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No Cross Realm LFG tool please!

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DarthKhaos's Avatar


DarthKhaos
03.20.2012 , 06:44 AM | #781
Quote: Originally Posted by daggerdun View Post
Imagine trying to drive a car with out wheels, you wouldn't get vary far.
Then they invented the hover car and you go further!

Quote: Originally Posted by sensiblepoast View Post
And what the hell are you supposed to do meanwhile? Sit in fleet because theres no official global channel? Yes, the game forcing me to sit with my arms crossed at fleet because I want to find a group for 2h makes for a terribad gaming experience.
Use the current LFG tool. People claim that they don't want to be standing in fleet spamming general chat yet they refuse to use the tool and opt to ... stand in fleet spamming general chat ... !?!?!? Huh !?!?!? Makes no sense.

If you don't know all that it can do follow the link in my signature.

Quote: Originally Posted by NotDonnaReed View Post
People seem to want things handed to them instead of making it happen for themselves. A guy in my guild jumped ship a week after he turned 50 because he said we hadn't invited him to any hard modes. Mind you, the first thing he did after he turned 50 was create an alt. He didn't finish his class quest. He didn't do any dailies. He didn't craft any epic gear. I guess he expected us to just carry him through some hard modes, and we probably would've tried if he'd bothered to sign up on our raid calendar. I'm sure he wants an LFG too.
This is so true. You have no idea I see someone looking for 1 more like a dps or healer and open the tool and see someone in say huttball flagged LFG or over on Ilum. People refuse to use the tool and say it sucks but are so blinded with wanting what WoW has that they fail to see something that can help them find groups faster then complain that they take so long to find a group.
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F2P? NO THANKS
CANCELLED
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Meldwyn's Avatar


Meldwyn
03.20.2012 , 06:56 AM | #782
Can someone please, rationally and succinctly, explain what the difference in PvP and PvE are when it comes to queuing (cross server LFG tool) and the adverse affects it may or may not have on an in-game community?

This one really defies logic, in my mind. But, maybe I am not being logical here.

Or, am I reading this wrong, and the PvP crowd is quitting because a cross server queuing system is being put in place for PvP?

In my book, what's good for the goose, is good for the gander.
My epiphany about End Game in SWTOR!

DarthKhaos's Avatar


DarthKhaos
03.20.2012 , 07:04 AM | #783
Quote: Originally Posted by Moricthian View Post
Porting you to the FP is critical actually. If the LFG doesn't port you then you'd have to interrupt your questing and travel through all the speeder bikes, spaceports, orbital stations, personal starships and load screens. If the lfg does not port you to the fp than it still wouldn't be worth doing flashpoints more than PvP. We need a system thats just like the PvP que but with flashpoints instead. Seeing as how the PvP que system has not destroyed the community, there is no rationale as to why we should expect a different result with PvE.
Critical because you have to stop questing to go the flashpoint!?!?!? You can't do em both at the same time you know.
Let me let you in on a secret. It's called the Fleet Shuttle. Now I know what you're thinking it's a 20hr cooldown or you need the security key tied to your account to get em. Well that's Emergency Fleet Pass (20hr cooldown) and Fleet Pass (1hr cooldown). You see there's a fleet shuttle located near a quick travel location on EVERY planet. So Party is ready for flashpoint QT to that location and BOOM in the blink of an eye you're on fleet. No space ports, no orbital stations, no speeders no nothing! Another example of people not using the tools available to them and complaining constantly.
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F2P? NO THANKS
CANCELLED
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Caelith's Avatar


Caelith
03.20.2012 , 07:39 AM | #784
I hate people who claim it kills community.

What killed 'community' in other games was the number of people from various backgrounds playing, joining guilds and becoming insular.

I have made some great friends in various games via region chat, city chat etc. I have never made a friend stood around spamming 'lfg xxx' or from the resulting run.

Bioware should encourage people to have a community and to take part (look at tera and the the government thing) maybe have the most popular and helpful players given a role on servers as community spokesmen.
The siege of Coruscant was in fact brought to an end after the republic agreed to give the Empire a Shrubbery, one that looked nice and wasn't too expensive.

DarthKhaos's Avatar


DarthKhaos
03.20.2012 , 07:43 AM | #785
Quote: Originally Posted by Meldwyn View Post
Can someone please, rationally and succinctly, explain what the difference in PvP and PvE are when it comes to queuing (cross server LFG tool) and the adverse affects it may or may not have on an in-game community?

This one really defies logic, in my mind. But, maybe I am not being logical here.

Or, am I reading this wrong, and the PvP crowd is quitting because a cross server queuing system is being put in place for PvP?

