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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

sharpenedstick's Avatar


sharpenedstick
02.23.2012 , 04:31 PM | #541
I like how these fanbois only see the development time in terms of WoW's advantage over SWTOR. As though the TOR devs couldn't have seen WoW's development and learned from it.

SWTOR should have more features at release than WoW did in 2004. Otherwise what would be the point of new games? Do fanbois even know what logic is? The problem isn't that SWTOR doesn't have everything WoW does. The problem is that SWTOR has issues that should have been resolved long, long ago.

jndca's Avatar


jndca
02.23.2012 , 04:36 PM | #542
Quote: Originally Posted by sharpenedstick View Post
I like how these fanbois only see the development time in terms of WoW's advantage over SWTOR. As though the TOR devs couldn't have seen WoW's development and learned from it.

SWTOR should have more features at release than WoW did in 2004. Otherwise what would be the point of new games? Do fanbois even know what logic is? The problem isn't that SWTOR doesn't have everything WoW does. The problem is that SWTOR has issues that should have been resolved long, long ago.
I never said there were not issues. Ever. Point to my post and tell me where i said that "SWTOR has not issues". Ok, now that that's over with, you can go back to telling me things i already know. Yea, there are always issues that need to be addressed in an MMO. EVERY MMO. EVERY DAY OF EVERY MMO THERE WILL BE AN ISSUE. SOMEWHERE. SOMEONE WILL FIND AN ISSUE. Deal? I do agree that BW did mess up with not putting enough money into fixing bugs that should have been fixed. Deal? Ok, now carry on.

jHats's Avatar


jHats
02.23.2012 , 04:37 PM | #543
Quote: Originally Posted by Dezzi View Post
I hate that game. Good try though; it's cute that you think I care what you think of me.

Sure, we can play our sad violins for the developers because launching an MMO is so difficult and they deserve the benefit of the doubt. We should throw our money at them because they deserve it. We owe it to them for having put themselves out there to bring us this slice of heaven called TOR.

The reality is that I--and I assume many others--only have the time and money to invest in one MMO at a time. So we have to pick and choose which is most appealing...

Put TOR up against any current subscription-based MMO and its foundation begins to falter. I'm not at all claiming that TOR is a bad game, but I am suggesting that other games are a better value you for your money on the basis that they provide more... stuff to do.

Is it not a fact that there are other MMOs that are more polished and provide more content than TOR? Rhetorical question. Your insistence on using the "it's a new game" argument proves to me that you realize other games are more polished and offer more content.

So since you're arguing in defense of the developers and the game, give me some reasons why I should spend my money here and not on any other game?

EDIT - I love that when anyone brings up TOR's competition, but does not name names, the defense squad always brings up WoW. Yet in the same breath, they're the first to shout at you if you do compare the two...
After reading your post, I've came to the conclusion that you are a .... "bit behind the curve" in certain areas. Yea, that was nice enough.

Its pretty simple and I'll lay it out for you im simple words.

No game launches with the amount of content they will have 5+ years down the road. None. Zero. Zilch. Nada.

WoW launched with just as many raids as this game has. It launched with just about the same number of 5 man dungeons this game has. Rift launched with less than TOR and WoW did.

WoW gives you more content and "stuff to do' because its close to a decade old than being out of release. You cannot compare a game just released to that of one thats been in the market for ages.

Compare the following :

Vanilla WoW
Rift at launch
TOR at launch
AoC at launch
SWG at launch (el oh el)
Any other AAA at launch

Guess what? Its ahead or equal in the content department over every other MMO that has came out in the last 10 years at launch. And guess what? While you are qqing, you are still here, paying for the game or you wouldn't be posting.
Dump Truck
Emperium - Prophecy of the Five

jndca's Avatar


jndca
02.23.2012 , 04:39 PM | #544
Quote: Originally Posted by Naladdar View Post
Dont get me wrong, i play swtor, and i like it. But not everyone is a.) an SW fan or just done with WoW. If you start an game new, the first thing i said applies. You play the "better" one.
Bioware has to keep this in mind. And i dont talk about endgame.


A new MMO MUST keep the player busy the first month (And IMHO SWTor does), so they start the subscription. It's an old rule, if players stop playing an mmo, they rarely come back.

The Problem i have with swtor are stuff like the interface, which is really crappy. I tried today to play with an resolution of 3960 x 1050 and know what ? he STILL closed the third window i opened even if there are tons of space to the left and right. Thats a no go, together with not moveable frames.
Oh i agree. The UI SUCKS and it really pisses me off to no end that i can't move windows around. But BW has said that they are looking at it for 1.2. So, ill hold out until 1.2. If it's not in 1.2 THEN i can unsub. And THEN i can come on to the forums and say they aren't doing anything. But before that, i can't. They ARE doing stuff to fix the problems people have. Are they doing it fast? Nope. Could be much faster. But they are working on it. Which is nice to hear.

jHats's Avatar


jHats
02.23.2012 , 04:41 PM | #545
Quote: Originally Posted by sharpenedstick View Post
I like how these fanbois only see the development time in terms of WoW's advantage over SWTOR. As though the TOR devs couldn't have seen WoW's development and learned from it.

SWTOR should have more features at release than WoW did in 2004. Otherwise what would be the point of new games? Do fanbois even know what logic is? The problem isn't that SWTOR doesn't have everything WoW does. The problem is that SWTOR has issues that should have been resolved long, long ago.
1. Your signature is beyond old. More relevance please. Get with the times mang.

