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The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

Empirical_Data's Avatar


Empirical_Data
02.21.2012 , 10:20 PM | #51
Quote: Originally Posted by Blavatsky View Post
I chuckled at Banana slug...


but to add to the discourse.

I think All games essentially have too many abilities. By that I mean , more than you can hotkey.

So as others have stated , part of solving the problem is selecting what needs to be a quick reaction ability and so deserves a coveted keyboard slot.

Can add more abilities to the keyboard by introducing macros and clever use of cooldowns allowing you to stack multiple abilities in a single macro alla Rift and even WoW to some extent .

But not to the point where a complex assortment of abilities are then simplified into a few clicks among master keys.

Fine line we walk
I rarely use macros. They take full engagement away and I'm resorting to watching not playing.

Just making them bigger and enhancing the UI would go a long way towards making the toon the focal point not the hot bars.

Chaede's Avatar


Chaede
02.21.2012 , 10:33 PM | #52
Quote: Originally Posted by Blavatsky View Post
can anyone argue with this post , i cant.
I can sort of. One of my big beefs about ability bloat is when you have 3 or 4 abilities that basically just do damage with different cds or marginally different resource usage. It adds a tiny bit extra sometimes in neck and neck pvp duels and the other 99% of the time 1 will always be optional to use over the other. Gunslinger for example by level 20 or so I have 5 damage only abilities with marginally different resource costs or 'cast times.' Effectively though they all pretty much do 1 thing, instant damage. Its like the old wrath/arcane nuke choice for Moonkin druids. They were both cast time nukes with little to really distinguish one from the other. Adding that using X has an ability to make Y instant also is an unsatisfactory way of seperating abilities.

I do think the mashing of the autoattack replacement is just to make classes feel active between cooldowns.

Master-Nala's Avatar


Master-Nala
02.21.2012 , 10:35 PM | #53
Quote: Originally Posted by mcburly View Post
Funny. I remember when I played DCUO and everyone complained that there wasnt enough abilities available. Gamers will never be happy.
lol, at least I was consistent. I thought that was one of the better features of that game. No overwhelming skill bars.

Sylriana's Avatar


Sylriana
02.21.2012 , 10:37 PM | #54
Quote: Originally Posted by Saregon View Post
Ability Bloat is no fun and every MMO suffers from it. 80% of the skills you hardly ever need to use.
Doesn't that sort of make the point moot then? If they're irrelevant, then it doesn't matter whether or not they exist.

Macros would be nice, but honestly when I play my Sentinel, there's only 2 or 3 abilities I don't use ( so, incidentally, they're not hotkeyed and a couple aren't even on my ability bars. ) the rest though?

I use them, and I'd honestly be worse off if BW started crunching them all down, because it'd mean a loss of functionality for no real gain. I mean, the "can only be used on stunned enemies, does not work on players" skills can go in the trash can, but most of what's left? Not really.

Quote:
The amusing thing about the typical learn to play argument in regards to ability consolidation in order to combat ability bloat in MMOs is that it boils down to someone telling you to buy a multi-button gaming mouse and gaming keyboard so you can pretend to be skilled cause you’ll click keybinds faster than the average PC user. Who says gaming isn’t pay to win for many, right?
You don't need a gaming keyboard or gaming mouse to play this game though... Unless you call a regular 2-8 button mouse a "gaming mouse"


Like a couple people have said before, the larger problem is a UI that doesn't overtly display cooldowns or make it comfortable to watch for procs, not the abilities themselves.

MorgonKara's Avatar


MorgonKara
02.21.2012 , 10:44 PM | #55
I wouldn't say there are too many abilities for my Juggernaut, although there are definitely a few that I rarely use and a couple that I never use because of my advanced class specialization. I will say that I find the two conditional abilities that are non-functional in PvP to be a bit annoying, but I usually just swap them out on my toolbar with my area snare and CC break for PvP. If those two weak/strong attacks worked in PvP I think my ability set up would be perfect actually.
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XLauncher's Avatar


XLauncher
02.21.2012 , 10:44 PM | #56
Playing Guardian and Marauder makes me wonder if I missed my calling to learn piano when I was a child.

Dire-Wolf's Avatar


Dire-Wolf
02.21.2012 , 10:45 PM | #57
I have to agree, there are way too many abilities. You're pretty much required to use some sort of mmo mouse if you want to play this game properly.

I also agree that looking at your buff bar for procs is boring. Hopefully they'll eventually implement something like WoW has were when you proc it lets you know if a giant on screen graphic around your character. Combat is a lot more fun when you're watching your character rather then watching a tiny portion of your screen.

Oddzball's Avatar


Oddzball
02.21.2012 , 10:49 PM | #58
Quote: Originally Posted by MorgonKara View Post
I wouldn't say there are too many abilities for my Juggernaut, although there are definitely a few that I rarely use and a couple that I never use because of my advanced class specialization. I will say that I find the two conditional abilities that are non-functional in PvP to be a bit annoying, but I usually just swap them out on my toolbar with my area snare and CC break for PvP. If those two weak/strong attacks worked in PvP I think my ability set up would be perfect actually.
I think Jug has tons of bloat at 50.

I have 2 bars i use constantly in PvP and a third that has relics healthpacks, stances and buffs on it.

Monoth's Avatar


Monoth
02.21.2012 , 10:49 PM | #59
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
ROFL ROFL ROFL

ok seriously you really believe that hype?

Everyone in here complaining about this game will be complaining about GW2 3-4 weeks after release guaranteed...
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

AJediKnight's Avatar


AJediKnight
02.21.2012 , 10:50 PM | #60
Quote: Originally Posted by Audigy View Post
The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon.

Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all.

I use a Razer Naga too.
Agreed.

The skill bloat in this game is out of control. It is 100% fail for Guard/Jugg/Marauder/Sent.
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