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SOA Nightmare - Sick of broken mechanics (Videos Included)

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
SOA Nightmare - Sick of broken mechanics (Videos Included)

Xterminatz's Avatar


Xterminatz
02.20.2012 , 07:14 AM | #1
I thought I would share my frustration on the amount of broken mechanics and bugs on the SoA fight, below are a list of things I've seen and experienced as well as videos of what has actually happened in the raid:
  • Randomly drops aggro through phase 1 - 3 (Known issue to be fixed 1.1.4).
  • Lightning ball ticks for 3 times rather then once while impacting and/or after exploding.
  • Despawns around 10-15% and leaves everyone in combat, forcing you to exit area and reset.
  • Pyramids clearly landing on the boss but not breaking his shield.
  • Missing platforms while transitioning from phase 1 to phase 2.
  • Mind Trap spawns right next to Lightning Balls so you take ticks of damage and die within the Mind Trap.
  • Immediate cyclone straight after soaking a lightning ball and dying when landing, even though you used a medpac just in time to try and stay alive.

Here's the videos of some of the bugs so far, I deleted the others but I'm going to keep documenting them and posting them on my Youtube channel so the dev's and everyone is aware of this.

Cyclone after soaking ball - http://www.youtube.com/watch?v=ZtIfMU2rtLk
Trap spawns next to lightning balls - http://www.youtube.com/watch?v=5aBWhlO114A
Lightning ticks after explosion - http://www.youtube.com/watch?v=315iNT1Cf7o
Missing Platforms - http://www.xterminatz.com/files/Scre..._08_040535.jpg

Thanks.
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Curthiany's Avatar


Curthiany
02.21.2012 , 12:46 PM | #2
all this is a feature except the drop aggro and missing platforms

devyne's Avatar


devyne
02.21.2012 , 12:54 PM | #3
hmm most of the things you stated arnt bug lol it takes group communication / organization. i know the pillar thing on p3 is about tanking exactly under the spot the whirlwind thing is to basiclly tell people that instead of letting your lightning ball get to the middle go to the outer rim and run around. also the 2-3 ticks thing is abit of a problem but with smart people or people who know how to play there class most classes have a solution like sorcs and just bubble sprint wars jump through it ia's are the only class i could think of atm that dont have a real back up but if they get a bubble from a sorc there fine.
The Sith always get hit in the face

Qilz's Avatar


Qilz
02.21.2012 , 12:56 PM | #4
Sorry but all this random ******** with this fight does not make it hard. It makes it frustrating. When you can fail due to pure luck, it's a poorly designed fight. We've had all of these and more.

My personal favorite is getting sucked into a mind trap and having the crystal drop on you while you are being sucked in. That's quite fun. No amount of "experience" will allow you to avoid that and that makes it a ****** encounter.

grufftech's Avatar


grufftech
02.21.2012 , 01:11 PM | #5
Quote: Originally Posted by Xterminatz View Post
I thought I would share my frustration on the amount of broken mechanics and bugs on the SoA fight, below are a list of things I've seen and experienced as well as videos of what has actually happened in the raid:
  • Randomly drops aggro through phase 1 - 3 (Known issue to be fixed 1.1.4).
  • Lightning ball ticks for 3 times rather then once while impacting and/or after exploding.
  • Despawns around 10-15% and leaves everyone in combat, forcing you to exit area and reset.
  • Pyramids clearly landing on the boss but not breaking his shield.
  • Missing platforms while transitioning from phase 1 to phase 2.
  • Mind Trap spawns right next to Lightning Balls so you take ticks of damage and die within the Mind Trap.
  • Immediate cyclone straight after soaking a lightning ball and dying when landing, even though you used a medpac just in time to try and stay alive.

Here's the videos of some of the bugs so far, I deleted the others but I'm going to keep documenting them and posting them on my Youtube channel so the dev's and everyone is aware of this.

Cyclone after soaking ball - http://www.youtube.com/watch?v=ZtIfMU2rtLk
Trap spawns next to lightning balls - http://www.youtube.com/watch?v=5aBWhlO114A
Lightning ticks after explosion - http://www.youtube.com/watch?v=315iNT1Cf7o
Missing Platforms - http://www.xterminatz.com/files/Scre..._08_040535.jpg

Thanks.
This. /10char.
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Xzenorath's Avatar


Xzenorath
02.21.2012 , 02:04 PM | #6
My favorite is someone getting lifted up in the air just as we change phases. They get smashed on the ground, the ground shatters, gg automatic death, nothing we can do to avoid it.

Pure.
Genius.
Design.

gramz's Avatar


gramz
02.21.2012 , 02:20 PM | #7
Quote: Originally Posted by Xzenorath View Post
My favorite is someone getting lifted up in the air just as we change phases. They get smashed on the ground, the ground shatters, gg automatic death, nothing we can do to avoid it.

Pure.
Genius.
Design.
......................................

You control when the boss changes phases.

Xzenorath's Avatar


Xzenorath
02.21.2012 , 02:22 PM | #8
Quote: Originally Posted by gramz View Post
......................................

You control when the boss changes phases.
Sure, still doesn't make the design any less idiotic.

Xterminatz's Avatar


Xterminatz
02.21.2012 , 02:26 PM | #9
Quote: Originally Posted by Xzenorath View Post
My favorite is someone getting lifted up in the air just as we change phases. They get smashed on the ground, the ground shatters, gg automatic death, nothing we can do to avoid it.

Pure.
Genius.
Design.
What we do is stop dps at around 32% because after we destroy a mind trap he will cyclone someone, once that person hits the second pillar we tell them to call out over voice comm then we burn/push and whoever was the next person to be in mind trap gets exploded out for transition phase.

The mechanic is stupid but you can control it every time, I hope this helps you because we had issues with this when we first started until we learnt how to control this part.
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Xzenorath's Avatar


Xzenorath
02.21.2012 , 02:30 PM | #10
Quote: Originally Posted by Xterminatz View Post
What we do is stop dps at around 32% because after we destroy a mind trap he will cyclone someone, once that person hits the second pillar we tell them to call out over voice comm then we burn/push and whoever was the next person to be in mind trap gets exploded out for transition phase.

The mechanic is stupid but you can control it every time, I hope this helps you because we had issues with this when we first started until we learnt how to control this part.
Thanks, it will definitely help. It still is definitely poorly designed though.

They should have a trigger around 35% that prevents the "lift and crash" mechanic from executing. I mean all it does in it's current state is delay the fight for no reason other than to work around poor design.