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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

davidlqs's Avatar


davidlqs
02.24.2012 , 07:44 AM | #641
100% agree with all of Lethality's points. I've just cancelled my recurring sub (why did I go for 3 months? doh) as I have only played a couple of hours in the last month. Why should I pay up for another 12 months, or 7 years or however long it takes them to sort this shambles out? Maybe, just maybe, if I read nothing but OMG AWESOME posts about how the developers have turned that game around I'll consider re-subbing. The likelihood is I'll be playing something else by then.

It sounds ridiculous, given how long the development cycle was, but this game feels rushed out.

jannickj's Avatar


jannickj
02.24.2012 , 07:48 AM | #642
well... i have never played an mmo. dont know anything about programming and developing. i have no idea how any other mmo started out or how they are going atm, and i sure as hell dont plan to find out.

i love star wars, i like bioware. and this game intertains me.

LucisAbyssus's Avatar


LucisAbyssus
02.24.2012 , 07:55 AM | #643
Quote: Originally Posted by Lethality View Post
It's perfectly valid. But let's use video games. Heck, let's use BioWare video games.

Mass Effect 3 is about to come out... I downloaded the demo and it's awesome. Interestingly, it has learned many things from Mass Effect 1 and 2. It doesn't start with a blank slate for a shooter RPG, it starts with the expected set of features, and ADDS to them.

It's unacceptable to pay your money for anything and not expect it to be an improvement over it's competitors... in every other case, that's WHY you would buy one product over another.





This "get out of jail free card" isn't valid.

Bugs in software used to be a very, very rare thing. Especially before the internet. It all seemed to start when Netscape would release a "beta" of their browser, knowing they could patch it at any time.

Back when software truly had to "ship", it was virtually and necessarily bug free. There weren't constant updates, if any, ever for the product. There wasn't an efficient way to distribute them.

This kind of product testing needs to come back and we as consumers should demand it - including from MMO developers.

Also, there are business-critical software applications that CANNOT fail and cannot be buggy for military, medical, financial and other areas... I would argue that an MMO IS business critical for it's developer and publisher, as if it isn't generating revenue, it's quote critical to the business model.




Remains to be seen, but one thing is perfectly clear: they are starting with a COMPLETE feature set. Guild mechanics, achievements, mobile/external integration, etc. In addition, they are innovating with NEW things - overflow servers, World V World PvP, etc.



You're not very good at searching. The $300 mil number wasn't specifically debunked, but shrugged aside by John Ricitiello.. however, recent estimates from reliable sources and analysts seem to agree that $200 million is about right.

http://herocomplex.latimes.com/2012/...tic-gamble/#/0



No it doesn't. Don't confuse features with content. RIFT was much more feature complete.



Which means it should be two months better than the competition, but it's still catching up. Remember, the competitors aren't sitting still either. While TOR waits for "server transfers" GW2 is intodducing overflow servers (instant transfers, essentially) to eliminate queues.

Anyway... many players aren't willing to raise a second child. Not willing to wait for it to "grow up". We just did all of this to our first and maybe even second child, and now to have to do the same thing for a third? Time to put it up for adoption.
Actually, if you look at the estimates from Michael Pachter which are around 80 million, and you remember back to the EA Earnings Call which stated how many subscriptions they would need in order to make a profit off of their game, 70-80 million is more accurate.

You say these 200 million seem accurate and are reliable, but they don't fit.

SirRobin's Avatar


SirRobin
02.24.2012 , 08:08 AM | #644
Quote: Originally Posted by Nazguapo View Post
It's quite simple really, if you want more content, leave and come back in a year or two. No one's forcing you to stay. I'm staying and paying my $15 a month because I'm excited to A. See this game grow over time, and B. Be a part of that growth process. If you didn't want bugs, you shouldn't have bought the game at launch, that's plain common sense.

Unfortunately, I know that a large number of people went out and bought Windows Vista on it's first day, expecting it to be a perfect improvement upon Windows XP. "Common" Sense is poorly named if you ask me.
Still running XP here.

I'll leave once something better comes along. I may already be bored with TOR but at least its something to do for the one or two hours I get to game after the kids and wife go to sleep.

Quote: Originally Posted by Dreeb View Post
I wish ppl would stop comparing mmo's that are already out for several off years with mmo's that are just releashed ...
Well considering how many more people BioWare had working on TOR, how much more time BioWare spent building on TOR, and how much more money BioWare spent making TOR... One could say that we shouldn't be comparing TOR to the "launch state" of other mmo's either.

SirRobin's Avatar


SirRobin
02.24.2012 , 08:30 AM | #645
Quote: Originally Posted by LucisAbyssus View Post
Actually, if you look at the estimates from Michael Pachter which are around 80 million, and you remember back to the EA Earnings Call which stated how many subscriptions they would need in order to make a profit off of their game, 70-80 million is more accurate.

You say these 200 million seem accurate and are reliable, but they don't fit.
Not sure how you think an analyst's guess is better than a newspaper's report. There has not been one whimper from anyone with EA or BioWare that the "almost two hundred million" isn't accurate. Given how almost ludicrously high that number is, more than double even an analyst's guesstimate, you would think somebody "in the know" would have said something, over the last month, if it was far off the mark.

The article seems quite detailed regarding this game's development, more detailed than that analyst's guessing in fact, so it would be a stretch to think they just pulled the numbers out of their rear.

