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No Cross Realm LFG tool please!

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DarthTHC's Avatar


DarthTHC
03.09.2012 , 11:30 AM | #371
Quote: Originally Posted by Vydor_HC View Post
I actually don't agree that numbers equal health.
Then you need to take some business classes.

If SWTOR subscriptions are at 1,000, that's an unhealthy game. If they're at 10,000,000, that's an insanely healthy game.

There is only one way to measure the health of a for-profit business, of which SWTOR (BW/EA) is one: profit. (Many ways to slice it up to analyze it, blah blah blah)

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 11:33 AM | #372
Quote: Originally Posted by Hurkan View Post
I understand you and the Devs point of view, but not for SWTOR, they do not make sense according to the number of people I see online at prime time.

To my experience a Standart populated server is a server with something like: 9 ppl on Hoth, 15 on Taris, 40 on Station, etc (Imperial side, a little less on Republic), but let's be optimistic, 70 on station, 20 on each planet.

The majority of European Servers are standart population servers, what will the tool do for this servers? The tool will always be a better tool than the non-tool we have now, you can put yourself in queue and do other things while you wait. But how long will this people have to wait on this servers?

The proposed tool is great for HEAVY/FULL servers, which are what? 1% of all servers or something? The majority of servers are Standart servers.

Now what? Reroll? Really? That's the solution? Do everything again on another server, choose a VERY HEAVY one and maybe, maybe everything will be alright.

And only in 1.3? That means June? July?
Despite legacy being awesome or not, is legacy really more important than a semi usefull tool to find groups on this standart populated servers?

OBS: You know the devs/designer that took care of the smuggler tier2 armor set? Maybe they know how to code a nice LFG tool, because they surelly don't know how to design a good looking armor.
-nods-

I understand the desire to have it easy to form groups. I am not a person that believes that is the best approach. In the past when I played games with small communities without automated grouping tools, the players did what it took to get to know the other players on the server, and work out ways to build groups. It made the smaller communities even more tight knit. That is the approach I think is best, as I still have relationships with those players in games today, even if they are just in passing. I think building a community in a social MMO game should be paramount to any other action. That's the way I view the game being the best.

I know all the reasons why people want it the other way, and I don't dismiss them and normally I am on the losing side of the argument as developers generally put cross server things in their games.

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 11:34 AM | #373
Quote: Originally Posted by DarthTHC View Post
Then you need to take some business classes.

If SWTOR subscriptions are at 1,000, that's an unhealthy game. If they're at 10,000,000, that's an insanely healthy game.

There is only one way to measure the health of a for-profit business, of which SWTOR (BW/EA) is one: profit. (Many ways to slice it up to analyze it, blah blah blah)
I think a smaller number dedicated for a longer period of time to a product is better than I high number that only sticks around for a short period of time. Hence, larger numbers are not always better.

The company I work for operates under that that model.

HeavensDemise's Avatar


HeavensDemise
03.09.2012 , 11:39 AM | #374
Quote: Originally Posted by GeorgZoeller View Post
The Group Finder feature we've discussed for the near future is definitely single-server only.
That's pretty depressing since my server is pretty dead even at peak hours. If it's single server only then the feature will be absolutely useless to myself and many others stuck on dreadfully low population servers.

Nitewolfe's Avatar


Nitewolfe
03.09.2012 , 11:47 AM | #375
Quote: Originally Posted by Vydor_HC View Post
I think a smaller number dedicated for a longer period of time to a product is better than I high number that only sticks around for a short period of time. Hence, larger numbers are not always better.

The company I work for operates under that that model.
Yea if your happy with filling a niche market need. Other wise bigger numbers are better from a money making stand point.
I do not see EA being happy filling a niche market.

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 11:52 AM | #376
Quote: Originally Posted by Nitewolfe View Post
Yea if your happy with filling a niche market need. Other wise bigger numbers are better from a money making stand point.
I do not see EA being happy filling a niche market.
-shrugs-

Could be niche, could be more..there's no real definitive on it. I know how our company operates and we are definitely not niche, but we don't advertise on a large scale and do not sale directly to the public. We strive for loyalty even if it means smaller numbers.

Mineria's Avatar


Mineria
03.09.2012 , 11:52 AM | #377
Quote: Originally Posted by HeavensDemise View Post
That's pretty depressing since my server is pretty dead even at peak hours. If it's single server only then the feature will be absolutely useless to myself and many others stuck on dreadfully low population servers.
Well, for that free server transfers would be welcome.
What are you doing on a ghost server anyway?


I got some mixed feelings regarding X-Server LFG tool.
I know a few people that no one would like to get into their group on their local server because of bad attitude and ninja looting, nice to let them join and harass others via such a tool.
Just pondering how BW will add a penalty to bad behaving players when the power is taken out of a server community hands.
I would also advice that master looting is used, but remember that you might end up in a group where the bad player is the leader and lootmaster.
And the other bad behavior is leaving before it is done.
I have seen players that acted like gods leave cause of multiple wipes, which where on shot kills after the replacement joined the group.
Bad thing is, that the replacement might have needed the other bosses too.
Also, some players tend to leave after they got the only drop they came for.
Just saying that some of these issues where none existent before WoW got their tool added, at least not on the realm I used to play on.
But to come with some comfort, it's only a little percent of the player base that behave like *insert random bad word*

DarthTHC's Avatar


DarthTHC
03.09.2012 , 11:54 AM | #378
Quote: Originally Posted by Vydor_HC View Post
I think a smaller number dedicated for a longer period of time to a product is better than I high number that only sticks around for a short period of time. Hence, larger numbers are not always better.

The company I work for operates under that that model.
If you ask BioWare / EA if they'd prefer to operate under the Blizzard/WoW MMO model or the Sony/SWG MMO model, guess which model they'll pick?

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 11:55 AM | #379
Quote: Originally Posted by DarthTHC View Post
If you ask BioWare / EA if they'd prefer to operate under the Blizzard/WoW MMO model or the Sony/SWG MMO model, guess which model they'll pick?
I don't know, ask them. Why is this important?

I am sure they would want the game to be around and viable for as long as possible.

Hurkan's Avatar


Hurkan
03.09.2012 , 11:57 AM | #380
Quote: Originally Posted by Vydor_HC View Post
-nods-

I understand the desire to have it easy to form groups.
I'm not sure is about that... best friends in gaming were found in LFG global channels a few years ago, and I didn't mind about the wait. There were no tools, only a global channel on a standart server, but standart meant more than 1k people online in the same channel.

I understand your concerns, I really do. I don't think the problem is the lack of tools anymore, 1.7m subscriptions do not mean 1.7m people playing.
Standart servers look and feel empty, the number I see at the top left corner everywhere is depressing.
I'm enjoying the game, the classes stories, the combat, but I'm not enjoying it that much to re-create the same classes on another server. It's just that there is no light at the end of the tunnel, and I may be wrong but server population wise, nothing in 1.2 will make it better.

Just do something fast, please open up a server global channel, something...
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