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No Cross Realm LFG tool please!

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Meldwyn's Avatar


Meldwyn
03.09.2012 , 10:48 AM | #361
Quote: Originally Posted by Vydor_HC View Post
If they need to merge servers that's their choice. But no, you really don't need to merge servers to allow people to find groups. People will do what they need to do to get into the content they want if it's important enough to them.
But a tool that matches players from all over a server, where there aren't that many people to begin with on low population servers, would mean that the likelihood that it will be effective diminishes considerably, does it not? At least for anything pre-50. Leveling fp's will be non-existent and only players at lvl 50 will use it (effectively? No one will know yet).

In my experience post cross server LFG in WoW, I experienced content long dead in Outlands and Iceland, and even Deadmines and other lower level dungeons while leveling alts. Loved it! Could never have done that without it.
My epiphany about End Game in SWTOR!

Akash's Avatar


Akash
03.09.2012 , 10:49 AM | #362
Quote: Originally Posted by Mcleavestein View Post
My experience with dungeon queues.

WoW BC same server queue. 30 minutes- 1 hour for any queue, even for a healer, which I was. These queues were more or less abandoned after a few weeks and became an almost completely unused part of the game, to the point where most people probably don't even remember them existing.

Rift same server queue. Pre level 50, never got a single queue, EVER.... EVER!!! Tank, Healer, DPS, didn't matter. At 50 20-30 minutes or so unless it was late you would sit in it forever. I always tanked, so it was probably ever worse for DPS.

WoW WotLK cross server queue. DPS queues 10-20 minutes, tank or healer queues anywhere from instant to 2 or 3 minutes. You can level all the way up to 85 doing nothing but dungeons if you want, with very little down time. You were almost guaranteed to get a queue everytime. For me it was one of the best additions ever to that game, and an industry standard that I have yet to see another MMO reach.

If dungeon queues are not cross server, they will probably be worthless pre level 50, and take a lot longer than they should at 50. And god forbid you are on a low pop server on Republic. I'll take a functional, fast LFG system over an MMO "Community" anyday. I don't play this game to make friends.
I play tank, so my ques pop instantly in Rift's x-server system. I log on, I put myself in a que, I get an instance. It's just that fast. As DPS it can take 15-30 minutes. But most people just want to sit back and pew pew, so that makes sense.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 10:50 AM | #363
Quote: Originally Posted by Meldwyn View Post
But a tool that matches players from all over a server, where there aren't that many people to begin with on low population servers, would mean that the likelihood that it will be effective diminishes considerably, does it not? At least for anything pre-50. Leveling fp's will be non-existent and only players at lvl 50 will use it (effectively? No one will know yet).

In my experience post cross server LFG in WoW, I experienced content long dead in Outlands and Iceland, and even Deadmines and other lower level dungeons while leveling alts. Loved it! Could never have done that without it.
-nods-

I know the reasons why people want the x-server version. I do not believe it's healthy for the game though. My experience leads me to believe the opposite. Which is why I like the way it is now.

Mcleavestein's Avatar


Mcleavestein
03.09.2012 , 11:04 AM | #364
Quote: Originally Posted by Akash View Post
I play tank, so my ques pop instantly in Rift's x-server system. I log on, I put myself in a que, I get an instance. It's just that fast. As DPS it can take 15-30 minutes. But most people just want to sit back and pew pew, so that makes sense.
I quit before the queues went cross server. I was talking about when they were same server. Good info though.

Akash's Avatar


Akash
03.09.2012 , 11:06 AM | #365
Quote: Originally Posted by Mcleavestein View Post
I quit before the queues went cross server. I was talking about when they were same server. Good info though.
When they were same server the que was longer for everybody, I would agree with that. I am not sure how it worked out that dps ques actually went down along with everyone else, but somehow they did.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

DarthTHC's Avatar


DarthTHC
03.09.2012 , 11:09 AM | #366
Quote: Originally Posted by Vydor_HC View Post
-nods-

I know the reasons why people want the x-server version. I do not believe it's healthy for the game though. My experience leads me to believe the opposite. Which is why I like the way it is now.
What is "healthy for the game"?

There can be only one answer: BioWare's answer, which is the business answer, which is the answer that results in the highest subscription numbers.

