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Hybrid Sorcerer/Sage Utility is OP in PvP

STAR WARS: The Old Republic > English > PvP
Hybrid Sorcerer/Sage Utility is OP in PvP

Aidank's Avatar


Aidank
02.23.2012 , 05:35 AM | #161
Quote: Originally Posted by Fairell View Post
you have best AOE. its a fact. sorcs utility aside, my problem with them is they are the only class that can regen resources while doing a lot of dmg.

dot, gtae, channel channel channel, instant aoe with 20% more dmg, dot, gtae bla bla..oh look, i still have 100% force.
I'm with you there, sorcs are stupidly easy to do well on, and have very little to manage in a warzone. But that isn't really what's being addressed in this thread.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Manatapit's Avatar


Manatapit
02.23.2012 , 05:51 AM | #162
Quote: Originally Posted by Aidank View Post
Well thank you for your insightful post disproving me, but just for kicks, could you explain what I said that was wrong?

Do we not have the best AoE damage in the game?
Do we not have very strong single target damage?
Are we not the most mobile class in the game?
Do we not have the highest healing for any non-healing spec?


We've already posted the numbers on survivability, we are one of the most survivable classes in the game.
Who is god's name said we have the most survivability? I would slap them so super hard there would be little red handprints all over their body.

Our Survivability is garbage. Having played a trooper, playing my sage is like playing with no armor. My sage cant take the beating my trooper can.

Bubble is good for 2 skills. 3 if your melee.
Force Wave is utter trash. Knocks you back just so your out of melee range. couple steps and your back in range.
We only have two heals if you are arent spec'd healing. And the only one worth a damn in a combat situation is Deliverence which is 2.5 cast and easily interruptable by any class.
Our Talent Tree AoE spells hit 3 targets max, and Forcequake isnt worth the force to use unless you have more than 5 targets within range, and even then its easily avoided...
And as more mobility....we are the ONLY class that wears light armor...we should be more mobile because we are squishy.

Aidank's Avatar


Aidank
02.23.2012 , 05:54 AM | #163
Quote:
Who is god's name said we have the most survivability? I would slap them so super hard there would be little red handprints all over their body.

Our Survivability is garbage. Having played a trooper, playing my sage is like playing with no armor. My sage cant take the beating my trooper can.

Bubble is good for 2 skills. 3 if your melee.
Force Wave is utter trash. Knocks you back just so your out of melee range. couple steps and your back in range.
We only have two heals if you are arent spec'd healing. And the only one worth a damn in a combat situation is Deliverence which is 2.5 cast and easily interruptable by any class.
Our Talent Tree AoE spells hit 3 targets max, and Forcequake isnt worth the force to use unless you have more than 5 targets within range, and even then its easily avoided...
And as more mobility....we are the ONLY class that wears light armor...we should be more mobile because we are squishy.
Since you didn't read the original post.

Quote:
Static Barrier Math(PvP)


16k+3.5k(Static Barrier) = 19.5k w/16% mitigation = L (Light Armor)

16k+0 = 16k w/24% mitigation = M (Medium Armor)

16k+0 = 16k w/30% mitigation = H (Heavy Armor)

-------------------------


20k damage(6k internal/elemental) in 20 seconds:

L = 11,760(Kinetic/Energy) + 6k(Internal/Elemental) = 1740 health remaining

M = 10,640(Kinetic/Energy) + 6k(Internal/Elemental) = -640 health remaining

H = 9,800(Kinetic/Energy) + 6k(Internal/Elemental) = 200 health remaining


40k damage(12k Internal/Elemental) in 20 seconds:

L = 23,520(Kinetic/Energy) + 12k(Internal/Elemental) = -16,020

M = 21,280(Kinetic/Energy) + 12k(Internal/Elemental) = -17,280

H = 19,600(Kinetic/Energy) + 12k(Internal/Elemental) = -15,600

Conclusion:

Now think about this for a second. When will you reasonably be taking 40k damage in 20 seconds? Keep in mind PvE DPS on a stationary target is around 1500DPS for most classes. In PvP you can reasonably expect a player to do ~1k DPS to a human target. For Sorcerers with a single bubble to have less mitigation than the Heavy armored classes with the most physical mitigation in the game two well geared players would need to beat on the Sorcerer for a full 20 seconds without interruption. If a Sorcerer manages to cast a second bubble from having one pre-cast prior to this happening then the Heavy armor is better at an astonishing 80k over 20 seconds. With this in mind it is safe to assume that Sorcerer light armor is more than made up for by Static Barrier.

Static Barrier is not overpowered. It is also not underpowered. With the above information in mind and a lack of offensive dispels in the game we can count Static Barrier as a counterbalance to Light armor. Sorcerers are no squishier than any other class because of Static Barrier and therefore extensive CC compared to other classes is not justified by their Light armor.

- And note I didn't say most survivability. Obviously you aren't as survivable as a tank, but to say the class is squishy is just plain wrong.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Orangerascal's Avatar


Orangerascal
02.23.2012 , 05:56 AM | #164
Quote: Originally Posted by Aidank View Post
Since you didn't read the original post.




- And note I didn't say most survivability. Obviously you aren't as survivable as a tank, but to say the class is squishy is just plain wrong.
it's funny you quoted this ... do you even think for yourself, or randomly post bad math? I posted a thread on the fallacy of this post earlier.

