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People who ninja for their companions

STAR WARS: The Old Republic > English > General Discussion
People who ninja for their companions

ferroz's Avatar


ferroz
02.22.2012 , 02:21 PM | #181
Quote: Originally Posted by universeman View Post
Really, ferroz? Really...?
Yes.

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And no, my "stance" has nothing to do with what you stated.
Oh, so you're fine with people rolling need on loot that they want for their companions. Good to know.

Quote:
P.S. The whole disband you before the boss was tongue in cheek...
suuure it was.

Zunayson's Avatar


Zunayson
02.22.2012 , 02:22 PM | #182
Quote: Originally Posted by souloferdrick View Post
They need to simply leave it alone and let the groups decide how they want to handle loot.
Well if everyone did that / if there were no problems with that, then this topic would never come up. Although yes, you have a point, not everyone is proactive enough to tell everyone about how they want the loot to work.

And It also comes down to how the loot geared on the person who received affected his/her performance. A knife drops for agents. There is a sniper and an operative. If I were a sniper, I'd let the operative have it most likely, as I benefit less from knives than the operative - of course assuming our starting gear prior to the drop was the same.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Vydor_HC's Avatar


Vydor_HC
02.22.2012 , 02:22 PM | #183
Quote: Originally Posted by Zunayson View Post
Yes I know it's not a perfect analogy - nothing's perfect. But still I think I made a point (But of course I'm clearly unbiased.

But still with my point: Isn't a player more valuable than a companion? Companions aren't affected by the player who owns them or vice versa in the group
Analogies are great tools, but in arguments, when someone uses one, the topic of conversations generally goes into the details of the analogy and strays from the real issue. I'm not saying yours is off the mark, it's just I don't generally pay 'em much attention in a debate.

Irusan's Avatar


Irusan
02.22.2012 , 02:22 PM | #184
Quote: Originally Posted by universeman View Post
I don't know what world you live in, but my experience is completely different than yours. Most people I PUG with are respectful with those buttons. And all I do is PUG. And yes, I've been playing for as long as you (since I know past history has merit with you). Hell, I may be older than you...so lets not bring seniority into the equation.
What are you trying to do, man? Take away his "I Win" button? What anyone thinks age has to do with the topic is beyond me. I guess it's like "I'll impress everyone with my credentials and they will see things my way."

I thought it was only the 13 year olds that constantly obsessed over calling everyone a "kid". Or whipper-snapper, as the case may be.

Vecke's Avatar


Vecke
02.22.2012 , 02:23 PM | #185
Quote: Originally Posted by Zunayson View Post
Yes I know it's not a perfect analogy - nothing's perfect. But still I think I made a point (But of course I'm clearly unbiased.
I think he was saying that analogies - even perfect analogies - will be picked apart. No matter how good the analogy is, the result is 5 pages of debate about the details of the analogy instead of the point the analogy was making. "Okay, taking that analogy a step further..."

It's the same with a few happy words. Never ever ever use "Fact" as a one word sentence to make the previous sentence have more substance.

Never accuse someone of using a "straw man" argument, even if they are using one. In all my MMO days, I've never seen a situation where using the words "straw man" ended well.

The same goes for the phrases "logical fallacy", "that's YOUR opinion", or "Thanks for proving my point."

Sorry for the derail. Back to the regularly scheduled bickering.
"I know."

kilosoldier's Avatar


kilosoldier
02.22.2012 , 02:24 PM | #186
As server populations mature and the community gets to know one another more, those who think that they are entitled, whether they can technically do it or not, to roll need for companions over player characterts will be ostracized and shunned from the pug communities on a server, and quite possibly within their own guild, and very quickly find themselves on the outside looking in because of their actions.

That stigma will last long after the usefulness of that gear for ones companion.

I suggest the smug people that do this think long and hard about this situation.

ferroz's Avatar


ferroz
02.22.2012 , 02:24 PM | #187
Quote: Originally Posted by Datku View Post
Are you guys seriously debating this point? Real player trumps NPC and you try to justify by saying NPC can't roll so it is a real life player...
What you're saying here does not have anything to do with rolling need for a companion.

When someone does that, it's one real life player rolling against another real life player. Neither of the real life players trump each other.

So whether a real player trumps an npc isn't relevant.

one of the real life players will win the loot. In no case can an NPC trump the real life player... it's simply not possible.

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And I guess it also shows who are inconsiderate loot whores.
Yes, the ones who say "no, I don't care why you want it, it matches what I want so you shouldn't even be allowed to roll on it" ...

Vydor_HC's Avatar


Vydor_HC
02.22.2012 , 02:25 PM | #188
Quote: Originally Posted by Acushla View Post
At the end of the day, everyone has their own opinions. For myself (not speaking for anyone else just me), I like if someone will not follow the rules 'you' think are fair, don't group with them. Don't yell/scream/rant, just don't group with them again.

This works whether you are group leader or not.

If you join a group and the loot rules are disagreeable to you, leave. If you stay, and do not make an effort before entering the fighting to negotiate the loot rules you are agreeing to be bound by them. This is again 'my' opinion and not intended as a reflection on anyone else.
-nods-

That's how I view it too. Looting arguments can be the worst of any, man I've seen some real doozies in my time. I just put it all behind me now and let people loot how they want...it's not really that big of a deal to me. But yeah, make sure you know what you're getting into when you group.

Setanian's Avatar


Setanian
02.22.2012 , 02:26 PM | #189
Quote: Originally Posted by Vecke View Post
The actual topic (I think) is whether or not companions are worth a need roll when against the roll of someone's created character (ferroz, I'm trying to think of a way to differentiate them in a way that you won't criticize, without specifying their value Is "created character" okay?)
It's a whole lot deeper than that I feel.

BW gave us a mechanic, which when used, allows us to level at some predetermined speed. Additionally, they added so much reliance on that mechanic, that some people, rightly feel more attached to the mechanic than they do the character.

In some cases, players feel their PC is better played by being geared first and others feel their companion should be geared first, and this is based on the class being played or the role the companion is playing.

Naturally, there is attachment to the companion. And in that light, there is a school of thought, and valid, that the companion needs that drop as much as any character.

While needing for the companion might go against the grain for some, for others, it is a necessity. And, in reality, the debate is about conformance to an accepted ideology.

Whether that ideology is correct or incorrect is really up to the player to decide. If we take away the threats of excommunication and that fluff, we're left back at square 1.

BW have rowed in with a dev saying it may get looked at. But, I feel this is a dangerous approach to take.

If BW were to set some standard, one has to ask, are they setting the standard for ToR or more worryingly, for the entire genre?

It is very noteworthy, that this whole mainstream NBG came from WoW. I know it was there in forms on other games, heck we had it in MuDs way way back. But WoW brought it to the masses by virtue of their player base.

It has now become the 'norm', rightly or wrongly. If BW were to now set another standard, who knows where it will end.

Then we have the whole premise of , is the publisher supposed to bring the game to the players and let them play or should the publisher bring the game and all the rules. Again, this effects not just the publisher's game but all those that might follow, again, setting precedents.

Precedents are dangerous things. You set one in one game and are then forced to cater to it in every other game.

Regardless of this, I don't like the game, not for loot stuff, but for many other reasons, including the general community.

/end of waffle
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Zunayson's Avatar


Zunayson
02.22.2012 , 02:27 PM | #190
Okay fine no analogies.

Since when is a companion as useful to the group as a real player?
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box