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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

StrikeOfLight's Avatar


StrikeOfLight
02.23.2012 , 05:53 PM | #561
It isn't anything to do with how old the game is. It is to do with how we feel SWTOR is fundamentally flawed, and many of us doubt it can be fixed.
Fun-o-meter: {████████████████████████████████}

Deewe's Avatar


Deewe
02.23.2012 , 05:57 PM | #562
Quote: Originally Posted by gurugeorge View Post
To produce 12 years' worth of content in 5 years would need so much upfront cash to pay all the extra people you'd have to hire, that no investor would take the risk.
Six years, SWTOR development started officially in December 2005
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Ansultares's Avatar


Ansultares
02.23.2012 , 06:06 PM | #563
Quote: Originally Posted by StrikeOfLight View Post
It isn't anything to do with how old the game is. It is to do with how we feel SWTOR is fundamentally flawed, and many of us doubt it can be fixed.
I'm disappointed by the foundation of the game.

I can't see myself ever being excited to play through the content again. I'm trying heavy PvP/FP, but even that's grown very stale by level 30.

Tarka's Avatar


Tarka
02.23.2012 , 06:11 PM | #564
I disagree with your assumptions OP.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

SirRobin's Avatar


SirRobin
02.23.2012 , 06:12 PM | #565
Quote: Originally Posted by Deewe View Post
Six years, SWTOR development started officially in December 2005
Not to pile on but they made a big deal about TOR being "fully voiced" and didn't even manage that. Yes given the time, treasure, and talent involved, what we got seems a bit... lacking. However, its not like we are really suffering here or anything. I got over a month out of TOR before it started dragging and that is pretty typical for the other sixty dollar games I've bought. Yeah, I will probably cancel soon but I'll probably come back too... Whenever the xpac hits the shelves.

SirRobin's Avatar


SirRobin
02.23.2012 , 06:14 PM | #566
Quote: Originally Posted by Tarka View Post
I disagree with your assumptions OP.
Tarka!

Long time no read.

Tarka's Avatar


Tarka
02.23.2012 , 06:15 PM | #567
Quote: Originally Posted by Ansultares View Post
I'm disappointed by the foundation of the game.

I can't see myself ever being excited to play through the content again. I'm trying heavy PvP/FP, but even that's grown very stale by level 30.
To me, this game is too shallow. Unfortunately, there seems to be very little sign that it is going to get much in the way of depth in the coming months.

The story is nice. But like all stories, its strength is also its weakness. The focus on story means that very little meat is given to how the player feels in being part of something grander (i.e. being a <insert class here> in the Star Wars universe MMO). Instead, we're just given our <insert iconic gadgets here>, and our class specific ship and told that we're a <insert class name here>.

In short, there is very little depth beyond the scope of the leveling story. You run flashpoints, operations and / or warzones until your blue in the face.

Now, whilst what the game DOES have may be a good start, but the clock is always ticking. As with all MMO's, in the next few months inevitably the lustre and the "new MMO smell" will begin to wear off. More and more players get to end game and begin to analyse what content there is that appeals to them....

Will just throwing more flashpoints, operations and warzones in be enough?
Or will history repeat itself and prove once again that MMO players are getting more sophisticated with their desires?

Tick, tock Bioware.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

SirRobin's Avatar


SirRobin
02.23.2012 , 06:15 PM | #568
Quote: Originally Posted by jndca View Post
Debating your link there...
http://herocomplex.latimes.com/2012/...tic-gamble/#/0

Do you have a source which says something else?

Link?

Update: Nevermind... misunderstood you there.

Tarka's Avatar


Tarka
02.23.2012 , 06:18 PM | #569
Quote: Originally Posted by SirRobin View Post
Tarka!

Long time no read.
Aye, hehe.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

Deewe's Avatar


Deewe
02.23.2012 , 07:42 PM | #570
Quote: Originally Posted by Tarka View Post
To me, this game is too shallow. Unfortunately, there seems to be very little sign that it is going to get much in the way of depth in the coming months.

**snip**

Tick, tock Bioware.
I don't know, I want to love the game, I have some fun when I play it but it's because I do my best not to cap my characters.

That being said I'm looking towards the guild summit. Pretty much we'll have a good idea whether we can throw the towel or keep some hope by then.

On thing is certain it will take more than a few V.O. quests or new instances to fix the game and even think of having a chance against the newcomers (GW2 among them).
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