If people want to spend their time playing Flashpoints, but they are instead bored and frustrated by standing around spamming Fleet looking for a group or waiting in a server-filtered LFG tool for a long time, why would they keep subscribing? They won't.

On the flip side, how many will cancel their accounts simply because X-Server LFG gets implemented?

Which is the bigger number? Cancellations due to boredom, or cancellations because a feature was added?

Seems simple...

Maltra's Avatar


Maltra
03.09.2012 , 11:12 AM | #367
According to the guild summit they're gonna implement a "single server" dungeon tool first, because community bla bla bla nonsense.

All that means is that low pop server will still be screwed and not benefit from it the way they could if it was cross server, that queues will still be long, especially at weird hours, and that i and everyone i know, will have to wait even further before resubbing.

Going for the "single server" step first, for something that should have been there since launch, is a huge mistake and waste of precious time (time in which more people quit).

Vydor_HC's Avatar


Vydor_HC
03.09.2012 , 11:14 AM | #368
Quote: Originally Posted by DarthTHC View Post
What is "healthy for the game"?

There can be only one answer: BioWare's answer, which is the business answer, which is the answer that results in the highest subscription numbers.

If people want to spend their time playing Flashpoints, but they are instead bored and frustrated by standing around spamming Fleet looking for a group or waiting in a server-filtered LFG tool for a long time, why would they keep subscribing? They won't.

On the flip side, how many will cancel their accounts simply because X-Server LFG gets implemented?

Which is the bigger number? Cancellations due to boredom, or cancellations because a feature was added?

Seems simple...
I actually don't agree that numbers equal health.

I have a view of what I think is good for the game, in which I express my opinion about. Bioware has it's view as well, and sometimes I hope to convince them that my view is the same is theirs. Not that it matters much, but it makes me feel important.

It's not a black or white issue, and people are well within their rights to express what they believe is best, let Bioware sort it out. In the end, I am in line with most of what they have decided to do on this issue.

Maltra's Avatar


Maltra
03.09.2012 , 11:19 AM | #369
Quote: Originally Posted by Emeda View Post
My guess is that there will be 100 threads about afker bots and ninjas the first week after they add a LFG. They all will be telling Bioware to fix it asap.

How many of those threads do you see pop up now? Not many but you will when LFG comes around.
That's just because only a FRACTION of the playerbase is currently actually running instances on a regular and consistent basis, and the majority of that fraction only plays with people they already know so they can arrange drops the way they want.

When dungeon tool hits, people will actually be playing with randoms, so of course there will be some whines, but at least they will be able to play the gosh darned instances rather than sitting at the fleet for 10 hours. Afkers and annoying people are nothing that a proper votekick system can't fix, while as for botters, haven't seen any in pve instances, ever, not even on wow.

Hurkan's Avatar


Hurkan
03.09.2012 , 11:26 AM | #370
Quote: Originally Posted by Vydor_HC View Post
-nods-

I know the reasons why people want the x-server version. I do not believe it's healthy for the game though. My experience leads me to believe the opposite. Which is why I like the way it is now.
I understand you and the Devs point of view, but not for SWTOR, they do not make sense according to the number of people I see online at prime time.

To my experience a Standart populated server is a server with something like: 9 ppl on Hoth, 15 on Taris, 40 on Station, etc (Imperial side, a little less on Republic), but let's be optimistic, 70 on station, 20 on each planet.

The majority of European Servers are standart population servers, what will the tool do for this servers? The tool will always be a better tool than the non-tool we have now, you can put yourself in queue and do other things while you wait. But how long will this people have to wait on this servers?

The proposed tool is great for HEAVY/FULL servers, which are what? 1% of all servers or something? The majority of servers are Standart servers.

Now what? Reroll? Really? That's the solution? Do everything again with all your chars on another server, choose a VERY HEAVY one and maybe, maybe everything will be alright.

And only in 1.3? That means June? July?
Despite legacy being awesome or not, is legacy really more important than a semi usefull tool to find groups on this standart populated servers?

HINT: You know the devs/designers that took care of the smuggler tier2 armor set? Maybe they know how to code a nice LFG tool, because they surelly don't know how to design a good looking armor.
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