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People who ninja for their companions

STAR WARS: The Old Republic > English > General Discussion
People who ninja for their companions

Vecke's Avatar


Vecke
02.22.2012 , 06:04 PM | #391
Quote: Originally Posted by universeman View Post
Guys...where does one draw the line with clicking the NEED button? If you believe clicking NEED for your companion is a reasonable thing to do, then you surely agree it is reasonable that everyone else does it. But, if that ideal became reality, the system would likely devolve into everyone clicking NEED on everything.

I don't know for sure, but I'd say there's a 100% chance it would lol

TOR is obviously different from previous games, in that companions are a part of who you are. But, that doesn't mean you should suddenly be rolling NEED on items just because a companion can wear them (if that were the case, see my comment above about devolution - is that a word? hah). BW has already made a statement that pretty much proves they didn't realize the impact their companion system would have on the way people utilize the NBG system.

Those who are NEEDing on whatever they want are (IMO) taking advantage of the oversight BW had in implementing the system as it is in other games that don't have companions.

I'm seeing that there really isn't an argument to be made. The system isn't working as intended and they plan to implement a change.
Also, with all due respect, there's really absolutely no reason to assume it would go to "need" for everything. It's pretty obvious it wouldn't. This type of argument is used constantly to stop progress out in the real world. Not saying that's what you're trying to do, just saying the assertion's really not accurate. I know it won't be true of me.
"I know."

Historybrat's Avatar


Historybrat
02.22.2012 , 06:05 PM | #392
Quote: Originally Posted by universeman View Post
Guys...where does one draw the line with clicking the NEED button? If you believe clicking NEED for your companion is a reasonable thing to do, then you surely agree it is reasonable that everyone else does it. But, if that ideal became reality, the system would likely devolve into everyone clicking NEED on everything.

I don't know for sure, but I'd say there's a 100% chance it would lol

TOR is obviously different from previous games, in that companions are a part of who you are. But, that doesn't mean you should suddenly be rolling NEED on items just because a companion can wear them (if that were the case, see my comment above about devolution - is that a word? hah). BW has already made a statement that pretty much proves they didn't realize the impact their companion system would have on the way people utilize the NBG system.

Those who are NEEDing on whatever they want are (IMO) taking advantage of the oversight BW had in implementing the system as it is in other games that don't have companions.

I'm seeing that there really isn't an argument to be made. The system isn't working as intended and they plan to implement a change.
While I respect your opinion, I have to disagree. Personally I don't care if someone needs on an item for their companion. Unless there is a discussion about the loot rules before hand, why not? I've had people role need for their companion and win something that I could have used. Was I bummed? Sure but its a game and I got over it really quickly. for most people, myself included, companions are an integral part of the game. They are not a pet or vanity item and we need to keep them equipped. System is working completely as intended. Players are the issue here.

The only solutions I see for both sides of this debate are:
1. Discuss loot rules before you go killing things. I don't know what the policy of BW is, but most games will discipline those that go against the stated group rules as long as the rules are clear. Even if BW doesn't at least you would know what you are getting in for. If you don't like someone needing on an item for a companion you could quit group.

2. Get rid of the need v. greed all together and just have some type of random giveout of gear. Everyone has an equal chance of getting it regardless of what they can or cannot equip.


Really though, everyone should just discuss with their group the loot rules. It makes life easier and stops all of these silly accusations of ninjas. And yes I said silly, people are over using the word and using it in the wrong context.

ferroz's Avatar


ferroz
02.22.2012 , 06:05 PM | #393
Quote: Originally Posted by Vecke View Post
The NBG system just basically causes all kinds of strife, misunderstandings, occasional griefing, and lots of bickering about how it "should" be.
I agree.

Personally, I think that it works fairly well in a small closed system (guilds, close friends, that sort of thing) but outside of that, it causes problems.

ExiledinElysium's Avatar


ExiledinElysium
02.22.2012 , 06:06 PM | #394
Quote: Originally Posted by Vecke View Post
Just my very humble opinion... loot was better before it started "evolving." I was fine with it in EQ. In EQ2, I liked it better before NBG was implemented.

I personally would prefer that nothing be bound and everything just be a random roll for the loot. If you won, you got it. No chance to ninja, if you won, it went to your inventory, fair and square. Then, if someone else in the group could use the item and you couldn't, they could just ask you for it (or offer to buy it).

