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75k to 300k...


ForceWelder's Avatar


ForceWelder
02.20.2012 , 11:33 AM | #11
This is an old argument and I believe Bioware has begun to listen to their player base on it. If I am not mistaken the medal requirements are going to be changing with the next big PVP patch coming in the next couple of months.

I do feel the OP's pain. As a full healer myself, there are many matches I play where I struggle to hit the 300k mark. What the designers failed to realize initially is that healers tend to be on the receiving end of cc and interupts. I have died more than a few times in warzones because I was stunned back to back and as soon as I got full resolve I had every single one of my heals interrupted and put on cool down.

Then add in the line of sight issues and over all time it takes to manually click on a target as the "tab" system isn't designed for healing.

Yes, do over 200k healing in a match where you literally healed your *** off and you walk away with like 4 medals and maybe one MVP.

The changes coming in April / May can't come fast enough.
A member of Squadrons 1020 & 367.

"Pain heals. Chicks dig scars. Glory lasts forever." - Shane Falco

bicuspid's Avatar


bicuspid
02.20.2012 , 11:38 AM | #12
Quote: Originally Posted by ForceWelder View Post
This is an old argument and I believe Bioware has begun to listen to their player base on it. If I am not mistaken the medal requirements are going to be changing with the next big PVP patch coming in the next couple of months.

I do feel the OP's pain. As a full healer myself, there are many matches I play where I struggle to hit the 300k mark. What the designers failed to realize initially is that healers tend to be on the receiving end of cc and interupts. I have died more than a few times in warzones because I was stunned back to back and as soon as I got full resolve I had every single one of my heals interrupted and put on cool down.

Then add in the line of sight issues and over all time it takes to manually click on a target as the "tab" system isn't designed for healing.

Yes, do over 200k healing in a match where you literally healed your *** off and you walk away with like 4 medals and maybe one MVP.

The changes coming in April / May can't come fast enough.
look at yourself. i run a premade with a healer, whom receives virtually no protection on our end other than taunts/intercedes when they're up. most imps we play, and all the decent imp premades, know he heals and are on his *** like white on bread as soon as they see us. he knows how to line of sight, he knows when to use his knockback and speed bursts, he knows how to kite, and he has NEVER gotten less than 300k healing ever since he got rid of his greens. and he dies probably 10 times a game because we don't do anything special for him usually and everyone knows he's a healer

all the healers in this game have at least as many tools as healers have in other games, if not more.

you can mitigate half the ccs and damage thrown at you from line of sighting. if you're just standing there healing in the open of course they're going to blow you up. I wouldn't even guard someone doing that, its just a waste of my hp.

ForceWelder's Avatar


ForceWelder
02.20.2012 , 11:39 AM | #13
Quote: Originally Posted by CBryce View Post
300k shouldn't be too tough for a full heal spec (my record is 650k, which I've hit in voidstar and huttball). I do agree that the medal system needs some work because it promotes behavior just like what you describe that is likely not the best for the team.
To hit those numbers one of two things have to happen.

1. The opposing team is full of inexperienced players and all but ignored the healer(s) on your team.

2. Your team has to be healer heavy and the opposing team simply can't shut all of you down.

Run as the only healer in a match and you will be completely shut down. I have played entire matches where I spend the match healing and running just to keep myself alive. The opposing team sends two players who soul purpose in the match is to keep the healer (me) out of it. Is this because I am some mega god healer? No, far from it. But no healer or a busy healer means nobody else on the team is being healed. That means they drop like flies or stop playing aggressively so they don't die at all.
A member of Squadrons 1020 & 367.

"Pain heals. Chicks dig scars. Glory lasts forever." - Shane Falco

Moosestick's Avatar


Moosestick
02.20.2012 , 11:40 AM | #14
Quote: Originally Posted by bicuspid View Post
look at yourself. i run a premade with a healer, whom receives virtually no protection on our end other than taunts/intercedes when they're up. most imps we play, and all the decent imp premades, know he heals and are on his *** like white on bread as soon as they see us. he knows how to line of sight, he knows how to use his knockback and speed bursts, he knows how to kite, and he has NEVER gotten less than 300k healing ever since he got rid of his greens. and like i said he dies probably 10 times a game because we don't do anything special for him usually and everyone knows he's a healer


all the healers in this game have at least as many tools as healers have in other games, if not more.
But that takes effort, which most lack when they come to whine on the pvp forums.

equeone's Avatar


equeone
02.20.2012 , 11:41 AM | #15
Think less about medals and more about helping your team..
<Uo,Eq,Nwn,Swg,Gw,Aoc,War,Wow,Rift>

Moosestick's Avatar


Moosestick
02.20.2012 , 11:41 AM | #16
Quote: Originally Posted by ForceWelder View Post
To hit those numbers one of two things have to happen.