In my book, what's good for the goose, is good for the gander.
Firstly the nature of how a PvP battle works. You need both sides to be there and ready to go or it's not really going to be a battle. In PvE whenever one side is ready both sides is ready because the game is always ready there and waiting.

You talk about what's good for the goose is good for the gander, well PvE has a major advantage. They can take a break. If something comes up the group can wait to grab the next pull or engage the boss. I can see how that'll play off in PvP.
"Hey guys the healer on our team needs to go deal with the washing machine overflowing can you guys wait?"
"Sure..." ~snicker~
How about filling a slot with a companion? Crap our dps disconnected... Well our tank and healer is on point break out a dps companion and let's continue. Can't do that in PvP. I wonder how Khem would "Pass the Huttball"?

Bottom line you can't expect everything to work the same in PvP and PvE. Even abilities work differently. Imagine a sage with the ability to use force lift with no cooldown and it lasts 30 seconds. Over Powered.
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F2P? NO THANKS
CANCELLED
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amantheil's Avatar


amantheil
03.20.2012 , 07:55 AM | #786
(delete)

Meldwyn's Avatar


Meldwyn
03.20.2012 , 07:59 AM | #787
Quote: Originally Posted by DarthKhaos View Post
Firstly the nature of how a PvP battle works. You need both sides to be there and ready to go or it's not really going to be a battle. In PvE whenever one side is ready both sides is ready because the game is always ready there and waiting.

You talk about what's good for the goose is good for the gander, well PvE has a major advantage. They can take a break. If something comes up the group can wait to grab the next pull or engage the boss. I can see how that'll play off in PvP.
"Hey guys the healer on our team needs to go deal with the washing machine overflowing can you guys wait?"
"Sure..." ~snicker~
How about filling a slot with a companion? Crap our dps disconnected... Well our tank and healer is on point break out a dps companion and let's continue. Can't do that in PvP. I wonder how Khem would "Pass the Huttball"?

Bottom line you can't expect everything to work the same in PvP and PvE. Even abilities work differently. Imagine a sage with the ability to use force lift with no cooldown and it lasts 30 seconds. Over Powered.
I understand there are inherit differences between the two in game play, but the queuing doesn't matter in that regard.

Why can't people spam LFG for PvP Huttball (or use the same crappy LFG tool that exists now for PvE), and once a group is formed, they have to go to the warzone and wait for another group to do the same on the opposing side (same faction or not).

Queuing for PvP is easy street, but for PvE its work. But if you want a LFG tool that does anything auto, you are called lazy, but PvP'ers aren't for the same functionality. Makes no sense.

Make PvP work for their matches as well... or, they should be called lazy.
My epiphany about End Game in SWTOR!

Blackardin's Avatar


Blackardin
03.20.2012 , 08:15 AM | #788
Quote: Originally Posted by Diet-Hutt View Post
Cross Server LFG Tool.

One of the things on my "Most Anticipated" list.

The community will survive...or is it that fragile that people spamming for groups in a channel actually getting one ends up wrecking the place?

- DH
It has been demonstrated to have a vastly negative effect on "community" as well as inspiring negative individual behavior. In short, it helped to ruin Wow by making it an impersonal shooter MMO. It paved the way for such issues as "trash talking", "insulting and rude behavior" with no repercussions for such behavior.

The greatest lie is that grouping will become easier, or faster and that is a fair trade-off. This is also untrue. DPS queues were getting longer and longer. There was an extreme shortage of tanks. The experience itself was deemed "poor", or "not enjoyable" by many.

My last Queue for dps resulted in an estimated 1 hour wait.

There are ways to improve grouping, but a cross server LFg tool is not one of them.

Eillack's Avatar


Eillack
03.20.2012 , 08:17 AM | #789
What is this "realm" of which you speak?

Do I sense a WoW refugee?

Meldwyn's Avatar


Meldwyn
03.20.2012 , 08:19 AM | #790
Quote: Originally Posted by Blackardin View Post
It has been demonstrated to have a vastly negative effect on "community" as well as inspiring negative individual behavior. In short, it helped to ruin Wow by making it an impersonal shooter MMO. It paved the way for such issues as "trash talking", "insulting and rude behavior" with no repercussions for such behavior.

The greatest lie is that grouping will become easier, or faster and that is a fair trade-off. This is also untrue. DPS queues were getting longer and longer. There was an extreme shortage of tanks. The experience itself was deemed "poor", or "not enjoyable" by many.

My last Queue for dps resulted in an estimated 1 hour wait.

There are ways to improve grouping, but a cross server LFg tool is not one of them.
I had a completely opposite experience. As did my entire guild and family members. It opened older content up to us like never before (while leveling alts) and made dungeon runs enjoyable to say the least. Sorry it didn't work out for you.
My epiphany about End Game in SWTOR!