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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

kristoffbrujah's Avatar


kristoffbrujah
02.24.2012 , 01:24 AM | #631
Quote: Originally Posted by Emeda View Post
Yes it can happen without a LFG tool but then you also will know that person and never have to run with him again. If he afks you can kick him etc

Dont use the ignore feature because if you did that for everyone you wanted to once LFG is out you would have a full ignore list in less than a week.
I have 4 people on my ignore list in 2 months of playing.

Not going to be a problem. Whatever time I spend dealing with that pales in comparison to literally 30 minutes or more wasted every session finding a group. Or worse, spending 30 minutes and not finding a group.

Tiaa's Avatar


Tiaa
02.24.2012 , 01:44 AM | #632
Face it.

People won't accept SWTOR success.

It's not enough for developers to come out and say the game is doing well?

We know developers won't lie about a games development success even when they know the game is a pile of crap

http://mythicmktg.fileburst.net/war/...edPodcast.html

Let's try to guess which one is EA Louse!

Terans's Avatar


Terans
02.24.2012 , 02:04 AM | #633
I still enjoy playing this game and I'm having fun, but to deny the problems with it is being naive and ignorant.


There uis a LFG feature but it's not user friendly which means noone is using it.

I can find players who are looking for a group from around the galaxy but I've not been able to form a group with it.

The game needs a better LFG system along with a better UI. The fact that this feature or an updated UI has not come sooner rather than later is bewildering to me.

I've seen enough posts on the subject well before the game was even released.

Naladdar's Avatar


Naladdar
02.24.2012 , 03:20 AM | #634
Quote: Originally Posted by Miyeko View Post
EQ1 , with all its flaws, beat the crap out of this game, flat out. Even with a book in your face, corpse runs and combines that didnt combine.
I had a party after they removed this *********** book in front of your face!

gurugeorge's Avatar


gurugeorge
02.24.2012 , 05:31 AM | #635
Quote: Originally Posted by NKieffer View Post
Why? You can't help comparing SWTOR to WoW because it is a WoW CLONE.
Oh yeah, I remember how there was all this superb VO-d storyline and dialogue choices in WoW, it was great!

Lethality's Avatar


Lethality
02.24.2012 , 05:36 AM | #636
Quote: Originally Posted by Dreeb View Post
I wish ppl would stop comparing mmo's that are already out for several off years with mmo's that are just releashed ...
Why? It only makes sense to compare the competition.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

BlackZoback's Avatar


BlackZoback
02.24.2012 , 06:02 AM | #637
Few things:

- MMO's are not cars, so stop using that as a comparison.

- EVERY MMO has bugs.

- GW2 is not the second coming... sorry but its not.

- I'd like to see this "source" for the 300+ million spent making this game, cause all I can find are numbers like 85-100 million.

Even if you're comparing ToRs launch with Rifts (the closest thing time wise) it still has more features.

Btw.. for those who forget Rift did have:

11 zones
10 dungeons
2 cities
1 raid, Greenscale's Blight (arguably more buggy then EV)
4 warfronts
1 epic quest line

But didn't have, and like ToR didn't need:

LFG/X-server warfronts <--- Patch 1.2
Guild banks <--- Patch 1.3
Server transfers <--- Patch 1.3
X-Server LFG <--- Patch 1.4

What Rift did have that ToR should have had is a combat log and UI options but it was probably omitted for very good reasons.

Rifts UI bugged out for months, resetting whenever it felt like it, so it really shouldn't count.

TL;DR: The game is TWO MONTHS old...

Lethality's Avatar


Lethality
02.24.2012 , 06:33 AM | #638
Quote: Originally Posted by BlackZoback View Post
Few things:

- MMO's are not cars, so stop using that as a comparison.
It's perfectly valid. But let's use video games. Heck, let's use BioWare video games.

Mass Effect 3 is about to come out... I downloaded the demo and it's awesome. Interestingly, it has learned many things from Mass Effect 1 and 2. It doesn't start with a blank slate for a shooter RPG, it starts with the expected set of features, and ADDS to them.

It's unacceptable to pay your money for anything and not expect it to be an improvement over it's competitors... in every other case, that's WHY you would buy one product over another.



Quote: Originally Posted by BlackZoback View Post
- EVERY MMO has bugs.
This "get out of jail free card" isn't valid.

Bugs in software used to be a very, very rare thing. Especially before the internet. It all seemed to start when Netscape would release a "beta" of their browser, knowing they could patch it at any time.

Back when software truly had to "ship", it was virtually and necessarily bug free. There weren't constant updates, if any, ever for the product. There wasn't an efficient way to distribute them.

This kind of product testing needs to come back and we as consumers should demand it - including from MMO developers.

Also, there are business-critical software applications that CANNOT fail and cannot be buggy for military, medical, financial and other areas... I would argue that an MMO IS business critical for it's developer and publisher, as if it isn't generating revenue, it's quote critical to the business model.


Quote: Originally Posted by BlackZoback View Post
- GW2 is not the second coming... sorry but its not.
Remains to be seen, but one thing is perfectly clear: they are starting with a COMPLETE feature set. Guild mechanics, achievements, mobile/external integration, etc. In addition, they are innovating with NEW things - overflow servers, World V World PvP, etc.

