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Open World PvP is ALIVE!!!!!!

STAR WARS: The Old Republic > English > PvP
Open World PvP is ALIVE!!!!!!
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Tarianz's Avatar


Tarianz
02.20.2012 , 10:02 AM | #171
Quote: Originally Posted by Valsdad View Post
No, but you claim having numbers don't make you a hardcore PvP'er. You being a member of the Zerg tickles me.
I didn't say anything about them being hardcore or not.

I don't have the option to be the 3rd faction or an FFA player. I chose to play Sith long before the game even released.
Tarian
Sith Juggernaut
Hardcore PvPer
Cowa before the Jawa - Anchorhead

TUXs's Avatar


TUXs
02.20.2012 , 10:03 AM | #172
Well done OP! I love it when players take the initiative!
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Valsdad's Avatar


Valsdad
02.20.2012 , 10:03 AM | #173
Quote: Originally Posted by BounceZ View Post
Ok, it is possible, granted. But have you actually arranged an event?

I'm a guild leader - to arrange any kind of event it can take a good while. Ops which have 8 man is hard enough. Not only do you have to get your players online at the same time, you also need to get them to the right place at the right time with the right gear/stims/meds blah blah blah. This does take a while!

Next, try telling 30 grown adults what to do... and see if they all follow your instructions to the letter! see if they wait patiently for everyone else to get ready and arrive.

Attacking an unarmed base is one thing, setting up a defense against a 22 man guild camping the port-in is something else!

If you're expecting 30 random people to drop what they are doing to go all the way to a planet where there are no rewards, then it's a rare chance indeed. Not saying it won't happen or that it hasn't, all I'm saying is with other things in the game, this is unlikely.

The fact this Exile group stayed for hours is something I'm laughing at purely because there is no challenge nor purpose for it.
I led a raiding guild in WoW, I know the futility of trying to organize people who have no real vested interest in what I'm trying to do.

The real reason that this guild was able to keep this foothold so long is because there is very little reason for the Zerg to care. They all have WZ's and Ilum crates to farm. If anything, the OP's guild showed us just how apathetic the community is to actual PvP for the sake of PvP.

It's a sad commentary, because the most fun I've ever had in MMO's was either being part of a big raid on a city or responding to one.
Overtrebel, a right and proper scoundrel

faiaaar's Avatar


faiaaar
02.20.2012 , 10:09 AM | #174
it happened once from all servers and suddenly its alive lol

GenericallyNamed's Avatar


GenericallyNamed
02.20.2012 , 10:10 AM | #175
Sounds fun up until the double spawn camping part. There was no real risk of counter attack for those Republics. Anyone entering Hoth is immediately killed or severely weakened by the AoE camp on the spawn point on both the shuttle and the medicenter. The only real ways they could have been forced out is by such a massive zerg that they get overrun at the shuttle. But getting that many 50s to stop whatever they were doing and coordinating is more of a pain than people may want to put up with. Plus the lag the Imps would have to deal with upon arrival means you need even more people to make up for being unable to respond upon landing while all the Republic has to do is keep AoEing the spawn. Alternatively you could get enough people to go die at the shuttle then revive on the spot at the same time. If you die again you have an even longer wait as well while still being stuck in place and unable to chat. If a player dies 3 times they are basically out. Requires less people but you can't chat while dead so only available to people together on third party chat. Probably harder to get than the first one.

As a few people have said it is the equivalent of the Ilum spawn camping (Actually worse since people couldn't even arrive on planet). The only difference is Ilum provides rewards that spawn camping happened across many servers so it was widespread and directly empowering the Empire PvP side.

Valsdad's Avatar


Valsdad
02.20.2012 , 10:21 AM | #176
Quote: Originally Posted by GenericallyNamed View Post
Sounds fun up until the double spawn camping part. There was no real risk of counter attack for those Republics. Anyone entering Hoth is immediately killed or severely weakened by the AoE camp on the spawn point on both the shuttle and the medicenter. The only real ways they could have been forced out is by such a massive zerg that they get overrun at the shuttle. But getting that many 50s to stop whatever they were doing and coordinating is more of a pain than people may want to put up with. Plus the lag the Imps would have to deal with upon arrival means you need even more people to make up for being unable to respond upon landing while all the Republic has to do is keep AoEing the spawn. Alternatively you could get enough people to go die at the shuttle then revive on the spot at the same time. If you die again you have an even longer wait as well while still being stuck in place and unable to chat. If a player dies 3 times they are basically out. Requires less people but you can't chat while dead so only available to people together on third party chat. Probably harder to get than the first one.