1. The opposing team is full of inexperienced players and all but ignored the healer(s) on your team.

2. Your team has to be healer heavy and the opposing team simply can't shut all of you down.

Run as the only healer in a match and you will be completely shut down. I have played entire matches where I spend the match healing and running just to keep myself alive. The opposing team sends two players who soul purpose in the match is to keep the healer (me) out of it. Is this because I am some mega god healer? No, far from it. But no healer or a busy healer means nobody else on the team is being healed. That means they drop like flies or stop playing aggressively so they don't die at all.
So bad teammates combined with you not knowing how to kite means the medal system is broken?

Boshlord's Avatar


Boshlord
02.20.2012 , 11:42 AM | #17
Quote: Originally Posted by skyflash View Post
Ya no ****... thats why I stopped healing more than 75K in a match unless I need to win it or the team is really good and I have fun supporting them.

Bioware is making us play the game wrong, but hey its their game.

Just heal your 75K and then go and do damage for the rest of the game, thats what i do. Oh yeah and dont forget your 5K healing medal of course, should only take 15 secs to get that one.

That way I usually get up to 8 easy medals as a "healer".
Lol I get 300K healing and average 8 medals as a "healer" because medals are a joke in this game.

Aetou's Avatar


Aetou
02.20.2012 , 11:43 AM | #18
Quote: Originally Posted by bicuspid View Post
if you're having problems getting 300k heals or dps at 50, with gear, then you're bad
This isn't really entirely true, getting those medals relies on other peoples' performances too. For example, for me to be able to do that much DPS I need both sides to have a couple of competent healers so that the majority of the warzone is spent actually engaged in combat rather than either respawning or waiting for the other side to respawn and attack again. It also needs the Warzones to run close to full length, quick wins where the other side half gives up before things are officially over also won't yield good numbers

Then again, I'm usually running a hybrid build that still usually gets 150-250k of each so...

Anyway, with regards to the original suggest I think that adding something between 75k and 300k wouldn't be a bad idea although to be honest it's more of an issue that certain classes have access to all the medals which makes the gulf between them and the other classes even wider as they gear up more quickly and are always top of the medal table.

Locustar's Avatar


Locustar
02.20.2012 , 11:46 AM | #19
Quote: Originally Posted by Soshla View Post
I think the Protection equivalent is probably too low. I actually think most of the Protection equivalents are too low. I think 10k Protection in 1 Life and 20k Protection in one life are more suitable, as is 7,500 Protection total and 100k Protection total. It's not hard to wrack up ridiculous Protection numbers if you spam taunt.
I somewhat agree, but people still don't really do it. Maybe it's to encourage people to use their tanking abilities.

Complecs's Avatar


Complecs
02.20.2012 , 11:51 AM | #20
Quote: Originally Posted by ForceWelder View Post
To hit those numbers one of two things have to happen.

1. The opposing team is full of inexperienced players and all but ignored the healer(s) on your team.

2. Your team has to be healer heavy and the opposing team simply can't shut all of you down.

Run as the only healer in a match and you will be completely shut down. I have played entire matches where I spend the match healing and running just to keep myself alive. The opposing team sends two players who soul purpose in the match is to keep the healer (me) out of it. Is this because I am some mega god healer? No, far from it. But no healer or a busy healer means nobody else on the team is being healed. That means they drop like flies or stop playing aggressively so they don't die at all.
You're right to an extent, but my biggest healing games are solo healing 15 minute voidstars. In a game like that, it's very common for me to hit 800k+ heals. Even when i'm being focused down, you can still put out huge numbers. My largest game at 950k i had someone do 800k dps, a juggernaut to be specific, and he was on my *** the entire game.

I dont know which class you play, but i can easily keep 1 to 2 people off me, in voidstar atleast, and still heal the whole team. I wouldn't say learn to play, because i'm sure youre a good player, but possibly learn to pillar hump better