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The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

uidLucid's Avatar


uidLucid
02.22.2012 , 01:19 PM | #171
I agree, make SWTOR like that other game so I can wipe entire warzones by doing nothing but pressing 1,2,3,1,1,1,1,1,2,3,1,1,1. Now THAT'S a good time I tell ya.

Tal-N's Avatar


Tal-N
02.22.2012 , 01:43 PM | #172
Quote:
Skyrim is the exact opposite of linear gaming.
Skyrim is a linear game. The simple reason why you think it isn't is because there are significant things to do outside of the central storyline.

Skyrim has a sequence of events which tell a story, so did Oblvion. However it also has lots of other stuff to do without even touching the central storyline. SWTOR has the core of Skyrim but lacks all of the extra stuff to do beyond the core.

Try to be fair though here. SWTORs storyline is more complex, more varied and has more content than the core storyline in Skyrim. Put simply, development budgets and time can only go so far and Bioware decided to focus on the core story and less on the 'other' stuff.

Afflictionz's Avatar


Afflictionz
02.22.2012 , 02:10 PM | #173
Quote: Originally Posted by jhnnybgood View Post
Have you ever played an MMO?
Lmao beat me it.

Akash's Avatar


Akash
02.22.2012 , 02:15 PM | #174
Of course the answer is macro support.

Even with full macro support, like Rift, you will have your entire hotbar filled up with situationals.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

SushaBrancaleone's Avatar


SushaBrancaleone
02.22.2012 , 02:22 PM | #175
Quote: Originally Posted by jhnnybgood View Post
Have you ever played an MMO?


unfortunately for you this dude was not being unpolite but very relevant. this is how mmorpgs generally work, there might be some exeptions but it is really part of the genre. I also understand the aggresivenes of the poster above, as asking for mmorpgs to take a FPS (First Person Shooter) approach is... just selfish. If u dont like the genre dont play it, DONT ask for the genre and the comunity to change for you. I don't want to be mean but the point is along the lines of "if u don't like skiing, don't ask for skiing to be done on sand dunes where its not cold. just go play beach volleyball or something that soothes more ure intersts.

I mean even RTS (Real Time Strategy) games are rather taxing at the number of buttons and skill/actions u can choose from. IF u dont like too many skills/actions/buttons, the gernres that best accomodate that approach are FPS and generally console games: the wii being the extreme example/

If whats holding you instead is the story line and the franchise: aka. u wanna play it cos its star wars, then don't worry most of the best story telling in swtor is done in the class quests and the FPs u can see that content by "rerolling" all the clases and not having to play at end game where there are more skills.

Vinge's Avatar


Vinge
02.22.2012 , 02:41 PM | #176
Quote: Originally Posted by SushaBrancaleone View Post
unfortunately for you this dude was not being unpolite but very relevant. this is how mmorpgs generally work, there might be some exeptions but it is really part of the genre. I also understand the aggresivenes of the poster above, as asking for mmorpgs to take a FPS (First Person Shooter) approach is... just selfish. If u dont like the genre dont play it, DONT ask for the genre and the comunity to change for you. I don't want to be mean but the point is along the lines of "if u don't like skiing, don't ask for skiing to be done on sand dunes where its not cold. just go play beach volleyball or something that soothes more ure intersts.

I mean even RTS (Real Time Strategy) games are rather taxing at the number of buttons and skill/actions u can choose from. IF u dont like too many skills/actions/buttons, the gernres that best accomodate that approach are FPS and generally console games: the wii being the extreme example/

If whats holding you instead is the story line and the franchise: aka. u wanna play it cos its star wars, then don't worry most of the best story telling in swtor is done in the class quests and the FPs u can see that content by "rerolling" all the clases and not having to play at end game where there are more skills.
It's how mmorpgs generally work now. It's what the genre has become. But it never used to be, for example as others have already said ealy mmorpgs like EQ limited you to only having 8 spells maximum memorised at any one time.

Personally I think recent mmorpgs have gone too far with the number of abilities players are expected to use, I don't think lots of abilities really means varied and interesting gameplay, it just creates an illusion of varied and interesting gameplay by introducing a mini-game where the player is effectively tested on their ability to play the UI, not play the underlying game.

But that's just me.

gtmach's Avatar


gtmach
02.22.2012 , 02:49 PM | #177
Just have to prioritize.

The moves I use in questing and PvP are keybound in a way where I can access them immediately without thought.

The moves I need for the occasional boss are a bit further away.

Then you have the few slots for the "oh crap" situations. (e.g. big cooldowns and such)

Morpholinium's Avatar


Morpholinium
02.22.2012 , 02:58 PM | #178
Quote: Originally Posted by gtmach View Post
Just have to prioritize.

The moves I use in questing and PvP are keybound in a way where I can access them immediately without thought.

The moves I need for the occasional boss are a bit further away.

Then you have the few slots for the "oh crap" situations. (e.g. big cooldowns and such)
This.

It's perfectly possible to have all skills quick slotted and be effective.

Does one really need the flare gun and holodancer on a quick bar?

LeonidasSith's Avatar


LeonidasSith
02.22.2012 , 02:59 PM | #179
Quote: Originally Posted by uidLucid View Post
I agree, make SWTOR like that other game so I can wipe entire warzones by doing nothing but pressing 1,2,3,1,1,1,1,1,2,3,1,1,1. Now THAT'S a good time I tell ya.
Hell, ideally I don't want to press any buttons. I played Dungeon Siege 1 for almost a year, and all I had to do was click on a mob. I only had one attack.

What is it about pressing buttons? When I quick Warhammer Online (after 3 days of play) they asked me if I quit because "there aren't enough" buttons. The game had dozens of frigging buttons!!

Ultimatelly it's a moneygrab. They think more buttons = more $$, because the decisions are made by corporate suits who analyze market trends, not by gamers.

WoW was successfull despite the idiotic class mechanics and the annoyingly complicated game play. It was just that good, that I'd put up with it, because it had polish, atmosphere, story and depth.

Gaming is entertainment, I don't want to watch an action movie everytime, sometimes I want to just relax and watch animal planet, and enjoy the scenery. I don't need to get an adrenaline rush - or if I do, I hit the gym!

edit: This button mentality is narrow minded. More buttons does not mean more depth. Think Chess!
Victory in a mmorpg should be about team work, strategy, patience, knowledge and execution.
Who cares if I can mash a certain key combination in 2 seconds? That's hardly intelligent or strategic. In fact, it's the opposite.

Morpholinium's Avatar


Morpholinium
02.22.2012 , 03:06 PM | #180
Quote: Originally Posted by LeonidasSith View Post
Hell, ideally I don't want to press any buttons. I played Dungeon Siege 1 for almost a year, and all I had to do was click on a mob. I only had one attack.

What is it about pressing buttons? When I quick Warhammer Online (after 3 days of play) they asked me if I quit because "there aren't enough" buttons. The game had dozens of frigging buttons!!

Ultimatelly it's a moneygrab. They think more buttons = more $$, because the decisions are made by corporate suits who analyze market trends, not by gamers.

WoW was successfull despite the idiotic class mechanics and the annoyingly complicated game play. It was just that good, that I'd put up with it, because it had polish, atmosphere, story and depth.

Gaming is entertainment, I don't want to watch an action movie everytime, sometimes I want to just relax and watch animal planet, and enjoy the scenery. I don't need to get an adrenaline rush - or if I do, I hit the gym!
They could call it Autoattack. Or even better, let us space bar through combat so we can all hit 50 without experiencing any of the game!