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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

Dezzi's Avatar


Dezzi
02.23.2012 , 05:04 PM | #551
Quote: Originally Posted by jHats View Post
After reading your post, I've came to the conclusion that you are a .... "bit behind the curve" in certain areas. Yea, that was nice enough.

Its pretty simple and I'll lay it out for you im simple words.

No game launches with the amount of content they will have 5+ years down the road. None. Zero. Zilch. Nada.

WoW launched with just as many raids as this game has. It launched with just about the same number of 5 man dungeons this game has. Rift launched with less than TOR and WoW did.

WoW gives you more content and "stuff to do' because its close to a decade old than being out of release. You cannot compare a game just released to that of one thats been in the market for ages.

Compare the following :

Vanilla WoW
Rift at launch
TOR at launch
AoC at launch
SWG at launch (el oh el)
Any other AAA at launch

Guess what? Its ahead or equal in the content department over every other MMO that has came out in the last 10 years at launch. And guess what? While you are qqing, you are still here, paying for the game or you wouldn't be posting.
So defensive...

Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

jndca's Avatar


jndca
02.23.2012 , 05:05 PM | #552
Quote: Originally Posted by SirRobin View Post
Yeah, eight hundred people, six years, and two hundred million is a "smidge" more than any other mmorpg I can recall coming anywhere close to having. On all counts.

I wouldn't say they failed miserably though. Subscription numbers have not plummeted anything like they have in many other mmorpg's by this point. At worst they just made some poor design decisions, in my opinion.
Debating your link there... i still say WOW has the advantage over development costs. They have 7 YEARS and BILLIONS of dollars to work with. Of COURSE they're going to be getting things right.. by NOW. But again, designing an entire MMO is not easy, and again, they did get some things wrong, very very wrong. But im still playing, at least 4-5 times a week for a few hours at a time. They did something right, because im picky as hell when it comes to MMOs and so are the friends i play with on TOR.

jndca's Avatar


jndca
02.23.2012 , 05:09 PM | #553
Quote: Originally Posted by Miyeko View Post
Actually yes , yes you do. I could give a rats arse about the graphics quality of the game, and lemme tell YOU sugar, this games graphics aint all that. Lag? hell read more , this game has lag as well, but again, LAG aint what we are talking about.

EQ1 , with all its flaws, beat the crap out of this game, flat out. Even with a book in your face, corpse runs and combines that didnt combine.

So yeah , tell me how the LOOK of a game makes up for crappy design? Flawed implementation ?
Im not saying the design is perfect or even that good. But the story, to me, is damn awesome. The lag is there, not going to deny that. The UI issue SUCKS. Ilum needs help. But trying to compare a game from '01 to now? iffy. Just considering the amount of hardware that people have now compared to then... i don't envy developers i really dont.

AshenK's Avatar


AshenK
02.23.2012 , 05:13 PM | #554
Quote: Originally Posted by jHats View Post
After reading your post, I've came to the conclusion that you are a .... "bit behind the curve" in certain areas. Yea, that was nice enough.

Its pretty simple and I'll lay it out for you im simple words.

No game launches with the amount of content they will have 5+ years down the road. None. Zero. Zilch. Nada.

WoW launched with just as many raids as this game has. It launched with just about the same number of 5 man dungeons this game has. Rift launched with less than TOR and WoW did.

WoW gives you more content and "stuff to do' because its close to a decade old than being out of release. You cannot compare a game just released to that of one thats been in the market for ages.

Compare the following :

Vanilla WoW
Rift at launch
TOR at launch
AoC at launch
SWG at launch (el oh el)
Any other AAA at launch

Guess what? Its ahead or equal in the content department over every other MMO that has came out in the last 10 years at launch. And guess what? While you are qqing, you are still here, paying for the game or you wouldn't be posting.
Here's the thing, WoW was quick to add content in. The game was for the most part 'done' and Blizzard could add more stuff in at a faster rate due to not having to add in new systems that should have been in at launch.

Rift same thing or so I've been told. AoC and SWG? Both games had been missing a good chunk of things that should have been in at launch. AoC is still missing some of the systems that Funcom said they would add in. SWG depending on who you talk to the game was 'done' with Jump to Lightspeed. All SWG had to do at that point was fix some systems and get some balance in.

Now look at TOR it's missing tons of things that players want in the game. And now BioWare has to balance putting those systems in along with putting content in and hey guess what? No MMO has been able to do that. There is no way BioWare is going to be able to put in custom UI's on top of putting in new Raids, Flashpoints, grouping systems, and the like.

The core game isn't even in TOR, core systems are not in TOR. This game was so not ready for launch and really after looking it over and hearing people talk I'm guessing it would have been a year to a year and a half before the game was remotely looking like anything that could be launched. And do you really think players are going to wait around that long? I don't.

Yozbick's Avatar


Yozbick
02.23.2012 , 05:18 PM | #555
Quote: Originally Posted by Citywok View Post
If any of you have been around launches of other MMOs (which I doubt many people here have), you come to realize that they aren't going to be perfect at launch.
I've been playing MMOs since the launch of EQ. Put serious time into EQ, DAOC and WOW.

The difference between all those games and SWTOR: Two months in I have two Level 50 characters and I have maxed 8 crafting skills on my mains and a couple alts.

It took a LOT longer in other games. That's why a lack of "endgame" content didn't matter as much. It took 8 months to actually reach the endgame with one character... not 8 weeks to reach it with two.
"Only an irredeemable fanboi can fail to acknowledge irony in the fact that the two worst aspects of 'Star Wars: TOR' are the part with the 'stars' and the part with the 'war.""

jndca's Avatar


jndca
02.23.2012 , 05:19 PM | #556
Quote: Originally Posted by AshenK View Post
Here's the thing, WoW was quick to add content in. The game was for the most part 'done' and Blizzard could add more stuff in at a faster rate due to not having to add in new systems that should have been in at launch.