Quote: Originally Posted by BlackZoback View Post
- I'd like to see this "source" for the 300+ million spent making this game, cause all I can find are numbers like 85-100 million.
You're not very good at searching. The $300 mil number wasn't specifically debunked, but shrugged aside by John Ricitiello.. however, recent estimates from reliable sources and analysts seem to agree that $200 million is about right.

http://herocomplex.latimes.com/2012/...tic-gamble/#/0

Quote: Originally Posted by BlackZoback View Post
Even if you're comparing ToRs launch with Rifts (the closest thing time wise) it still has more features.
No it doesn't. Don't confuse features with content. RIFT was much more feature complete.

Quote: Originally Posted by BlackZoback View Post
TL;DR: The game is TWO MONTHS old...
Which means it should be two months better than the competition, but it's still catching up. Remember, the competitors aren't sitting still either. While TOR waits for "server transfers" GW2 is intodducing overflow servers (instant transfers, essentially) to eliminate queues.

Anyway... many players aren't willing to raise a second child. Not willing to wait for it to "grow up". We just did all of this to our first and maybe even second child, and now to have to do the same thing for a third? Time to put it up for adoption.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

BlackZoback's Avatar


BlackZoback
02.24.2012 , 07:34 AM | #639
Quote: Originally Posted by Lethality View Post
It's perfectly valid. But let's use video games. Heck, let's use BioWare video games.

Mass Effect 3 is about to come out... I downloaded the demo and it's awesome. Interestingly, it has learned many things from Mass Effect 1 and 2. It doesn't start with a blank slate for a shooter RPG, it starts with the expected set of features, and ADDS to them.

It's unacceptable to pay your money for anything and not expect it to be an improvement over it's competitors... in every other case, that's WHY you would buy one product over another.
Flawed argument because ToR started with a blank slate MMO (probably closer to the EQ model then WoW), and Mass Effect has had 3 iterations to get the awesome gameplay you experienced.

And BTW it's quiet acceptable to spend my money the way I want to.

Quote: Originally Posted by Lethality View Post
This "get out of jail free card" isn't valid.

Bugs in software used to be a very, very rare thing. Especially before the internet. It all seemed to start when Netscape would release a "beta" of their browser, knowing they could patch it at any time.

Back when software truly had to "ship", it was virtually and necessarily bug free. There weren't constant updates, if any, ever for the product. There wasn't an efficient way to distribute them.

This kind of product testing needs to come back and we as consumers should demand it - including from MMO developers.

Also, there are business-critical software applications that CANNOT fail and cannot be buggy for military, medical, financial and other areas... I would argue that an MMO IS business critical for it's developer and publisher, as if it isn't generating revenue, it's quote critical to the business model.
When did this mythological time exist when code written by human beings is bug free? I'm old but i'm not that old.

Hell even Super Mario Bros. (which came out in 1985) shipped with a few bugs.

Quote: Originally Posted by Lethality View Post
Remains to be seen, but one thing is perfectly clear: they are starting with a COMPLETE feature set. Guild mechanics, achievements, mobile/external integration, etc. In addition, they are innovating with NEW things - overflow servers, World V World PvP, etc.
Keep drinking that Kool-Aid, I prefer to drink mine when is all mixed together... but that's just me.

Quote: Originally Posted by Lethality View Post
You're not very good at searching. The $300 mil number wasn't specifically debunked, but shrugged aside by John Ricitiello.. however, recent estimates from reliable sources and analysts seem to agree that $200 million is about right.

http://herocomplex.latimes.com/2012/...tic-gamble/#/0
Nearly $200 million is a far cry from $300+ million.

Quote: Originally Posted by Lethality View Post
No it doesn't. Don't confuse features with content. RIFT was much more feature complete.
What features are you talking about? all but combat logs and UI options where present for both launches.

Quote: Originally Posted by Lethality View Post
Which means it should be two months better than the competition, but it's still catching up. Remember, the competitors aren't sitting still either. While TOR waits for "server transfers" GW2 is intodducing overflow servers (instant transfers, essentially) to eliminate queues.
GW2 is closer to ME3 (or any single player game) in terms of marketability and competition, since your only paying for it once it has to have a big bang for its buck or people are just not going to buy it.

GW2 is promising the world... and I stopped falling for that a long time ago.

Quote: Originally Posted by Lethality View Post
Anyway... many players aren't willing to raise a second child. Not willing to wait for it to "grow up". We just did all of this to our first and maybe even second child, and now to have to do the same thing for a third? Time to put it up for adoption.
I'm on my 6th(maybe 7th) "child" and if you where any kind of parent you'd love all your "children" equally, and give them the same growing room as you shown to the others.

You're an awful parent, and if your unwilling to raise another child... use the various contraceptives available to you.

Oldgrimm's Avatar


Oldgrimm
02.24.2012 , 07:43 AM | #640
Quote: Originally Posted by BlackZoback View Post



I'm on my 6th(maybe 7th) "child" and if you where any kind of parent you'd love all your "children" equally, and give them the same growing room as you shown to the others.

You're an awful parent, and if your unwilling to raise another child... use the various contraceptives available to you.
Sometimes its hard to "love" the ginger haired stepchild.