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Healing mechanics are fine, just reduce damage and survivability

STAR WARS: The Old Republic > English > PvP
Healing mechanics are fine, just reduce damage and survivability

vibenode's Avatar


vibenode
02.20.2012 , 12:32 PM | #1
Now this could immediately be taken incorrectly. This is not an 'AMG HEALZ SO OP' thread I would like to clarify that now. But here is my constructive input regarding healing classes...

Merc and Sorc healers (not so much OPS healz as they have a high skill cap and most people just aint that good): I got no probs with healing as its structured atm, the healing is good, the other utility that healers have is pretty broken.

In most MMO's I have played the healer performs as a healer nothing more, maybe a little bit of CC and utility but nothing overboard. A healer should sacrifice pretty much all DMG output for their heals. For instance in WoW (Yes the dreaded WoW reference)...1v1 killing a healer as a DPS was next to impossible (as it should be) but the healer took bloody AGES to lay out enough dmg to kill a DPS, were talking minutes here, I once duelled a tree as a fury warrior and it took over 5 mins to kill me. I have fairly exclusively played Warzones since launch of SWTOR and I can tell you when a healer can burn you in a fairly short space of time and you can't heal at all it starts to become tedious. Healers should heal, they aren't healers atm in SWTOR more hybrids with focus on healing.

So lets take this further...should a healer be able to take 2 v 1. I don't know what your answer is but mine is **** yeh. 2 High dmg DPS should be able to kill a healer for sure but ive seen a merc healer tanking with the huttball while 4-5 people are on them. If you have 2 DPS on 1 healer they should die in my opinion. If a healer has 2 people on them then their allied DPS will need to help out and relive some aggro on the healer, otherwise they should die.

To sum up: Leave all healing mechanics as they are as far as im concerned but look at the survivability and damage output of healer classes. Maybe the healing cannisters and charges etc should actually reduce all dmg done when it is active, for instance a sorc healer chanelling force lightening can still do a pretty nice chunk of your HP even as a healer, same on mercs with their basic dmg on healers, far too high. Also i'd seriously look at these shields that make healer immune to interrupts. The healing is fine but this is a little strong as far as im concerned.

P.S I also dont think in PvP tanking gear was a very good choice by bioware. Play huttball against a tank who has the ball with a few healers and get ready to cry. We do it a ALOT but my point is were doing it because its there to be exploited and its easy wins, its pretty cheap tho i'll admit. Giving say a geared juggernaut the ball and support with a few healers and watch the enemy team give up. as this literally unstoppable jugg just inexorably makes his way to your goal line over and over again.

Fidopro's Avatar


Fidopro
02.20.2012 , 12:48 PM | #2
does the thread even makes sense? Title says healers are fine but nerf them

Healers are bursting you down in 15 seconds? this has to be a troll

vibenode's Avatar


vibenode
02.20.2012 , 12:51 PM | #3
Quote: Originally Posted by Fidopro View Post
does the thread even makes sense? Title says healers are fine but nerf them

Healers are bursting you down in 15 seconds? this has to be a troll
changed the title so noone else has the opportunity to be pedantic

Grubfist's Avatar


Grubfist
02.20.2012 , 12:52 PM | #4
Quote: Originally Posted by vibenode View Post
changed the title so noone else has the opportunity to be pedantic
I don't think my DoTs whittle anyone down in 15 seconds.

Fidopro's Avatar


Fidopro
02.20.2012 , 12:53 PM | #5
can you please explain what class healer is killing you?

vibenode's Avatar


vibenode
02.20.2012 , 12:53 PM | #6
Really all that and people are commenting on a slight exaggeration.

Sigh at some people I call fellow man

astrocanis's Avatar


astrocanis
02.20.2012 , 12:54 PM | #7
Quote: Originally Posted by vibenode View Post
If a healer has 2 people on them then their allied DPS will need to help out and relive some aggro on the healer, otherwise they should die.
Sure thing. Any real changes to healing will result in fewer healers overall. This has happened in other games, including the "Voldemort - He Who Shall Not Be Named" game.

Healing already kind of sucks - fewer medals, less glory, <much> more abuse.

Guiken's Avatar


Guiken
02.20.2012 , 12:55 PM | #8
What is this drivel? Healers burning you down in 15 seconds? Lol?
If you mean a fully DPS specced Merc or Sorc can burn you in 15s and then slowly use their big heal to top themselves back off afterwards... sure I could see a gripe I suppose

But an actual Heal specced Sorc aint gonna burn you down in 15s and would be lucky to kill most dps 1v1 period if they are competent.

Unfortunately those heals are part of the AC, not the spec. And it does disincentivize healers in generally when a DPS spec sorc can throw out 150k healing, 2.5k and 5k heal medal AND get 300k+ damage and all the DPS medals, 9 or so pretty reguardly where as the "healer" spec sorc might do 400k+ healing and walk out of the match with 4 or 5 medals tops.

There isnt an easy solution to the problem, but at least get your facts straight about a "healer" pwning your face in 15seconds

Fidopro's Avatar


Fidopro
02.20.2012 , 12:55 PM | #9
my guess is the OP is talking about some hybrid sorc healing/dps class

vibenode's Avatar


vibenode
02.20.2012 , 12:59 PM | #10
Quote: Originally Posted by Fidopro View Post
can you please explain what class healer is killing you?
well seeing as you just whined at my post I spent time to make constructive I don't really want to make a reply, but i'll humour you for ***** and giggles. Mainly Sorc healer putting out more DPS that I consider acceptable for a healer class but a good merc is just as troublesome. OPS you dont see much of as they are hard to play but rewarding if you can, cant offer too much info about their potential DMG output as healers tho as I don't see enough of them.

PLEASE lets not get sidetracked on another issue here. I feel healing mechanics themselves are good, a solid system and I think it would be an error to nerf any healing. The other factors that make up a healing class in SWTOR, potential DPS, survivability & CC I feel need toning down somewhat to bring them into balance