Rift same thing or so I've been told. AoC and SWG? Both games had been missing a good chunk of things that should have been in at launch. AoC is still missing some of the systems that Funcom said they would add in. SWG depending on who you talk to the game was 'done' with Jump to Lightspeed. All SWG had to do at that point was fix some systems and get some balance in.

Now look at TOR it's missing tons of things that players want in the game. And now BioWare has to balance putting those systems in along with putting content in and hey guess what? No MMO has been able to do that. There is no way BioWare is going to be able to put in custom UI's on top of putting in new Raids, Flashpoints, grouping systems, and the like.

The core game isn't even in TOR, core systems are not in TOR. This game was so not ready for launch and really after looking it over and hearing people talk I'm guessing it would have been a year to a year and a half before the game was remotely looking like anything that could be launched. And do you really think players are going to wait around that long? I don't.
Well.. they just put two new flashpoints in, so wrong on your very first point. Oh, and they have fixed a TON of bugs. I've gone back and re done quests that have been bugged and been able to finish them because of the fixes. SO yes, they are able to balance both the fixing and the adding part. Ill agree that they need to do it faster, but i wont agree that the game is "broken" at least when it comes to the main story lines/quests. Ilum is broken though. That is a given.

madmikeyb's Avatar


madmikeyb
02.23.2012 , 05:35 PM | #557
lets compare WOW from 7 years ago to today make sense. Seriously i dont think you thought this out much. Peoples expectations go up not down so what was enough 7 years ago wouldnt be good today.

Thats like saying well Wow ran on computer from 7 years ago, why cant tor run on the same one. So instead of company's adding more stuff and making end game and pvp better we should just allow lazy content cause it was ok 7 years ago. Its ok though every MMO has bugs, huge bugs, so why change and make a game stable we can do that after the game is launched thats what everyone else does.

Deewe's Avatar


Deewe
02.23.2012 , 05:40 PM | #558
Quote: Originally Posted by SirRobin View Post
Yeah, eight hundred people, six years, and two hundred million is a "smidge" more than any other mmorpg I can recall coming anywhere close to having. On all counts.

I wouldn't say they failed miserably though. Subscription numbers have not plummeted anything like they have in many other mmorpg's by this point. At worst they just made some poor design decisions, in my opinion.
With this budget they could have made like what: 6 LotRo, 3-4 Rift/AoC? And that's counting each time you pay for the development of the engine and the learning curve to use it. So we could have had a RIFT/AoC game with like 4 time the content @launch.

That's a pretty nice sum of money if you ask.
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dreamsb's Avatar


dreamsb
02.23.2012 , 05:46 PM | #559
you guys simply dont understand what is SWTOR lol, do you?

let me explain the current situation of the game with an easy way that everyone will understand the game they're playing right now ready?

1- Project Budget: Arround 250$ Millions (EA Louse mentionned it was more than 300). From my point of view as an experienced gamer and mmo lover (12+ yrs) clearly 75% went into Voice Acting. As a result of a lacking game engine, productions and QA testing. To release a 2011 (almost 2012) game like that, clearly something went stupidly wrong.

2- Game Engine: Have you heard of Hero Engine? i would suggest that you make your own research about ot (Google my friends!) then perhaps you'll understand why this game is so bugged, unstable and almost unplayable with 80-90+FPS even with a 2900$ PC (mine lol).

3- BioWare / EA: perhaps the most failed teamwork in the mmo industries. They dont know what they're doing (clearly). Their first mmo, but they're lacking competent employees (wich many of them already left the team to work on other projects ...). A REALLY bad Customer Service located all around the world, with GMs (droids) that dont even play the game, have no clue about our problems / issue and sending automatic answers to everyone. The main reason right now why ppl are leaving is from the CS lol.

I've seen the same story happening with Age of Conan and Warhammer. SWTOR will soon beat both of them together with their 250$+ millions fail.

It is sad yes, I love Star Wars, but they killed it

You'll understand when Guild Wars 2 / TERA and ArcheAge will go live, trust me


p.s: my account is already canceled, this game doesnt worth paying in order to play it. Online poker games are better lol.

gurugeorge's Avatar


gurugeorge
02.23.2012 , 05:50 PM | #560
Quote: Originally Posted by madmikeyb View Post
lets compare WOW from 7 years ago to today make sense. Seriously i dont think you thought this out much. Peoples expectations go up not down so what was enough 7 years ago wouldnt be good today.

Thats like saying well Wow ran on computer from 7 years ago, why cant tor run on the same one. So instead of company's adding more stuff and making end game and pvp better we should just allow lazy content cause it was ok 7 years ago. Its ok though every MMO has bugs, huge bugs, so why change and make a game stable we can do that after the game is launched thats what everyone else does.
No, it's not like saying that at all. There's no magic wand you can wave to make MMO-making any easier or faster. Things do get faster and efficient in some ways, but then some new tech or new "thing to do" comes along, and it has to be incorporated, so it takes just as long in the end.

The relevant comparison is between the 4-5 year development periods. SWTOR has a teeny bit more at launch than WoW did at launch, if you just look at the "standard MMO" bits and pieces - but it has absolutely tons more content if you include the VO-d storylines.

So that's about right. BW has excelled in putting a lot of content in their area of speciality into the game at launch.

You will never, ever get 12 years' worth of content (like WoW) from 5 years of development (SWTOR). It will never happen; and if that's someone's criterion before they're going to be satisfied with a new MMO coming out, they will never, ever be satisfied with any new MMO that comes out.

To produce 12 years' worth of content in 5 years would need so much upfront cash to pay all the extra people you'd have to hire, that no investor would take the risk.