As a few people have said it is the equivalent of the Ilum spawn camping (Actually worse since people couldn't even arrive on planet). The only difference is Ilum provides rewards that spawn camping happened across many servers so it was widespread and directly empowering the Empire PvP side.
So what you're saying is that the ZERG faction fails at ZERGING?
Overtrebel, a right and proper scoundrel

BounceZ's Avatar


BounceZ
02.20.2012 , 10:22 AM | #177
Quote: Originally Posted by Valsdad View Post
I led a raiding guild in WoW, I know the futility of trying to organize people who have no real vested interest in what I'm trying to do.

The real reason that this guild was able to keep this foothold so long is because there is very little reason for the Zerg to care. They all have WZ's and Ilum crates to farm. If anything, the OP's guild showed us just how apathetic the community is to actual PvP for the sake of PvP.

It's a sad commentary, because the most fun I've ever had in MMO's was either being part of a big raid on a city or responding to one.
So you can see the issues about mounting any defense would take a special someone to make the effort to arrange something.

I see a lot of people above applauding and saying well done, but how much have they actually taken part in defending something like this? Would they set a defense up? Only one person so far said their group would actually react.

I do agree that if anything, the Exiles proved the lack of response from opposing factions. But wouldn't you say that having failed in provoking the opposite faction to retaliate, it will only have upset those people caught in the firefight and further deepened the dislike for world PvP?

I know I would have. If I was trying to level up and couldn't even get a foot out of the shuttle door before my butt was handed to me, I would be less inclined to take part.

I enjoy World PvP though, don't get me wrong. Love instances when I find myself 3 v 1 and taking down 2 members before the numbers overcame me. It's happened several times before and it was such a rewarding feeling knowing that it had to take three of them to take me down (plus one companion).

I think it falls to people to liase with each other and organise events. Guild leaders who are willing to set aside time to organise a place and time for open world games.
ACE SQUADRON
Defenders of the Republic
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DosPeros's Avatar


DosPeros
02.20.2012 , 10:26 AM | #178
Quote: Originally Posted by Allmightyprom View Post
So tonight, guild Exile, took the sith spaceport on Hoth. We denied the entire planet to the sith for hours and hours. Any sith that came in died fast and could not get away from the base or us. Anyone that had to leave hoth had to use their fleetpass.

This message to you idiots out there saying this game has no openworld pvp....i call BS. Man up...get a couple of ops together and go take an opposite factions spaceport. This is called denial of resource.

We had hours of fun. The sith tried to shake us from the planet, but we took them all out.

http://img27.imageshack.us/img27/9403/hothpvp.png
Very Cool! I am on your server and recognized many of the names from PVP Warszones! so really top player in this pic! Would love to join in next time Exile gets an itch!

We are small guild "Valar" (4) but would love to tag along!!

Valsdad's Avatar


Valsdad
02.20.2012 , 10:35 AM | #179
Quote: Originally Posted by BounceZ View Post
So you can see the issues about mounting any defense would take a special someone to make the effort to arrange something.
My issues stem from the fact that it actually takes effort. Honestly, a healthy PvP community would drop what they were doing and go clear their base out regardless of where it was. There are too many gear grinders that aren't real PvP'ers.
Overtrebel, a right and proper scoundrel

Mongrul's Avatar


Mongrul
02.20.2012 , 10:36 AM | #180
Quote: Originally Posted by Allmightyprom View Post
So tonight, guild Exile, took the sith spaceport on Hoth. We denied the entire planet to the sith for hours and hours. Any sith that came in died fast and could not get away from the base or us. Anyone that had to leave hoth had to use their fleetpass.

This message to you idiots out there saying this game has no openworld pvp....i call BS. Man up...get a couple of ops together and go take an opposite factions spaceport. This is called denial of resource.

We had hours of fun. The sith tried to shake us from the planet, but we took them all out.

http://img27.imageshack.us/img27/9403/hothpvp.png
ive killed you many many times