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Operative & Sniper in PvP

STAR WARS: The Old Republic > English > Classes
Operative & Sniper in PvP

PinnyFox's Avatar


PinnyFox
02.21.2012 , 11:41 AM | #11
Quote: Originally Posted by Deviltreh View Post
Mobility as an OP? You have... 10m 2 second root *gasp*. That about covers your mobility, LOL. Prepare to be kited, rooted and knocked back.

Lethality? No dispel protection = Lethality useless when it will matter (aka rated warzones). Go have fun with randoms, no one cares.
Read through the OP again. He wants mobility as in moving around. Not "mobility" as in never allowing the enemy to move.

That is basically a lethality sniper or an operative. Anything that isn't forced to stay in one spot in cover all the time.

Ancient_karp's Avatar


Ancient_karp
02.21.2012 , 01:42 PM | #12
I have a 50 sniper and a 50 OP and can offer this:

While playing my sniper, I feel that I have much more control over the fight once it's started. If someone is attacking me, I always feel like I have a chance to beat anyone 1v1. The class requires a good sense of situational awareness and an ability to kite when needed.

While playing my OP I have more fun. There's something more visceral about getting in close and doing a fast burst on some unsuspecting person. Stealth grants initiative and you have a wonderful escape mechanism when you want it.

It's really about personal taste. I enjoy both for very different reasons. I do find that while melee range can be frustrating at times, that I have more fun playing my OP in pvp.

EDIT: Just be aware that you really don't get a feel for both classes until about level 36 or so. If you roll one, understand that both classes take some time to really develop.

Zunayson's Avatar


Zunayson
02.21.2012 , 07:40 PM | #13
My operative's damage was totally reliant on stealth, and these mobs kept on un-stealthing me, putting me in a room full of 5+ strongs. Ops simply cannot solo, and are only great for bursting down trash, and with pauses to stealth in between.

My level 39 operative as of now is spec'd to heal, which I enjoy more because once you get a heavy DPS companion, you're invincible.

As for PvP, I felt that I was doing pretty good. After getting to 36 - the most important ability of all - Hidden Strike - was given to me. I then leveled a whole level that day (Big deal, I level slowly!), and was getting tons more medals (7+ as opposed to 4 and 5). Okay yes, I was kill farming. Really, the operative doesn't offer much to the objective based Huttball other than the cliche stealth to the enemy goal line to be interceded or passed to. In Voidstar and Alderaan, I can generally flashbang > Turret > *LoS so that the 8 sec Flashbang allows me to cap, if timed right* > Enemy breaks > Escape to stealth > Sleep dart. Sleep dart is either 8 or 20 seconds - I cannot remember. If it's the former, the whole plan is useless. If its the latter, free cap. Wave teammates over.

My level 35 sniper is spec'd MM, and does some amazing Burst in PvP at 30, crazy more in 32. It does, however, require you to use ALL of your skills. I can quickly turn the tide of a fight to save my life by spamming snipe if need be. Near the end of a 1v1, sacrificing energy to save health is necessary sometimes.

I took a brake off my sniper because I got to Taris - a place where junk and Rakghouls are. Sniper is single target DPS - not the best for cycling around dealing with trash mobs. be forewarned: I did awful in PvP pre-30, and even in PvE, I had to wait for the cooldown on Flashbang. I can credit this to crappy gear. I was level 26, and the level 20 PvP gear was a numerous change. I then proceeded to farm WZ Comms to max out gear. Then I spent all my Nar Shaddaa comms and ran Black Talon to get orange sets. Nuking things down ever since.
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Gaidax's Avatar


Gaidax
02.22.2012 , 07:29 AM | #14
DD Operative stealth is a case double-edged sword, it is awesome in many ways, but the problem is that you NEED it to do good.

Operatives seem to be having quite a lot of issues delivering their damage, the moment they are going against people who know what they are doing. You are melee and you are squishy and your only real defense is 2 min CD combat stealth.

Also operatives have no real gap closer, in many cases something as simple as one good knockback is basically all that is needed to make them useless for the next 20 or more seconds.


Sniper, on the other hand, has the easiest time delivering damage in PvP - you have excellent range and you are immune to interrupts in cover and even have CC immunity on-demand, which is quite a big deal, when you go against people who know what they are doing.

While some Operative is stealthing around in frustration trying to find some sickly deer to take out, Sniper is already in a full "pewpewpew" mode, spraying bullets everywhere, while enjoying a relative safety of range and extra CC in his toolbox.

Operatives are good at getting away from nearly hopeless situations, but on the other hand they are much more prone to get dragged into those situations due to melee requirement to begin with.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

Kirti's Avatar


Kirti
02.22.2012 , 06:51 PM | #15
Thank you everyone for the input so far. For those who play sniper:

What do you feel you gain as a sniper for the loss of stealth and healing from the operative? What does a sniper bring to a group in addition to damage?

