement? Too bad you can't.

Loendar's Avatar


Loendar
02.23.2012 , 03:26 PM | #426
Quote: Originally Posted by Forsbacka View Post
And IF they add harder bosses and you start losing? You ask all 16 players that are they good and all say yes, what then?
Then I might care. But a company that makes 'hard mode' hard by adding an enrage timer to every encounter isn't overly likely to innovate encounters to the level you are asking for any time soon.

Forsbacka's Avatar


Forsbacka
02.23.2012 , 03:26 PM | #427
Quote: Originally Posted by Chewpaco View Post
Don't worry about the numbers. Are you winning or are you losing? That is the only measuring stick you need. If the group you raid with fails on a consistent basis - search for another raid group, untill you find one you can succeed with.
So what when all players does the same? Or if the problem was you in the first place? How you know if you are good player not to mention someone else?

PureLives's Avatar


PureLives
02.23.2012 , 03:27 PM | #428
Quote: Originally Posted by Forsbacka View Post
And IF they add harder bosses and you start losing? You ask all 16 players that are they good and all say yes, what then?
Those people then that wanted no DPS meters will come onto the forums and QQ about the content being too hard. In all honesty it wont be seeing how there is probably 3 or 4 people in your group doing 60% of what you are and hence making the fight much MUCH harder then it should be. Or they will come on the forums and ask for DPS meters its as simple as those two there is no other, except if you accept just quitting.

Loendar's Avatar


Loendar
02.23.2012 , 03:28 PM | #429
Quote: Originally Posted by Arnathis View Post
First thing first, it's *Ergo not Urgo.

You play the game and win the encounters you're attempting because they're a joke to clear.

Your group is most likely "winning" the encounters they're attempting despite you, not because of you.

Wouldn't it be nice to prove me wrong on that statement? Too bad you can't.
Yes - it is Ergo - I stand corrected. It is unfortunate that I spelled something wrong in a thread.

As far as you know, we are winning because of me and everyone else sucks. It doesn't actually matter because the encounter is over and we won.

Arnathis's Avatar


Arnathis
02.23.2012 , 03:28 PM | #430
Quote: Originally Posted by Loendar View Post
I'm not lost - you are playing the wrong game.

This is a casual game, not a hard core one.

You are looking for something that doesn't exist here and even admit it above and then want to change the game to accomodate your playstyle. Good luck with that.
BW is implementing a competitive aspect to pvp to appease the mor ehardcore players.

One would assume they envision their pve content one day having a competitive tier to it.

Combat logs are on the way, meters should come soon after.

Looks like I'm getting awfully lucky.