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No Cross Realm LFG tool please!

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Akash's Avatar


Akash
03.08.2012 , 11:09 AM | #241
Cross Realm LFG brought the community together in Rift. It made the community game-wide instead of server wide. It's been a big bonus over there.

So why was it such a negative experience in WoW and such a positive experience in Rift? (as seems to be the general consensus). And what can developers learn from the success of a system like this in Rift and a seeming failure in WoW?
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

Akash's Avatar


Akash
03.08.2012 , 11:11 AM | #242
Quote: Originally Posted by Jederix View Post
I think you have found the crux of the issue, the "real" underlying issue with the LFD.

Basically, there are really 2 camps of players. Those of us who want the tool are more about playing the game than we are about other players. As long as we have a quick, efficient way to play all aspects of the game, we are content. We worry very little about what other players have or what they are doing. A LFD fosters this.

The other camp of players, the "community builders", play these games for the people, or rather, "their" people. They are more interested in protecting themselves from a vast majority of the players (whom they consider bad), more interested in setting up cliques of players at the top who can impose their will on the other players on the server. They want to control how much of the game these "other players" get to play, how much gear they get to collect, and the guilds they can join. And a LFD tool removes this ability from them.

These are just my observations; I'm sure many people won't agree, but that is the funny thing about opinions, not everyone thinks they are all good.

After reading this post, I think you make some valid points.
Memnon - 50 Commando ~ Untagonis - 50 Juggs
Adepta - 50 Sniper ~ Khatovar - 50 Sin ~ Varpaal - Mid level Sin
Antagonis - Mid level Operative ~ Jenize - Mid level Sentinel
Osanobua - Mid level Merc ~ Ka'Tahar - Mid level Juggs

Hurkan's Avatar


Hurkan
03.08.2012 , 11:19 AM | #243
Clock is ticking...

- Server only LFG tool is way better than the LFG tool we have today.
- A GLOBAL LFG chat channel is way better than we have today.
- 1.2 in April, LFG tool only in 1.3, that means what? July? What?
- Meanwhile my server rocks 50 ppl at the station in primetime (yesterday 30 people, but I will have to blame Barcelona game for that).
- Server merges will give a bad image to the public so they will not do it.
- Free transfers will generate empty servers, empty servers will give a bad image to the public so they will not do it (maybe later, but you'll have to pay, after all this is EA).

You (BW) really have to do something fast.
Clock is ticking...
Momentum
Empire Social Guild
RP/PVE Shaltin Tunnels EU

chemela's Avatar


chemela
03.08.2012 , 11:24 AM | #244
Quote: Originally Posted by Motoeric View Post
I know the perks to having cross server LFG and whatnot, but honestly it kills the community and i really wish people could understand that.

Make friends with the people on your server =/
My answer is WHAT COMMUNITY ?
MY server is empty like almost every server in europe the majority of the servers are light, even to do a crapy warzone i have to waite 15 to 30 minutes on pic hours, and after 23H00 is a nightmare to do a warzone.
For FLASPOINTS or heroics its imposseble to find anyone to do it, because the fleet its empty its a ghost fleet this days.
I know now the fanboy will say reroll on another server.
The answer should be cross LFG or server merges and transfers.
BiOdRoNeS GoTtA DrOnE

DarthKhaos's Avatar


DarthKhaos
03.08.2012 , 11:32 AM | #245
Quote: Originally Posted by Snoodmaster View Post
That's a nice workup, but it suffers from the same issues that the current system does. Specifically, it requires people to manually refresh the list to see if new groups for their missions form.

If we're going to start spitballing ideas to make heroic missions easier, I say why not automatically add you to the queue when you pick up the quest? They could put a checkbox in the mission log that will remove you from the queue or put you in, next to each heroic mission. The benefits of this is that by putting the onus on the player to remove himself from the queue, most people who are ambivalent or lazy will just stay in the queue, increasing the number of people available to group with.
Not necessarily it could auto update. Also you can passively wait for people to join your group or actively look for people to invite. If I'm using it I'd look at what groups are available for me to join. If none I'd consider forming my own group from the players that are available and wait for the last couple of slots to be filled by people looking or checking back from time to time to see if anyone is available to invite. If I do not wish to form my own group I can wait for an invite with my name and role listed for other players to see.
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F2P? NO THANKS
CANCELLED
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DarthKhaos's Avatar


DarthKhaos
03.08.2012 , 11:34 AM | #246
Quote: Originally Posted by Jederix View Post
The other camp of players, the "community builders", play these games for the people, or rather, "their" people. They are more interested in protecting themselves from a vast majority of the players (whom they consider bad), more interested in setting up cliques of players at the top who can impose their will on the other players on the server. They want to control how much of the game these "other players" get to play, how much gear they get to collect, and the guilds they can join. And a LFD tool removes this ability from them.
Talk about overblown nonsense. Yea they want to control you...

I think you dropped this tin foil hat.
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F2P? NO THANKS
CANCELLED
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Nitewolfe's Avatar


Nitewolfe
03.08.2012 , 11:37 AM | #247
Quote: Originally Posted by Quip View Post
It's internet group-think, it comes from the WoW-hate cult and its amazing ability to radiate its thoughts to the unthinking through catch phrases. Politicians use the same technique, gullible people will start to think whatever you tell them to think if you drive the thought home hard enough, repeat the phrase constantly and never deviate from topic.

Nevertheless, my heart goes out to those who get all excited to log on and get something going only to log off two hours later with an empty feeling. I recommend using the same technique, come up with a catch phrase and abuse it in every dialogue, every channel available to you. Bioware may take notice of you at some point, or you can lead with your money and let EA take notice before Bioware does.
Spot on!
The wow hate cult also moves from new game to new game spewing their hate doing their level best to insure the game fails.

AislingKerrigan's Avatar


AislingKerrigan
03.08.2012 , 11:39 AM | #248
Bioware - ignore the OP.

The low pop servers NEED cross-SERVER(this isn't WoW.. stop calling them realms) queueing for both WZs and FPs.

thorizdin's Avatar


thorizdin
03.08.2012 , 11:44 AM | #249
Quote: Originally Posted by IIII-IIII-IIII View Post
BioWare saw merit to not implement X-server. Case closed. Unsub or enjoy!
This is a patently ridiculous statement. We know the end result, no cross server LFG tool, but none of us know _why_ that path was taken. It could be that the designers agree with you or it could be that the designers would prefer a cross server tool but the technical challenges were too high for the return.

For everyone who claims that cross server functions harm community, I'd like to know what your opinion is of games that don't have sharded servers. Is it better for "community" for everyone to be in one large server instance or separated into some number of separate instances of the same game world? Why?

Quip's Avatar


Quip
03.08.2012 , 11:57 AM | #250
Quote: Originally Posted by Akash View Post
Cross Realm LFG brought the community together in Rift. It made the community game-wide instead of server wide. It's been a big bonus over there.

So why was it such a negative experience in WoW and such a positive experience in Rift? (as seems to be the general consensus). And what can developers learn from the success of a system like this in Rift and a seeming failure in WoW?

I think people fear it because in truth, Blizzard made instances cross server but not friends lists, or ignore, or chat. All to protect they pay for transfer market, Trion didn't bother with any such measures because they had no transfer market to protect.

I have watched some very good guilds form when players who were doing random instances together decided to all move to the same server to play together more. Though i would still like to see a more robust set of cross-server tools.

Of course I didn't move, I'm on Wolfsbane, the best server in any MMO ever.
Quote: Originally Posted by CommunitySupport View Post
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