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Design decisions and why the game engine hurts TOR

STAR WARS: The Old Republic > English > General Discussion
Design decisions and why the game engine hurts TOR

Ossos's Avatar


Ossos
02.20.2012 , 05:04 PM | #211
But chat bubbles are coming!!!!



LOL, can you imagine it? If there are 100 ppl in fleet it lags like crazy...now imagine their chat bubbles.


...awesome!
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

skaidar's Avatar


skaidar
02.20.2012 , 05:07 PM | #212
Quote: Originally Posted by Ossos View Post
But chat bubbles are coming!!!!



LOL, can you imagine it? If there are 100 ppl in fleet it lags like crazy...now imagine their chat bubbles.


...awesome!
It took them more than 2 months to come up with the most basic and important thing for MMO - chat bubbles.
Now try to guess when the biggest issues like performance will be adressed

TheOnlyKyrenS's Avatar


TheOnlyKyrenS
02.20.2012 , 05:09 PM | #213
didn't read, heard it all before. sick of the same old record already. but bye anyways
Quote: Originally Posted by corbanite View Post
oh great more constructive criticism.. god knows why some people think there are haters on this forum

Fafryd's Avatar


Fafryd
02.20.2012 , 05:34 PM | #214
Pretty sensible post.

I share your most basic point - if the engine is poor, the rest of it will fail.

Until they fix it so you can render frames opening your inventory, or getting Ilum quest updates, it will be hard to be confident to invest the time in.

dnomz's Avatar


dnomz
02.20.2012 , 05:38 PM | #215
Nice post OP, I'm in the same boat.

KotOR my all time favorite singleplayer game, was hoping I could say the same for TOR as a multiplayer game. Unfortunately it doesn't come close.

My main issues: Terrible optimization, can't believe some reviewing sites give this game 9/10 when something as major as world PvP (Ilum) can't even be enjoyed due to extreme FPS issues. Other issues are the low population (and my server was the first to hit 'high' in early-access), and Bioware not addressing the issue. In fact, Bioware doesn't address any issues.

That about sums up my biggest issues with this game. 30-days left on GC for them to improve, but I know they won't.

Goretzu's Avatar


Goretzu
02.20.2012 , 05:51 PM | #216
Quote: Originally Posted by skaidar View Post
It took them more than 2 months to come up with the most basic and important thing for MMO - chat bubbles.
Now try to guess when the biggest issues like performance will be adressed
Heh, WAR never even got /sit, they tried 3 times and failed.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Sanquind's Avatar


Sanquind
02.20.2012 , 06:26 PM | #217
You'd think that after half a dozen failed mmo's in the past few years, pretty much all because they got rushed to retail when they weren't properly finished yet, companies would learn. But apparently not. SWTOR is the same. Unfinished and still feeling like a beta. Even more so than half the other mmo's that came out in the past years.
I said that this isn't WoW. But I was wrong. Combat log, dual spec, 16 man raids going to be easier than 8 mans... No, this game is exactly WoW in a star wars skin. They're just subtle about copying it, by slowly implementing WoW features over time.

karnyboy's Avatar


karnyboy
02.20.2012 , 06:56 PM | #218
I read up on this Hero Engine, from a developers stand point of game creation it is pretty efficient; however, that being said they failed to implement any sort of proper graphical resource management, etc into the game engine when developing games.

That is the FUNDAMENTAL flaw right there.

When Blizzard designed WoW and most of their other games in the frame of mind that they want to cater to the masses rather than a select few (smart move), this also helps to create the most important aspect of game play, it's not graphics (although nice) it's smooth and responsive game play, it has been this way since the 70's. How can any gaming company forget this?

When Valve makes games they use the data allocated by Steam to see commonalities in users systems and make games tailored towards these common aspects, they do a fantastic job doing so, I have yet to look at games under their engine and think that graphically the game is horrible, it does much more by capturing me into the game by fast loading times and responsive gameplay.



This Hero engine seems to severely lack the base fundamental of an MMO. So in that respect they failed.




I love SW:TOR because I am sick to death of Medival Fantasy MMO's, I don't want to carry a big 2H axe to go fight another f***ing dragon, see a stupid elf, dwarf or hobbit or an orc. Tired of it all, and as a result I will continue to support them and hope to god someone is working overtime to fix the severe problems of a resource hogging game engine.

Wrender's Avatar


Wrender
02.20.2012 , 06:59 PM | #219
Quote: Originally Posted by areto View Post
now that is a long post.

I agree it was a poor design decision to design a game to be an MMO and then make the decision to use an engine which can't handle lots of characters being in the same space.
Dunno.. Gotta say though if I hit lvl 50 that fast in a new MMO I would be mad too and prob quit as well. Thank god I'm only 25ish and been playing since release. People who lvl that fast shouldn't be playing MMO's better to stick with single player games as I know they can't have ever stopped leveling to chat with anyone anyways....
The truth shall set you free

The truth shall piss you off

JudgeThane's Avatar


JudgeThane
02.20.2012 , 07:06 PM | #220
I could not even make it to 50, I am lvl 43 and with sadness I will be saying goodbye to SWTOR. I had so much hope for this game. I truly am sad I have to say bye. I am cancelling as soon as I post this, I will be looking in periodically hoping something good happens.

EA is 0-2 in my book for heavily anticipated MMO's. WarHammer and now SWTOR, Mythic dropped the ball and now Bioware.

Back to Rift I go.