2. You don't have to be a "fanboi" to see that arguments from you and others are as shallow as a glob of spit on the ground.

3. I agree that TOR should have things like a equipment manager, dual specs, combat log, and movable / scaling U.I. It doesn't but some of the missing items are being implemented in a months time.

4. Sure, bioware can look at another game and say man it would be nice to have that, but this doesnt mean Blizzard is going to say "hey guys, here is our code, go use it in your game!". The developer's still have to implement the changes. TOR offers things that a lot of other games don't have. While they are missing many features, they still have some unique ones that others dont.
Dump Truck
Emperium - Prophecy of the Five

Miyeko's Avatar


Miyeko
02.23.2012 , 04:52 PM | #546
What gets me is that you all compare this game to others forgetting a few facts along the way :

1) They had TONS of successful or mostly successful MMOs to look at , and find what people liked about them.

2) They had the cash to implement it.

3) They had a team that supposedly had experience.

4) They failed miserably on 1-3.

This isnt 2001 here folks. For the amount of Time and Cash they had I expect competence in design. They didnt deliver.

Now you can argue everything all you want, but it just makes you look like a bunch of morons. The game is heavily flawed, plays like 2002 console , and has the lasting appeal of decaying food. And yes. Its 2 months old.
I feel a great disturbance in the Force, as if millions of nerds suddenly cried out in rage - jabantik

jndca's Avatar


jndca
02.23.2012 , 04:55 PM | #547
Quote: Originally Posted by Miyeko View Post
What gets me is that you all compare this game to others forgetting a few facts along the way :

1) They had TONS of successful or mostly successful MMOs to look at , and find what people liked about them.

2) They had the cash to implement it.

3) They had a team that supposedly had experience.

4) They failed miserably on 1-3.

This isnt 2001 here folks. For the amount of Time and Cash they had I expect competence in design. They didnt deliver.

Now you can argue everything all you want, but it just makes you look like a bunch of morons. The game is heavily flawed, plays like 2002 console , and has the lasting appeal of decaying food. And yes. Its 2 months old.
SO what you're saying is, it looks pixilated, can only be played at 1024X768, you can see maybe 4 or 5 people around you before you start lagging horribly and doesn't have HD graphics? Cause that's what the games from 2001 really are like. Want me to go back with you? Stop trying to sound smart, because i was there back in 01 playing those games, hunny. I can tell you what those games were like. Some of them were awesome. They looked awesome back then. Going back now, they look like crap, play like crap and have the architecture of crap. Need i go on?

Belogard's Avatar


Belogard
02.23.2012 , 04:59 PM | #548
The OP is full of holes HOWEVER (<---- big however). WoW is irrelevant on many levels, not the least of which WoW released when the tech was a few advances ago.

The OP doesn't address issues with regard to the fundamental design approach itself. The most critical of these is, by its structure it doesn't lend itself well to community, or group play. Four-man groups with no companions isn't patchable. It's intended design.

The calibration of credits vs skills purchase is off on la la land. The list has a magnitude that begs for an extensive reworking of the game's fundamental underpinnings....server density...making the barn too big at the outset diluting the player base - rooky mistake, but corporate in nature.

This game requires so much work it's more than doubtful the professional and corporate mentality can remove the blinders...yes, patch after patch after patch we get there...but not with most of this.

See you in Guild Wars 2 (hopefully they won't be so short-sighted.)
It is not wise to meddle in the affairs of wizards for they are subtle and quick to anger

SirRobin's Avatar


SirRobin
02.23.2012 , 04:59 PM | #549
Quote: Originally Posted by Miyeko View Post
What gets me is that you all compare this game to others forgetting a few facts along the way :

1) They had TONS of successful or mostly successful MMOs to look at , and find what people liked about them.

2) They had the cash to implement it.

3) They had a team that supposedly had experience.

4) They failed miserably on 1-3.

This isnt 2001 here folks. For the amount of Time and Cash they had I expect competence in design. They didnt deliver.

Now you can argue everything all you want, but it just makes you look like a bunch of morons. The game is heavily flawed, plays like 2002 console , and has the lasting appeal of decaying food. And yes. Its 2 months old.
Yeah, eight hundred people, six years, and two hundred million is a "smidge" more than any other mmorpg I can recall coming anywhere close to having. On all counts.

I wouldn't say they failed miserably though. Subscription numbers have not plummeted anything like they have in many other mmorpg's by this point. At worst they just made some poor design decisions, in my opinion.

Miyeko's Avatar


Miyeko
02.23.2012 , 05:01 PM | #550
Quote: Originally Posted by jndca View Post
SO what you're saying is, it looks pixilated, can only be played at 1024X768, you can see maybe 4 or 5 people around you before you start lagging horribly and doesn't have HD graphics? Cause that's what the games from 2001 really are like. Want me to go back with you? Stop trying to sound smart, because i was there back in 01 playing those games, hunny. I can tell you what those games were like. Some of them were awesome. They looked awesome back then. Going back now, they look like crap, play like crap and have the architecture of crap. Need i go on?
Actually yes , yes you do. I could give a rats arse about the graphics quality of the game, and lemme tell YOU sugar, this games graphics aint all that. Lag? hell read more , this game has lag as well, but again, LAG aint what we are talking about.

EQ1 , with all its flaws, beat the crap out of this game, flat out. Even with a book in your face, corpse runs and combines that didnt combine.

So yeah , tell me how the LOOK of a game makes up for crappy design? Flawed implementation ?
I feel a great disturbance in the Force, as if millions of nerds suddenly cried out in rage - jabantik