Are you really saying 30% of your damage is elemental or internal ? Seriously. Answer carefully, your newbiness depends on this? Don't you think tanks would be whining about it?

Go to torhead.com and see just how many abilities fall under that category. Some independent thinking will go a long way with you.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

Fairell's Avatar


Fairell
02.23.2012 , 05:57 AM | #165
Quote: Originally Posted by Manatapit View Post
Who is god's name said we have the most survivability? I would slap them so super hard there would be little red handprints all over their body.

Our Survivability is garbage. Having played a trooper, playing my sage is like playing with no armor. My sage cant take the beating my trooper can.

Bubble is good for 2 skills. 3 if your melee.
Force Wave is utter trash. Knocks you back just so your out of melee range. couple steps and your back in range.
We only have two heals if you are arent spec'd healing. And the only one worth a damn in a combat situation is Deliverence which is 2.5 cast and easily interruptable by any class.
Our Talent Tree AoE spells hit 3 targets max, and Forcequake isnt worth the force to use unless you have more than 5 targets within range, and even then its easily avoided...
And as more mobility....we are the ONLY class that wears light armor...we should be more mobile because we are squishy.
are we playing the same game? cause i know another class with light armor, which is melee with no heals or bubble^^
Fairell - Infiltration Shadow - Darth Traya
Xar'fai Legacy

Aidank's Avatar


Aidank
02.23.2012 , 05:59 AM | #166
Quote: Originally Posted by Orangerascal View Post
it's funny you quoted this ... do you even think for yourself. I posted a thread on the fallacy of this post.

Are you really saying 30% of your damage is elemental or internal ?

Answer carefully, your newbiness depends on this?
Depending on the class, it's usually more than that.


On my scoundrel it's a little over 30% seeing as I've got 30% armor penetration (effectively the same as internal/elemental) and probably do 5-10% of my damage with internal dots.

On my watchman sentinel i haven't ran the numbers but i'd say it's probably 40-60.


edit: When you count in armor penetration 30% is very generous, I'd say most classes do more than that.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Orangerascal's Avatar


Orangerascal
02.23.2012 , 06:05 AM | #167
Quote: Originally Posted by Aidank View Post
Depending on the class, it's usually more than that.


On my scoundrel it's a little over 30% seeing as I've got 30% armor penetration (effectively the same as internal/elemental) and probably do 5-10% of my damage with internal dots.

On my watchman sentinel i haven't ran the numbers but i'd say it's probably 40-60.
30% armor pen is much different than 100% armour pen, did you think maybe that's why the reason is was nerfed from 50% and the OPS whined so much.

So you're saying only 10% (at most) of your damage comes from dots or your scoundrel... sounds about right I guess though most scoundrels don't even dot me up because my armor is soo low ... much different from the 30% huh ?

And if your sentinel does 40-60% unmitigated damage, the tanks would be whining by now, so I'm calling BS on this one. Especially since you ' haven't ran the numbers'.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

Vales's Avatar


Vales
02.23.2012 , 06:11 AM | #168
Quote: Originally Posted by Fairell View Post
you have best AOE. its a fact. sorcs utility aside, my problem with them is they are the only class that can regen resources while doing a lot of dmg.

dot, gtae, channel channel channel, instant aoe with 20% more dmg, dot, gtae bla bla..oh look, i still have 100% force.
Dots are not AoE. Channel do you mean Force Quake? The AoE which hits for at best 300 on geared players which I have to channel for 6 seconds? Yeah that some awesome AoE there bro.
If you meant TK throw with channel that is a single target again and channeling takes 3 seconds per TK Throw so after 9 seconds according to your great "rotation" we can have an instant AoE which crits at the very best on low armor targets for about 3,5k and you want to tell me that is great AoE? Like seriously?
And which good team lets you free channel TK Throw 24/7?
Instant AoE which hits at most 3 targets and the 20% more DoT damage is only available to one particular type of hybrid and not to all since you know Force Supression is a 21 point talent meaning you give up on other nice talents like Mental Alacrity, TK Momentum or Psychic Suffusion.

Please shut up und grow a clue before you try to engage any player with a modicum of intelligence

We have decent AoE and good DoT damage inflating our damage numbers greatly. Sadly neither are particular threatening against any team with at least 1 decent healer.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.23.2012 , 06:15 AM | #169
Quote: Originally Posted by Orangerascal View Post
30% armor pen is much different than 100% armour pen, did you think maybe that's why the reason is was nerfed from 50% and the OPS whined so much.

So you're saying only 10% (at most) of your damage comes from dots or your scoundrel... sounds about right I guess though most scoundrels don't even dot me up because my armor is soo low ... much different from the 30% huh ?

And if your sentinel does 40-60% unmitigated damage, the tanks would be whining by now, so I'm calling BS on this one. Especially since you ' haven't ran the numbers'.
For his calculations, 30% armor pen is exactly the same as If I did 30% of my damage with internal / elemental damage... there is really no difference.

Not to mention, our main dot is auto-applied on shoot first and backblasts, so yeah, they are.

and tanks ARE whining, a huge amount of my sent's dps comes from elemental. You asked me to guess, and it's probably around 40%.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Cempa's Avatar


Cempa
02.23.2012 , 06:19 AM | #170
Any one who has played with or gone up against a Battlemaster knows they are hard as nails REGARDLESS OF AC.

OP simply lacks the skill to adapt and deal with this particular AC.