I've figured that cover is a good substitute for stealth (knock back/charge protection & defense).

DrekorSilverfang's Avatar


DrekorSilverfang
02.22.2012 , 06:55 PM | #16
Quote: Originally Posted by Kirti View Post
I seem to have the most difficult time deciding between the sniper and operative. I was hoping for a run & gun commando. Instead I have the operative which is stealth/heal/melee/few range in lethality and the sniper who his position/attack. My ideal agent is somewhere between those two. But here is what I'm wondering to help me make my choice:

Which of the agent's advanced classes do you find more useful and fun in pvp (nerfs aside - assuming balance will be reestablished).

For those that have played both of the advanced classes past level 20-25, what do you like and not like about the two?

In general, which of the two classes is more rare on your servers?
You want a lethality sniper. Operatives are far to reliant on stealth openers and melee to be a real force in PvP outside ganking noobs. With lethality sniper you have the best mobility in the game and retain 30m range and much better burst that doesn't rely on stealth to happen.

Delease's Avatar


Delease
02.22.2012 , 08:27 PM | #17
Quote: Originally Posted by Kirti View Post
Thank you everyone for the input so far. For those who play sniper:

What do you feel you gain as a sniper for the loss of stealth and healing from the operative? What does a sniper bring to a group in addition to damage?

I've figured that cover is a good substitute for stealth (knock back/charge protection & defense).

What do you feel you gain as a sniper for the loss of stealth and healing from the operative? Nothing

What does a sniper bring to a group in addition to damage? 5% crit buff?

I've figured that cover is a good substitute for stealth (knock back/charge protection & defense) Doesnt prevent knock backs & there are so many ways to counter the charge thing.


Being a sniper, at least in PVP, it sucks right now. I play on a server with alot of good players and you hardly see any snipers. You get focused, you are dead, that simple. What kills us is the damage mitigation, the lack of CC that DOESNT break on damage & energy.

Go OP and enjoy it. You still rip face in PVP. As an OP you will actually LOVE snipers because u can just walk up on them and kablam...take 50% of their HP away while they are CCed.

xdvesper's Avatar


xdvesper
02.22.2012 , 10:53 PM | #18
For a run-and-gun playstyle you are looking at getting a Lethality sniper.

Your standard attacks would be Corrosive Grenade, Corrosive Dart, Weakening Blast, Cull, Takedown. Of these 5 skills, 4 can be done on the move while chasing a target / kiting a melee, and only 1 needs you to be stationary (Cull is a 3 second channel)

No other class really offers a run and gun playstyle: Mercs require you to stand still to fire Tracer Missile (their bread and butter skill) while Sorcs also need to stand still for most of their rotation.

Dharkeon's Avatar


Dharkeon
02.22.2012 , 10:59 PM | #19
If you indeed roll Sniper - roll it for the Dot-Cull'n'Run Lethality spec.
PvP Wise, and currently, the rest of the AC is just inferior than it.

Sadly in my case; I rolled a Sniper to be just that, a Sniper. Therefore I'm "stuck" with MM and I have to work twice as much as the other classes to achieve similar results. Unluckily for me.. I wouldn't have it any other way.
Keep it simple. It will help you get further. ~

Gaidax's Avatar


Gaidax
02.22.2012 , 11:39 PM | #20
Quote: Originally Posted by Kirti View Post
Thank you everyone for the input so far. For those who play sniper:

What do you feel you gain as a sniper for the loss of stealth and healing from the operative? What does a sniper bring to a group in addition to damage?

I've figured that cover is a good substitute for stealth (knock back/charge protection & defense).
What you gain as a Sniper over Operative is quite simple: you have a much easier time delivering damage. You do not have any restraints of melee or stealth AC, you can just run into position and gun people down right away. There are other differences, like Sniper having more and better CC, for example.

Cover and stealth are two completely different mechanics, I don't think you can categorize it as a substitute. Cover is a much whined about mechanic and not for a good reason, IMO. It does grant you quite a few edges over other Ranged AC's, namely built-in pushback/interrupt immunity, CC block on demand and the fact that you can't be leaped or pulled in PvP while in cover, which may sound like a small thing, but that Marauder you just knocked off the ledge will disagree. There are other small perks, but let's not get off the topic too far.

Utility, we are a damage dealer, your no.1 utility is to kill people. One of our strengths is an excellent array of all kinds of CC and pseudo-CC like root or specced accuracy debuff. How useful you are outside of damage is in your hands, you do get tools to make people rage outside damage.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"