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The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

daddymoofle's Avatar


daddymoofle
02.22.2012 , 09:40 AM | #141
Quote: Originally Posted by bigheadbrandon View Post
*smashes head on keyboard* gosh theres too many buttons to press
Well duh, just get a bigger head!
Capt. Flanagan | Gunnery (Commando) | <RSS> | Prophecy of the Five

Morpholinium's Avatar


Morpholinium
02.22.2012 , 09:40 AM | #142
Quote: Originally Posted by stephannnn View Post
i agree with you. personally i havenīt used vicious slash in a while
For most solo multi-mob flight's I just saber throw, force charge, slam, sundering assault, sweeping slash, sunder, sweep, sunder, sweep etc. 'til they all keel over. I might occasionally toss an enrage in there, and if there's a strong or better I get really fancy and toss a force choke/pommel combo.

I use a far greater range of abilities fighting a boss, but it's mostly juggling controls and interrupts.

I haven't had a place for vicious slash to even fit into the process in like 15 levels, currently 43.

DigitalPrime's Avatar


DigitalPrime
02.22.2012 , 09:48 AM | #143
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
You hope!

bigheadbrandon's Avatar


bigheadbrandon
02.22.2012 , 09:50 AM | #144
Quote: Originally Posted by filhodaputa View Post
you know whats really fun about this? It's that most of people like you with these witty comments surely play a sorcerer or a mercenary. But you don't let us know about that right? That would be embarassing.
actually i play an operative healer

*(owned*!@$^~
http://i.imgur.com/exjPu.jpg
pic related me not healing anyone and crying about too many buttons

Nemmar's Avatar


Nemmar
02.22.2012 , 09:50 AM | #145
There are many skills yes, but that is not something bad at all.

We just need more skill slots at the bottom bars to arrange them.

Surely, its not bad that the game requires you to juggle more skills than the usual 3 or 4 WoW has.

I still dont understand how blind people are about WoW. The game is terrible, it always was. The only good thing it brought was the raid concept.

Morpholinium's Avatar


Morpholinium
02.22.2012 , 09:53 AM | #146
Quote: Originally Posted by Nemmar View Post
There are many skills yes, but that is not something bad at all.

We just need more skill slots at the bottom bars to arrange them.

Surely, its not bad that the game requires you to juggle more skills than the usual 3 or 4 WoW has.

I still dont understand how blind people are about WoW. The game is terrible, it always was. The only good thing it brought was the raid concept.
I enjoyed it for a long time. Right up until they decided almost every class needed to go on a combo point system.

Satanski's Avatar


Satanski
02.22.2012 , 09:55 AM | #147
Quote: Originally Posted by JustTed View Post
This is all you're going to get: posts telling you you're bad.

I agree, too many abilities is overkill.
I would even love to have hundrets of abilities but they would have to have more interesting mechanics, not just damage, heal, stun and push/pull.

EDIT: or it could be less but more diverse and interesting

mattgyver's Avatar


mattgyver
02.22.2012 , 10:08 AM | #148
Yeah lets dumb it down even more. In MMO combat you are basically playing a game of timer vs timer. If you make less buttons, you get less choices of action and combat feels even less action-oriented because you are spamming the same keys. Should it just be one button that says Combat Attack? Better yet why not have your toon fight on his own and you can watch. That would be less confusing.

ferroz's Avatar


ferroz
02.22.2012 , 10:12 AM | #149
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
No, wow doesn't have that problem. Classes in wow don't have the same type of ability bloat, and it has an interface that makes starting at your buff bar to watch for procs a thing of the past.

Nemmar's Avatar


Nemmar
02.22.2012 , 11:30 AM | #150
Quote: Originally Posted by Fusionbits View Post
Most ignorant post to date, I salute you sir!
How does more slots in the bottom bar solve the problem? You have the option to add more bars and bind those to hundreds of key combinations, the problem still lies in that that there are too many skills that you need to consider, witch isnt a bad thing in my opinon.

Quite ignorant to call the people who enjoyed or enjoyed WoW blind aswell, it's the most succesfull mmorpg to date becouse of a reason, the raid concept arent anything they came up with either.

In my opinon it comes down to weeding out the skills you don't use that often, you don't necesarilly have to keep track of all of them for every situation, it's fine as it is.
Ok, first you're not entitled to call me that because you have a different opinion than me.

second, having more skill slots is a personal preference to arrange the ammount of skills, wich you obviously didnt get.

Third, having several skills to use makes the gameplay diverse and compelling, wich is good.

Fourth, WoW is popular more due to demerit of their competitiors than their own merit. The only reason why i played WoW was because arenanet stopped supoporting Guild Wars to work on GW2. The game always felt boring and unispired. I started playing shortly before TBC came out and was bored to tears by the time BT came out.
WoW is a boring game. Wether millions of people bought it and played it is their opinion. I think the game is terrible.

Finally, yes you are right WoW didnt came up with the raid idea, but it was the first game where i found some enjoyment in it. So yeah... its even worse than i initially said.

Hope the post was clear enough for you this time. If not, you're just gonna have to deal with it.