I personally never had a problem with this and was rather disappointed when it changed. The NBG system just basically causes all kinds of strife, misunderstandings, occasional griefing, and lots of bickering about how it "should" be.
It would be foolish of me to really argue about whether "bound" is a good mechanic--I think the reasons for it are obvious and irrefutable. Still, your ideal system paints a pretty picture, and we should go back and think about it for at least a second.

I recently had a problem in a flashpoint where someone rolled Need on an item only I could use, because they thought they could use it. Honest mistake. He even tried to give it to me afterward, but couldn't because it was bound. It gave me an idea.

What if loot in flashpoints were to only become bound when you leave the instance?

I'm pretty sure all the highly sought-after loot drops inside instances (please correct me if I'm wrong), so wouldn't that alleviate at least some of the problems?

ferroz's Avatar


ferroz
02.22.2012 , 06:06 PM | #395
Quote: Originally Posted by Historybrat View Post
2. Get rid of the need v. greed all together and just have some type of random giveout of gear. Everyone has an equal chance of getting it regardless of what they can or cannot equip.
personally, I think this is the only real way to clear up loot drama...

but the idea of going in and winning loot is pretty ingrained in the mmo culture; it may be detrimental to the game to try and remove it.

ferroz's Avatar


ferroz
02.22.2012 , 06:11 PM | #396
Quote: Originally Posted by ExiledinElysium View Post
It would be foolish of me to really argue about whether "bound" is a good mechanic--I think the reasons for it are obvious and irrefutable. Still, your ideal system paints a pretty picture, and we should go back and think about it for at least a second.
fwiw, I agree that bound items are a terrible mechanic.

It's just a lazy way for the developers to get you on the hamster wheel.

Personally, I loved the idea in EQ that I could buy a gnome mask (one of the rarest items in the game, since it was from sleepers tomb and stopped dropping once the sleeper was awakened) if I could just find someone willing to sell it.

Deathstrike's Avatar


Deathstrike
02.22.2012 , 06:13 PM | #397
This thread is yet another reason I prefer to solo. You simply cannot control other people, and it's just going to end badly if you try. No amount of whining will change that.

Vecke's Avatar


Vecke
02.22.2012 , 06:15 PM | #398
Quote: Originally Posted by ExiledinElysium View Post
It would be foolish of me to really argue about whether "bound" is a good mechanic--I think the reasons for it are obvious and irrefutable. Still, your ideal system paints a pretty picture, and we should go back and think about it for at least a second.

I recently had a problem in a flashpoint where someone rolled Need on an item only I could use, because they thought they could use it. Honest mistake. He even tried to give it to me afterward, but couldn't because it was bound. It gave me an idea.

What if loot in flashpoints were to only become bound when you leave the instance?

I'm pretty sure all the highly sought-after loot drops inside instances (please correct me if I'm wrong), so wouldn't that alleviate at least some of the problems?
Firstly, I agree the reasons for binding are obvious, but I think they're far from irrefutable. I can admit it helps in some pretty obvious ways, but overall, I think Binding has done more harm than good to MMOs. There are sacrifices people never think about in regards to these mechanics. I LOVED it before binding became the MMO norm.

But you're right, that's a different debate.

That said, In EQ2, when you win an item, you have a set amount of time to give it away before it's permanently bound to you. I think that's a decent compromise, although I preferred it when it didn't exist.
"I know."

universeman's Avatar


universeman
02.22.2012 , 06:26 PM | #399
Quote: Originally Posted by terminova View Post
I guess I have to repeat what I just said so you can actually understand.

I do not restrict what YOU are allowed to roll on. YOU are allowed to roll on anything YOU want in any group I am in. The only person restricting you is yourself
So, you'll be happy to group with 3 other players who roll NEED on every item that pops up? That's basically what you just said. Then why not just make it a NEED/PASS system

terminova's Avatar


terminova
02.22.2012 , 06:32 PM | #400
Quote: Originally Posted by universeman View Post
So, you'll be happy to group with 3 other players who roll NEED on every item that pops up? That's basically what you just said. Then why not just make it a NEED/PASS system
Then I adjust how I play to fit their expectations. I give them the freedom to roll on everything. If they decide to do so, then they are telling me that I have to do so as well if I want a shot at getting any loot.

The problem you think exists doesn't exist in the scenario you just described.