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SOA Nightmare - Sick of broken mechanics (Videos Included)

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
SOA Nightmare - Sick of broken mechanics (Videos Included)

mitigated's Avatar


mitigated
02.21.2012 , 02:41 PM | #11
Quote: Originally Posted by Xzenorath View Post
They should have a trigger around 35% that prevents the "lift and crash" mechanic from executing. I mean all it does in it's current state is delay the fight for no reason other than to work around poor design.
I definately like that idea... because you are right, having to slow the dps just to account for that fight design is just silly.
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Alchropie's Avatar


Alchropie
02.21.2012 , 02:43 PM | #12
Soa isn't a DPS race like other bosses. It's a strategy and precision fight.

Not every fight is a button mashing facerolling encounter.

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Xterminatz's Avatar


Xterminatz
02.21.2012 , 02:45 PM | #13
Quote: Originally Posted by Xzenorath View Post
They should have a trigger around 35% that prevents the "lift and crash" mechanic from executing. I mean all it does in it's current state is delay the fight for no reason other than to work around poor design.
To be honest I like the fight the way it is I don't think they should nerf it any more because it does require a good amount of communication and execution, I just want them to fix the bugs and broken parts because at the end of the day you're not fighting a boss ... you're really fighting RNG / Bugs / Luck factor which is not fun.

We're all sitting at over 18k+ HP how much more is needed...
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gramz's Avatar


gramz
02.21.2012 , 03:21 PM | #14
Quote: Originally Posted by Xzenorath View Post
Thanks, it will definitely help. It still is definitely poorly designed though.

They should have a trigger around 35% that prevents the "lift and crash" mechanic from executing. I mean all it does in it's current state is delay the fight for no reason other than to work around poor design.
Except like another poster said, this isnt a dps facesmash race. Its a control and execution fight.

Soa has no enrage timer, you can sit in phase 2 practicing forever. Literally.

Having to CONTROL the transitions on your own, is a great design element imo. It gives you chances to set up for the next phase (before transitioning) or prevent things like this from happening.

Basically what im hearing from you is "We dont have control of our raiders and cant time our phase transitions well. We also dont know what life grip is or how to save people from falling with it"

Xzenorath's Avatar


Xzenorath
02.21.2012 , 03:28 PM | #15
Quote: Originally Posted by gramz View Post
Except like another poster said, this isnt a dps facesmash race. Its a control and execution fight.

Soa has no enrage timer, you can sit in phase 2 practicing forever. Literally.

Having to CONTROL the transitions on your own, is a great design element imo. It gives you chances to set up for the next phase (before transitioning) or prevent things like this from happening.

Basically what im hearing from you is "We dont have control of our raiders and cant time our phase transitions well. We also dont know what life grip is or how to save people from falling with it"
Then your reading comprehension is horrid.

I know how to execute and complete the encounter, otherwise I wouldn't have completed it. Still doesn't change the fact that in it's current implementation, it doesn't provide any additional difficulty or interesting elements to the fight. You pause, then you resume DPS and keep progressing. Unfortunately there is a couple DERPS in my guild who forget every now and then or DOTs end up pushing the phase and we wipe over a silly oversight in encounter design.

I never said they need to nerf the fight and make it easy. I said the current implementation does nothing but slow down the fight and cause un-necessary wipes because a couple specials in my guild can't handle pausing DPS properly. Compounded with the other issues, this can get old after a couple wipes.

Xterminatz's Avatar


Xterminatz
02.21.2012 , 04:29 PM | #16
I know how you feel we still have guys in our raid back peddling into balls or just not paying attention to them some times.

Fight requires every person's attention 110% of the time because you have 8 people losing 1-2 is very critical to the end result ... If it was 16-man would have been easier and could have carried the bads since you can afford to lose a few with the error margin.
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gramz's Avatar


gramz
02.21.2012 , 05:08 PM | #17
Quote: Originally Posted by Xzenorath View Post
Then your reading comprehension is horrid.

I never said they need to nerf the fight and make it easy. I said the current implementation does nothing but slow down the fight and cause un-necessary wipes because a couple specials in my guild can't handle pausing DPS properly. Compounded with the other issues, this can get old after a couple wipes.
You bring people who cant listen to instructions to raids, you risk wiping.

This is not a fight design issue.

Loupe's Avatar


Loupe
02.22.2012 , 08:44 AM | #18
Quote: Originally Posted by Alchropie View Post
Soa isn't a DPS race like other bosses. It's a strategy and precision fight.

Not every fight is a button mashing facerolling encounter.

L2strat
Ok sure I get that. Where are the non heroic quests here that prepare you for it? Where are the quest and story hints of elements that might tell you what to expect? Or the plot conversation choices which may have some impact on how a fight proceeds?

My biggest annoyance with this game is that with a vast majority of content available (90%) you need only be a solo button masher. This would also include most of the heroics, area's and FP's which do require a group, but otherwise just button mashing and action bar cooldown watching.

There is nothing dynamic or engaging about the Questing. Its either easy sauce, or overtly difficult beyond expectations. If player communication is so important to overcome the 'hard stuff' why was voice over IP not built into the game? As for the comment that it's about strat and precision, you are not fully correct. Given enough equipment and exposure to the quest they too will become button mashing boing content like the rest.

Auraith's Avatar


Auraith
02.22.2012 , 01:01 PM | #19
Last night I ran into issue, along with many of the ones you listed, (sadly I don't have a video) where as I was being pulled into the mind trap the pillar dropped to break Soa's shield in phase 3, effectively one hit killing me

Lyandria's Avatar


Lyandria
02.22.2012 , 01:18 PM | #20
Quote: Originally Posted by Xzenorath View Post
My favorite is someone getting lifted up in the air just as we change phases. They get smashed on the ground, the ground shatters, gg automatic death, nothing we can do to avoid it.

Pure.
Genius.
Design.
actually a sorc can pull you to safety when you drop (if properly timed).