Frostvein's Avatar


Frostvein
02.24.2012 , 08:40 AM | #646
Quote:
Nazguapo
It's quite simple really, if you want more content, leave and come back in a year or two. No one's forcing you to stay. I'm staying and paying my $15 a month because I'm excited to A. See this game grow over time, and B. Be a part of that growth process. If you didn't want bugs, you shouldn't have bought the game at launch, that's plain common sense.

Unfortunately, I know that a large number of people went out and bought Windows Vista on it's first day, expecting it to be a perfect improvement upon Windows XP. "Common" Sense is poorly named if you ask me.
The reason why companies push out garbage is because people like you are willing to pay for it and gladly smile about it.

Vista as an OS was a huge failure, and no, it was NOT anyone's fault that they expected it to work better then its predecessor given the 100 dollar upgrade/200 dollar fresh install pricetag.

The sooner people start demanding better from their software companies, the better.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Blackardin's Avatar


Blackardin
02.24.2012 , 08:46 AM | #647
Quote: Originally Posted by LucisAbyssus View Post
Which is what astounds me, because SW:TOR said nothing about bringing revolutionary change to the MMO World.

Honestly, what I am finding when I read these boards is that most of the negative posts are formulated from a premise that does not exist, never existed. Many of the posters enrolled on the boards in December of last year.

Many argue the failure of promises never made, implementation never intended, dynamics never sought.

This seems to indicate to me that most of the complainers really have little idea of how the entire genre functions, let alone this one game, and most of the "facts" posted are merely hyperbole and conjecture created as a part of the complaint.

Blackardin's Avatar


Blackardin
02.24.2012 , 08:55 AM | #648
Quote: Originally Posted by SirRobin View Post
Still running XP here.

I'll leave once something better comes along. I may already be bored with TOR but at least its something to do for the one or two hours I get to game after the kids and wife go to sleep.
One's boredom with this game, this genre is not the fault of the manufacturer, especially when the numbers represent a very different outcome across the board. It is irrelevant to any discussion regarding the success or failure of the game as a whole.

Certainly everyone is entitled to their opinion, but it is just opinion.

Quote:
Well considering how many more people BioWare had working on TOR, how much more time BioWare spent building on TOR, and how much more money BioWare spent making TOR... One could say that we shouldn't be comparing TOR to the "launch state" of other mmo's either.
I'm not sure what relevance this presents, unless one is postulating the assumed conclusion that the game is a failure, which would be, again, conjecture. In fact, it would be incorrect in totality.

The only place that this game fails is on this board, according to a very minute sampling. In reality, the game is quite a success, and holds strong promise.

gurugeorge's Avatar


gurugeorge
02.24.2012 , 08:58 AM | #649
Quote: Originally Posted by Lethality View Post
It's unacceptable to pay your money for anything and not expect it to be an improvement over it's competitors... in every other case, that's WHY you would buy one product over another.
True, and SWTOR is a vast improvement on its competitors in certain areas (i.e. much more immersive stories, full VO, and particularly grouped dialogues with same). And it launched with those improvements.

It's just that, to you and the rest of your relative minority (judging by first month's retention), this innovation is sort of "invisible" - i.e. it's not what you're looking for.

Which is fair enough. But you've got to realize BW aren't going to change their emphasis. All you can bet on is that more content will come, the endgame will improve, and the "standard MMO" gameplay will be polished. But there isn't going to be any major sea change in the emphasis of this game.

This is not a game for "old hands". There was never any point in putting the main emphasis on attracting people who are already playing MMOs, away from the MMOs they're already playing. Neither bored ex-WoW-ers nor those who started with UO and EQ, will ever be satisfied with any AAA MMO that ever comes out. Watch what happens to Tera, to GW2, to TSW. You'll see exactly the same pattern - hopeful trying-out, and then a pretty swift backlash, with some liking the game, and the majority restlessly moving on to the next New Hope.

Why would BW be so stupid as to try to pander to a crowd who cannot possibly be satisfied with anything? Who will never find a new MMO with 5 years' development able to match a mature MMO with 7 years' development and are too inexperienced or dim to realise why? Who will never be satisfied with any new game because it doesn't match up to their golden memories of their first "magic moments" in an MMO?

On the contrary, this game is mainly for "MMO Virgins", who, a couple of years from now will be QQ-ing about how the latest MMO releases have so little story and hardly any VO

YanksfanJP's Avatar


YanksfanJP
02.24.2012 , 09:00 AM | #650
Quote: Originally Posted by Citywok View Post
You're ignoring the premise of the post. Launch is a difficult time for every MMO. The bugs and other post-launch issues have to be fixed before new content can be added. This happens with every MMO. You cannot reasonably expect a brand new MMO to have as much content and development as a game that has been out for 7 years and is the most widely played MMO ever. Go play that game, good riddance, I sure as hell won't miss you.
You're completely missing the point.

Yes, launch is difficult. Yes, there's bugs that need to be fixed. Yes, players understand that bugs should be sorted out before new content is added, for the most part (although that's not an excuse to never add content since bugs will always exist).

None of that is that issue that people rightfully have a problem with.

The issue is that some of the content that was already in the game at launch is ridiculously archaic.

Take the GTN for example. It still completely boggles my mind how the GTN interface has been completely terrible since before launch.

Or how about the looking for group system. No, I'm not asking for a random dungeon finder. I'm just talking about the interface (or lack thereof) itself. Seriously, they did a 1 out of 10 on giving people a sufficient way to find others to group with, and that's being generous. But hey, at least you can see the "LFG ICON" on some random questing guy you ran past.

It's basic MMO features and needs that they've failed at so far. That's the real problem.
I'm not arrogant. I'm just aware of my greatness.