Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

mphill's Avatar


mphill
02.22.2012 , 09:21 AM | #131
Buy a Logitech G13. Problem solved. If you don't like Logitech try Razer. They have a similar one called Nostromo. Haven't used that though so I cannot vouch for it being good.
"Insanity runs in my family...it practically gallops." - Mortimer Brewster

DiabloMuerto's Avatar


DiabloMuerto
02.22.2012 , 09:22 AM | #132
Quote: Originally Posted by Audigy View Post
The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon.

Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all.

I use a Razer Naga too.
I don't really feel like my guardian has too many skills, I do however feel this way about the sentinel. Sentinel has a lot of situational and utility skills that really should be rolled up into base abilities IMO. Specific example would be the ability that debuffs healing received by 20%, that should not be it's own skill, it really needs to be combined into one of the rotation abilities or make it a talented buff to one. Also doesn't make much sense to have multiple status dependant skills as they do. Like this can only be used while incapacitated then this other one can only be used when slow, etc. They really need to stream line the abilities a bit more, I can't imagine how they plan to add to this whenever the level cap gets raised in the future, you pretty much already use up your entire UI.

Again, I don't get this feeling as much on my dps guardian but on my sentinel the class just feels very cluttered, then you compare it with a class like BH/Trooper who can essentially get by with a very limited amount of skills and it makes even less sense.

daddymoofle's Avatar


daddymoofle
02.22.2012 , 09:25 AM | #133
I agree that there are quite a bit of spells/abilities that seem like they should be together, example:

Bounty Hunter
  • Energy Shield (gained at level 18)(1.5m cooldown): A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.
  • Electric Shield (gained at level 28)(1.5m cooldown): A shield surrounds the Bounty Hunter that returns a small electric charge as damage to all attackers. Effect can only occur once every 2 seconds. Lasts 30 seconds.

Fixed?
  • Electromagnetic Shield (gained at level 23)(1.5m cooldown): A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage) and returns a small electric charge as damage to all attackers. Damage effect can only occur once every 2 seconds. Lasts 30 seconds.

With the market so saturated with people spoiled by Blizzard's over-polish on WoW over the last 8 years (not that this is a bad thing, WoW is a really great game - but so is this, and it can be even better), I think an overhaul in the skills and abilities of this game wouldn't be too bad. Considering the lack of UI customization, and the fact that every class at 50 can literally fill all 4 action bars with clickable situational utility -- this wouldn't be a bad thing.

For now, keybind like a madman I guess?
Capt. Flanagan | Gunnery (Commando) | <RSS> | Prophecy of the Five

Acri's Avatar


Acri
02.22.2012 , 09:26 AM | #134
While I think it is stupid to complain about having too many choices in combat, I do think there should be something equivalent to what Power Auras was so that I don't have to look through my buffs all the time. It's not really a hindrance, just a preference. It's also another reason why we should have addons.
WRATH
Acrimony & Win - Vulkar Highway
www.Wrath-Tor.com

Vanishingdeath's Avatar


Vanishingdeath
02.22.2012 , 09:27 AM | #135
Quote: Originally Posted by Vagessel View Post
Perfect example of what the poster right above you was referring to. "Why bother having Taunt in your action bar if you are a DPS Jugg?" Because it's an ability available to your class. Let's say a tank is in one corner blowing his CD's on a couple of nasty baddies when suddenly some adds come from way behind just about ready to instagib your healers. A good player with a DPS jugg knows they can leap or saber throw to that group, taunt and / or AoE taunt from the healer and pop survival CDs, while kiting the adds to the tank, to the DPS to aoE them or anything away from healers if only for a 6 second window of survival.

It's not about "getting rid of abilities", it's about "consolidating several abilities that do similar things in similar conditions into one or two max."
Well Said.
Signature permissions suck for this site.

Lularapio's Avatar


Lularapio
02.22.2012 , 09:29 AM | #136
lol...

I play a juggernaut dps, when a normal rotation used against a mob consists of over 10 different skills being used to have in theory the same amount of dps as a mercenary or a sorcerer, something tells me theres lots of wrong around.

Anyway, I like the class, I'm used to it, I have 90% of useful combat abilities bound to keys, but it doesn't make the combat game any less of a cluster****.

Wardoomed's Avatar


Wardoomed
02.22.2012 , 09:32 AM | #137
You have complete control over how many buttons are on your UI. No one forces you to put them there or to use them.

Perhaps you're worried that the learning curve is too great or the effort to excel is too great? Is that your complaint?

I personally found it very fun to unlock new abilities. I like having a button for every situation. It makes us better players.

stephannnn's Avatar


stephannnn
02.22.2012 , 09:33 AM | #138
i agree with you. personally i havenīt used vicious slash in a while

bigheadbrandon's Avatar


bigheadbrandon
02.22.2012 , 09:34 AM | #139
*smashes head on keyboard* gosh theres too many buttons to press

Lularapio's Avatar


Lularapio
02.22.2012 , 09:39 AM | #140
Quote: Originally Posted by bigheadbrandon View Post
*smashes head on keyboard* gosh theres too many buttons to press
you know whats really fun about this? It's that most of people like you with these witty comments surely play a sorcerer or a mercenary. But you don't let us know about that right? That would be embarassing.