Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

GreymaneAlpha's Avatar


GreymaneAlpha
02.22.2012 , 03:09 PM | #181
You know what would decrease the number of buttons?

WoW's Macro system. Specifically, [harm] vs [help] contexts and [modifier] contexts.

gtmach's Avatar


gtmach
02.22.2012 , 03:10 PM | #182
Quote: Originally Posted by LeonidasSith View Post
Hell, ideally I don't want to press any buttons. I played Dungeon Siege 1 for almost a year, and all I had to do was click on a mob. I only had one attack.

What is it about pressing buttons? When I quick Warhammer Online (after 3 days of play) they asked me if I quit because "there aren't enough" buttons. The game had dozens of frigging buttons!!

Ultimatelly it's a moneygrab. They think more buttons = more $$, because the decisions are made by corporate suits who analyze market trends, not by gamers.

WoW was successfull despite the idiotic class mechanics and the annoyingly complicated game play. It was just that good, that I'd put up with it, because it had polish, atmosphere, story and depth.

Gaming is entertainment, I don't want to watch an action movie everytime, sometimes I want to just relax and watch animal planet, and enjoy the scenery. I don't need to get an adrenaline rush - or if I do, I hit the gym!

edit: This button mentality is narrow minded. More buttons does not mean more depth. Think Chess!
Victory in a mmorpg should be about team work, strategy, patience, knowledge and execution.
Who cares if I can mash a certain key combination in 2 seconds? That's hardly intelligent or strategic. In fact, it's the opposite.
Really man..

They create more buttons to make more money...

MasterKayote's Avatar


MasterKayote
02.22.2012 , 03:35 PM | #183
Quote: Originally Posted by jhnnybgood View Post
Have you ever played an MMO?
lol, not even ... just RPG's in general. Sure MMO's have the largest of all but every RPG I have play so far has had me going through hotbars or going through 35 menus to do/change anything.

Evil_Santa's Avatar


Evil_Santa
02.22.2012 , 03:43 PM | #184
What are ya talking about too many abilities?

In PvE i understand that

In PvP each ability is useful in different situations and without having a wide range of utility playing becomes incredibly boring. If I wanted to play a game that has 2 abilities, then I'd go for an FPS.

Why you would not want to have a wide range of utility in a MMO is beyond my comprehension. It would be like playing Starcraft with only having 2 units availble to you, or a FPS with 1 weapon.

Wazooty's Avatar


Wazooty
02.22.2012 , 03:45 PM | #185
Quote: Originally Posted by Morpholinium View Post
They could call it Autoattack. Or even better, let us space bar through combat so we can all hit 50 without experiencing any of the game!
Heheheh.

Nice dig on uh....Ms. Helper.

Dajag's Avatar


Dajag
02.22.2012 , 03:52 PM | #186
I use all my abilities on both my level 50 toons... There is not too many ablities but what there is , is a lack of Hot Bar space!!!!

Just freeken fix the UI.... Make it movable and give the option to open up more center Hot Bars.. And gives us the ability to ged rid of all the excess UI clutter.

DO IT!!!

Rapid Assassination Team Zulu, Jung Ma Server
Jyi'eoth Dajag
_Dajag Legacy_
“Hold your ground cowards, if it bleeds or leaks oil we can kill it.”

DJunior's Avatar


DJunior
02.22.2012 , 03:57 PM | #187
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
Agreed, copied, but without macros. Yes, I'm a fan of 'em. I understand the reasoning for not wanting macros in the game (avoiding automation is BW's goal I believe), and I would support the relevance of keeping them out if something had been done to change the gameplay mechanics in such a way that macros were no longer a staple of MMOs. In other words they should have done something new philosophically to improve the gameplay, thus making macros an afterthought in this game. Unfortunately, the same old system without macros, for me, is like a step back in time. If the really devs wanted to improve gameplay and fairness in contrast to other MMOs, then they would not have taken the lazy road and used the exact same gameplay mechanics of every other MMO that predates it. I am looking to BW, faithfully, to face the facts and get to work on these things, or else I will be going to GW2 on its release date. I never played GW1, but something tells me that ArenaNet will have their finger on the pulse of the MMO gaming community, whereas I kinda feel like Bioware is still sort of with the console crowd. Also, maybe ArenaNet will release a better product because they will have to sell the game based on its own accord and not because of it's name.

gtmach's Avatar


gtmach
02.22.2012 , 04:00 PM | #188
Quote: Originally Posted by DJunior View Post
Agreed, copied, but without macros. Yes, I'm a fan of 'em. I understand the reasoning for not wanting macros in the game (avoiding automation is BW's goal I believe), and I would support the relevance of keeping them out if something had been done to change the gameplay mechanics in such a way that macros were no longer a staple of MMOs. In other words they should have done something new philosophically to improve the gameplay, thus making macros an afterthought in this game. Unfortunately, the same old system without macros, for me, is like a step back in time. If the really devs wanted to improve gameplay and fairness in contrast to other MMOs, then they would not have taken the lazy road and used the exact same gameplay mechanics of every other MMO that predates it. I am looking to BW, faithfully, to face the facts and get to work on these things, or else I will be going to GW2 on its release date. I never played GW1, but something tells me that ArenaNet will have their finger on the pulse of the MMO gaming community, whereas I kinda feel like Bioware is still sort of with the console crowd. Also, maybe ArenaNet will release a better product because they will have to sell the game based on its own accord and not because of it's name.
From what I've heard, in GW2 you also have tons of different abilities but you can only use 10 at a time. (5 weapon-based skills and 5 other types)

So which 10 you pick is up to you but that's all the slots you have to work with.

DarkhawkXY's Avatar


DarkhawkXY
02.22.2012 , 04:01 PM | #189
I don't really see the problem here. Too many buttons? There are 2 center bars and a right and left bar. Permanent buffs, quick travel and the like on left, forms and adrenals/relics on the right. That leaves me with plenty of open area on the bottom. Try working out which abilities are priorities and using a set rotation (with a few situational abilities like interrupt and slow for mouseclicking) I generally only use hotkeys 1-6 and I have R T and V for situational/long cooldown skills (force leap, saber throw and combat focus). I have a standard mouse/keyboard and do just fine.

DJunior's Avatar


DJunior
02.22.2012 , 04:08 PM | #190
Quote: Originally Posted by gtmach View Post
From what I've heard, in GW2 you also have tons of different abilities but you can only use 10 at a time. (5 weapon-based skills and 5 other types)

So which 10 you pick is up to you but that's all the slots you have to work with.
Totally down with that. Looking forward.